UI: multi-drag number button editing

clicking and dragging down edits multiple number buttons at once. (patch D270)
This commit is contained in:
Campbell Barton 2014-02-08 09:34:01 +11:00
parent ff0ceb9926
commit 127330d6ca
5 changed files with 440 additions and 18 deletions

View File

@ -172,6 +172,7 @@ enum {
UI_BUT_VEC_SIZE_LOCK = (1 << 22), /* used to flag if color hsv-circle should keep luminance */
UI_BUT_COLOR_CUBIC = (1 << 23), /* cubic saturation for the color wheel */
UI_BUT_LIST_ITEM = (1 << 24), /* This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_DRAG_MULTI = (1 << 25), /* edit this button as well as the active button (not just dragging) */
};
#define UI_PANEL_WIDTH 340

View File

@ -584,7 +584,7 @@ static void ui_but_update_linklines(uiBlock *block, uiBut *oldbut, uiBut *newbut
static bool ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut **but_p, uiBut **but_old_p)
{
/* flags from the buttons we want to refresh, may want to add more here... */
const int flag_copy = UI_BUT_REDALERT;
const int flag_copy = UI_BUT_REDALERT | UI_BUT_DRAG_MULTI;
const int drawflag_copy = 0; /* None currently. */
uiBlock *oldblock = block->oldblock;
@ -676,6 +676,8 @@ static bool ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBu
/* note: if layout hasn't been applied yet, it uses old button pointers... */
}
else {
but->flag = (but->flag & ~flag_copy) | (oldbut->flag & flag_copy);
/* ensures one button can get activated, and in case the buttons
* draw are the same this gives O(1) lookup for each button */
BLI_remlink(&oldblock->buttons, oldbut);
@ -1577,6 +1579,32 @@ bool ui_is_but_unit(const uiBut *but)
return true;
}
/**
* Check if this button is similar enough to be grouped with another.
*/
bool ui_is_but_compatible(const uiBut *but_a, const uiBut *but_b)
{
if (but_a->type != but_b->type)
return false;
if (but_a->pointype != but_b->pointype)
return false;
if (but_a->rnaprop) {
if (but_a->rnapoin.type != but_b->rnapoin.type)
return false;
if (but_a->rnapoin.data != but_b->rnapoin.data)
return false;
if (but_a->rnapoin.id.data != but_b->rnapoin.id.data)
return false;
if (RNA_property_type(but_a->rnaprop) != RNA_property_type(but_b->rnaprop))
return false;
if (RNA_property_subtype(but_a->rnaprop) != RNA_property_subtype(but_b->rnaprop))
return false;
}
return true;
}
bool ui_is_but_rna_valid(uiBut *but)
{
if (but->rnaprop == NULL || RNA_struct_contains_property(&but->rnapoin, but->rnaprop)) {

View File

@ -47,7 +47,11 @@
#include "DNA_screen_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_listbase.h"
#include "BLI_linklist.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_rect.h"
#include "BLI_utildefines.h"
#include "BLI_string_cursor_utf8.h"
@ -86,6 +90,9 @@
/* support dragging toggle buttons */
#define USE_DRAG_TOGGLE
/* support dragging multiple number buttons at once */
#define USE_DRAG_MULTINUM
/* so we can avoid very small mouse-moves from jumping away from keyboard navigation [#34936] */
#define USE_KEYNAV_LIMIT
@ -134,6 +141,59 @@ typedef enum uiHandleButtonState {
BUTTON_STATE_EXIT
} uiHandleButtonState;
#ifdef USE_DRAG_MULTINUM
/* how far to drag before we check for gesture direction (in pixels),
* note: half the height of a button is about right... */
#define DRAG_MULTINUM_THRESHOLD_DRAG_X (UI_UNIT_Y / 4)
/* how far to drag horizontally before we stop checkign which buttons the gesture spans (in pixels),
* locking down the buttons so we can drag freely without worrying about vertical movement. */
#define DRAG_MULTINUM_THRESHOLD_DRAG_Y (UI_UNIT_Y / 4)
/* how strict to be when detecting a vertical gesture, [0.5 == sloppy], [0.9 == strict], (unsigned dot-product)
* note: we should be quite strict here, since doing a vertical gesture by accident should be avoided,
* however with some care a user should be able to do a vertical movement without *missing*. */
#define DRAG_MULTINUM_THRESHOLD_VERTICAL (0.75f)
/* a simple version of uiHandleButtonData when accessing multiple buttons */
typedef struct uiButMultiState {
double origvalue;
uiBut *but;
} uiButMultiState;
typedef struct uiHandleButtonMulti {
enum {
BUTTON_MULTI_INIT_UNSET = 0, /* gesture direction unknown, wait until mouse has moved enough... */
BUTTON_MULTI_INIT_SETUP, /* vertical gesture detected, flag buttons interactively (UI_BUT_DRAG_MULTI) */
BUTTON_MULTI_INIT_ENABLE, /* flag buttons finished, apply horizontal motion to active and flagged */
BUTTON_MULTI_INIT_DISABLE, /* vertical gesture _not_ detected, take no further action */
} init;
bool has_mbuts; /* any buttons flagged UI_BUT_DRAG_MULTI */
LinkNode *mbuts;
uiButStore *bs_mbuts;
/* before activating, we need to check gesture direction
* accumulate signed cursor movement here so we can tell if this is a vertical motion or not. */
float drag_dir[2];
/* values copied direct from event->x,y
* used to detect buttons between the current and initial mouse position */
int drag_start[2];
/* store x location once BUTTON_MULTI_INIT_SETUP is set,
* moving outside this sets BUTTON_MULTI_INIT_ENABLE */
int drag_lock_x;
} uiHandleButtonMulti;
#endif /* USE_DRAG_MULTINUM */
typedef struct uiHandleButtonData {
wmWindowManager *wm;
wmWindow *window;
@ -197,6 +257,11 @@ typedef struct uiHandleButtonData {
struct uiKeyNavLock searchbox_keynav_state;
#endif
#ifdef USE_DRAG_MULTINUM
/* Multi-buttons will be updated in unison with the active button. */
uiHandleButtonMulti multi_data;
#endif
/* post activate */
uiButtonActivateType posttype;
uiBut *postbut;
@ -251,6 +316,11 @@ static int ui_handler_region_menu(bContext *C, const wmEvent *event, void *userd
static void ui_handle_button_activate(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type);
static void button_timers_tooltip_remove(bContext *C, uiBut *but);
#ifdef USE_DRAG_MULTINUM
static void ui_multibut_restore(uiHandleButtonData *data, uiBlock *block);
static uiButMultiState *ui_multibut_lookup(uiHandleButtonData *data, const uiBut *but);
#endif
/* buttons clipboard */
static ColorBand but_copypaste_coba = {0};
static CurveMapping but_copypaste_curve = {0};
@ -736,6 +806,182 @@ static void ui_apply_but_CURVE(bContext *C, uiBut *but, uiHandleButtonData *data
/* ****************** drag drop code *********************** */
#ifdef USE_DRAG_MULTINUM
/* small multi-but api */
static void ui_multibut_add(uiHandleButtonData *data, uiBut *but)
{
uiButMultiState *mbut_state;
BLI_assert(but->flag & UI_BUT_DRAG_MULTI);
BLI_assert(data->multi_data.has_mbuts);
mbut_state = MEM_callocN(sizeof(*mbut_state), __func__);
mbut_state->but = but;
mbut_state->origvalue = ui_get_but_val(but);
BLI_linklist_prepend(&data->multi_data.mbuts, mbut_state);
UI_butstore_register(data->multi_data.bs_mbuts, &mbut_state->but);
}
static uiButMultiState *ui_multibut_lookup(uiHandleButtonData *data, const uiBut *but)
{
LinkNode *l;
for (l = data->multi_data.mbuts; l; l = l->next) {
uiButMultiState *mbut_state;
mbut_state = l->link;
if (mbut_state->but == but) {
return mbut_state;
}
}
return NULL;
}
static void ui_multibut_restore(uiHandleButtonData *data, uiBlock *block)
{
uiBut *but;
for (but = block->buttons.first; but; but = but->next) {
if (but->flag & UI_BUT_DRAG_MULTI) {
uiButMultiState *mbut_state = ui_multibut_lookup(data, but);
if (mbut_state) {
ui_set_but_val(but, mbut_state->origvalue);
}
}
}
}
static void ui_multibut_free(uiHandleButtonData *data, uiBlock *block)
{
BLI_linklist_freeN(data->multi_data.mbuts);
data->multi_data.mbuts = NULL;
if (data->multi_data.bs_mbuts) {
UI_butstore_free(block, data->multi_data.bs_mbuts);
data->multi_data.bs_mbuts = NULL;
}
}
static bool ui_multibut_states_tag(uiBut *but_active, uiHandleButtonData *data, const wmEvent *event)
{
uiBut *but;
float seg[2][2];
bool changed = false;
seg[0][0] = data->multi_data.drag_start[0];
seg[0][1] = data->multi_data.drag_start[1];
seg[1][0] = event->x;
seg[1][1] = event->y;
BLI_assert(data->multi_data.init == BUTTON_MULTI_INIT_SETUP);
ui_window_to_block_fl(data->region, but_active->block, &seg[0][0], &seg[0][1]);
ui_window_to_block_fl(data->region, but_active->block, &seg[1][0], &seg[1][1]);
data->multi_data.has_mbuts = false;
/* follow ui_but_find_mouse_over_ex logic */
for (but = but_active->block->buttons.first; but; but = but->next) {
bool drag_prev = false;
bool drag_curr = false;
/* re-set each time */
if (but->flag & UI_BUT_DRAG_MULTI) {
but->flag &= ~UI_BUT_DRAG_MULTI;
drag_prev = true;
}
if (ui_is_but_interactive(but, false)) {
/* drag checks */
if (but_active != but) {
if (ui_is_but_compatible(but_active, but)) {
BLI_assert(but->active == NULL);
/* finally check for overlap */
if (BLI_rctf_isect_segment(&but->rect, seg[0], seg[1])) {
but->flag |= UI_BUT_DRAG_MULTI;
data->multi_data.has_mbuts = true;
drag_curr = true;
}
}
}
}
changed |= (drag_prev != drag_curr);
}
return changed;
}
static void ui_multibut_states_create(uiBut *but_active, uiHandleButtonData *data)
{
uiBut *but;
BLI_assert(data->multi_data.init == BUTTON_MULTI_INIT_SETUP);
data->multi_data.bs_mbuts = UI_butstore_create(but_active->block);
for (but = but_active->block->buttons.first; but; but = but->next) {
if (but->flag & UI_BUT_DRAG_MULTI) {
ui_multibut_add(data, but);
}
}
}
static void ui_multibut_states_apply(bContext *C, uiHandleButtonData *data, uiBlock *block)
{
ARegion *ar = data->region;
const double value_delta = data->value - data->origvalue;
uiBut *but;
BLI_assert(data->multi_data.init == BUTTON_MULTI_INIT_ENABLE);
for (but = block->buttons.first; but; but = but->next) {
if (but->flag & UI_BUT_DRAG_MULTI) {
/* mbut_states for delta */
uiButMultiState *mbut_state = ui_multibut_lookup(data, but);
if (mbut_state) {
void *active_back;
ui_button_execute_begin(C, ar, but, &active_back);
BLI_assert(active_back == NULL);
/* no need to check 'data->state' here */
if (data->str) {
/* entering text (set all) */
but->active->value = data->value;
ui_set_but_string(C, but, data->str);
}
else {
/* dragging (use delta) */
but->active->value = mbut_state->origvalue + value_delta;
}
ui_button_execute_end(C, ar, but, active_back);
}
else {
/* highly unlikely */
printf("%s: cant find button\n", __func__);
}
/* end */
}
}
}
#endif /* USE_DRAG_MULTINUM */
#ifdef USE_DRAG_TOGGLE
typedef struct uiDragToggleHandle {
@ -1354,6 +1600,19 @@ static void ui_apply_button(bContext *C, uiBlock *block, uiBut *but, uiHandleBut
break;
}
#ifdef USE_DRAG_MULTINUM
if (data->multi_data.has_mbuts) {
if (data->multi_data.init == BUTTON_MULTI_INIT_ENABLE) {
if (data->cancel) {
ui_multibut_restore(data, block);
}
else {
ui_multibut_states_apply(C, data, block);
}
}
}
#endif
but->editstr = editstr;
but->editval = editval;
but->editvec = editvec;
@ -3184,6 +3443,10 @@ static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
button_activate_state(C, but, BUTTON_STATE_EXIT);
retval = WM_UI_HANDLER_BREAK;
}
#ifdef USE_DRAG_MULTINUM
copy_v2_v2_int(data->multi_data.drag_start, &event->x);
#endif
}
}
@ -3205,12 +3468,24 @@ static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
const enum eSnapType snap = ui_event_to_snap(event);
float fac;
#ifdef USE_DRAG_MULTINUM
data->multi_data.drag_dir[0] += fabsf(data->draglastx - mx);
data->multi_data.drag_dir[1] += fabsf(data->draglasty - my);
#endif
fac = 1.0f;
if (event->shift) fac /= 10.0f;
if (event->alt) fac /= 20.0f;
if (ui_numedit_but_NUM(but, data, (ui_is_a_warp_but(but) ? screen_mx : mx), snap, fac))
ui_numedit_apply(C, block, but, data);
#ifdef USE_DRAG_MULTINUM
else if (data->multi_data.has_mbuts) {
if (data->multi_data.init == BUTTON_MULTI_INIT_ENABLE) {
ui_multibut_states_apply(C, data, block);
}
}
#endif
}
retval = WM_UI_HANDLER_BREAK;
}
@ -3286,6 +3561,9 @@ static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
retval = WM_UI_HANDLER_BREAK;
}
data->draglastx = mx;
data->draglasty = my;
return retval;
}
@ -3451,6 +3729,9 @@ static int ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
retval = WM_UI_HANDLER_BREAK;
}
}
#ifdef USE_DRAG_MULTINUM
copy_v2_v2_int(data->multi_data.drag_start, &event->x);
#endif
}
else if (data->state == BUTTON_STATE_NUM_EDITING) {
if (event->type == ESCKEY || event->type == RIGHTMOUSE) {
@ -3467,8 +3748,20 @@ static int ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
click = 1;
}
else if (event->type == MOUSEMOVE) {
#ifdef USE_DRAG_MULTINUM
data->multi_data.drag_dir[0] += fabsf(data->draglastx - mx);
data->multi_data.drag_dir[1] += fabsf(data->draglasty - my);
#endif
if (ui_numedit_but_SLI(but, data, mx, true, event->ctrl != 0, event->shift != 0))
ui_numedit_apply(C, block, but, data);
#ifdef USE_DRAG_MULTINUM
else if (data->multi_data.has_mbuts) {
if (data->multi_data.init == BUTTON_MULTI_INIT_ENABLE) {
ui_multibut_states_apply(C, data, block);
}
}
#endif
}
retval = WM_UI_HANDLER_BREAK;
}
@ -3536,6 +3829,9 @@ static int ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
retval = WM_UI_HANDLER_BREAK;
}
}
data->draglastx = mx;
data->draglasty = my;
return retval;
}
@ -5872,6 +6168,60 @@ static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, const wmEvent *
}
}
#ifdef USE_DRAG_MULTINUM
if (data) {
if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) ||
/* if we started dragging, progress on any event */
(data->multi_data.init == BUTTON_MULTI_INIT_SETUP))
{
if (ELEM(but->type, NUM, NUMSLI) &&
ELEM(data->state, BUTTON_STATE_TEXT_EDITING, BUTTON_STATE_NUM_EDITING))
{
/* initialize! */
if (data->multi_data.init == BUTTON_MULTI_INIT_UNSET) {
/* --> (BUTTON_MULTI_INIT_SETUP | BUTTON_MULTI_INIT_DISABLE) */
const float margin_y = DRAG_MULTINUM_THRESHOLD_DRAG_Y / sqrtf(block->aspect);
/* check if we have a vertical gesture */
if (len_squared_v2(data->multi_data.drag_dir) > (margin_y * margin_y)) {
const float dir_nor_y[2] = {0.0, 1.0f};
float dir_nor_drag[2];
normalize_v2_v2(dir_nor_drag, data->multi_data.drag_dir);
if (fabsf(dot_v2v2(dir_nor_drag, dir_nor_y)) > DRAG_MULTINUM_THRESHOLD_VERTICAL) {
data->multi_data.init = BUTTON_MULTI_INIT_SETUP;
data->multi_data.drag_lock_x = event->x;
}
else {
data->multi_data.init = BUTTON_MULTI_INIT_DISABLE;
}
}
}
else if (data->multi_data.init == BUTTON_MULTI_INIT_SETUP) {
/* --> (BUTTON_MULTI_INIT_ENABLE) */
const float margin_x = DRAG_MULTINUM_THRESHOLD_DRAG_X / sqrtf(block->aspect);
/* check if we're dont setting buttons */
if ((data->str && ELEM(data->state, BUTTON_STATE_TEXT_EDITING, BUTTON_STATE_NUM_EDITING)) ||
((abs(data->multi_data.drag_lock_x - event->x) > margin_x) &&
/* just to be sure, check we're dragging more hoz then virt */
abs(event->prevx - event->x) > abs(event->prevy - event->y)))
{
ui_multibut_states_create(but, data);
data->multi_data.init = BUTTON_MULTI_INIT_ENABLE;
}
}
if (data->multi_data.init == BUTTON_MULTI_INIT_SETUP) {
if (ui_multibut_states_tag(but, data, event)) {
ED_region_tag_redraw(data->region);
}
}
}
}
}
#endif /* USE_DRAG_MULTINUM */
return retval;
}
@ -6366,6 +6716,22 @@ static void button_activate_exit(bContext *C, uiBut *but, uiHandleButtonData *da
if (!onfree)
ui_apply_button(C, block, but, data, false);
#ifdef USE_DRAG_MULTINUM
if (data->multi_data.has_mbuts) {
for (bt = block->buttons.first; bt; bt = bt->next) {
if (bt->flag & UI_BUT_DRAG_MULTI) {
bt->flag &= ~UI_BUT_DRAG_MULTI;
if (!data->cancel) {
ui_apply_autokey(C, bt);
}
}
}
ui_multibut_free(data, block);
}
#endif
/* if this button is in a menu, this will set the button return
* value to the button value and the menu return value to ok, the
* menu return value will be picked up and the menu will close */
@ -6677,8 +7043,9 @@ void ui_button_execute_end(struct bContext *C, struct ARegion *UNUSED(ar), uiBut
{
ui_apply_button(C, but->block, but, but->active, true);
ui_apply_autokey(C, but);
if ((but->flag & UI_BUT_DRAG_MULTI) == 0) {
ui_apply_autokey(C, but);
}
/* use onfree event so undo is handled by caller and apply is already done above */
button_activate_exit((bContext *)C, but, but->active, false, true);
but->active = active_back;

View File

@ -402,6 +402,7 @@ extern void ui_check_but(uiBut *but);
extern bool ui_is_but_float(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_bool(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_unit(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_compatible(const uiBut *but_a, const uiBut *but_b) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_rna_valid(uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_utf8(const uiBut *but) ATTR_WARN_UNUSED_RESULT;
extern bool ui_is_but_search_unlink_visible(const uiBut *but) ATTR_WARN_UNUSED_RESULT;

View File

@ -1193,7 +1193,8 @@ static void ui_text_clip_right_label(uiFontStyle *fstyle, uiBut *but, const rcti
static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect)
{
int drawstr_left_len = UI_MAX_DRAW_STR;
char *drawstr_right = NULL;
const char *drawstr = but->drawstr;
const char *drawstr_right = NULL;
bool use_right_only = false;
uiStyleFontSet(fstyle);
@ -1208,6 +1209,21 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
if (fstyle->kerning == 1) /* for BLF_width */
BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT);
/* Special case: when we're entering text for multiple buttons,
* don't draw the text for any of the multi-editing buttons */
if (UNLIKELY(but->flag & UI_BUT_DRAG_MULTI)) {
uiBut *but_iter;
for (but_iter = but->block->buttons.first; but_iter; but_iter = but_iter->next) {
if (but_iter->editstr) {
drawstr = but_iter->editstr;
fstyle->align = UI_STYLE_TEXT_LEFT;
break;
}
}
}
/* text button selection and cursor */
if (but->editstr && but->pos != -1) {
short t = 0, pos = 0;
@ -1218,16 +1234,16 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
selsta_tmp = but->selsta;
selend_tmp = but->selend;
if (but->drawstr[0] != 0) {
if (drawstr[0] != 0) {
if (but->selsta >= but->ofs) {
selsta_draw = BLF_width(fstyle->uifont_id, but->drawstr + but->ofs, selsta_tmp - but->ofs);
selsta_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, selsta_tmp - but->ofs);
}
else {
selsta_draw = 0;
}
selwidth_draw = BLF_width(fstyle->uifont_id, but->drawstr + but->ofs, selend_tmp - but->ofs);
selwidth_draw = BLF_width(fstyle->uifont_id, drawstr + but->ofs, selend_tmp - but->ofs);
glColor4ubv((unsigned char *)wcol->item);
glRects(rect->xmin + selsta_draw, rect->ymin + 2, rect->xmin + selwidth_draw, rect->ymax - 2);
@ -1237,8 +1253,8 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
/* text cursor */
pos = but->pos;
if (pos >= but->ofs) {
if (but->drawstr[0] != 0) {
t = BLF_width(fstyle->uifont_id, but->drawstr + but->ofs, pos - but->ofs) / but->aspect;
if (drawstr[0] != 0) {
t = BLF_width(fstyle->uifont_id, drawstr + but->ofs, pos - but->ofs) / but->aspect;
}
glColor3f(0.20, 0.6, 0.9);
@ -1258,20 +1274,23 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
/* cut string in 2 parts - only for menu entries */
if ((but->block->flag & UI_BLOCK_LOOP)) {
if (ELEM3(but->type, NUM, TEX, NUMSLI) == 0) {
drawstr_right = strchr(but->drawstr, UI_SEP_CHAR);
drawstr_right = strchr(drawstr, UI_SEP_CHAR);
if (drawstr_right) {
drawstr_left_len = (drawstr_right - but->drawstr);
drawstr_left_len = (drawstr_right - drawstr);
drawstr_right++;
}
}
}
#ifdef USE_NUMBUTS_LR_ALIGN
if (!drawstr_right && ELEM(but->type, NUM, NUMSLI) && (but->editstr == NULL)) {
drawstr_right = strchr(but->drawstr + but->ofs, ':');
if (!drawstr_right && ELEM(but->type, NUM, NUMSLI) &&
/* if we're editing or multi-drag (fake editing), then use left alignment */
(but->editstr == NULL) && (drawstr == but->drawstr))
{
drawstr_right = strchr(drawstr + but->ofs, ':');
if (drawstr_right) {
drawstr_right++;
drawstr_left_len = (drawstr_right - but->drawstr);
drawstr_left_len = (drawstr_right - drawstr);
while (*drawstr_right == ' ') {
drawstr_right++;
@ -1279,7 +1298,7 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
}
else {
/* no prefix, even so use only cpoin */
drawstr_right = but->drawstr + but->ofs;
drawstr_right = drawstr + but->ofs;
use_right_only = true;
}
}
@ -1291,14 +1310,14 @@ static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *b
/* for underline drawing */
float font_xofs, font_yofs;
uiStyleFontDrawExt(fstyle, rect, but->drawstr + but->ofs,
uiStyleFontDrawExt(fstyle, rect, drawstr + but->ofs,
drawstr_left_len - but->ofs, &font_xofs, &font_yofs);
if (but->menu_key != '\0') {
char fixedbuf[128];
char *str;
BLI_strncpy(fixedbuf, but->drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawstr_left_len));
BLI_strncpy(fixedbuf, drawstr + but->ofs, min_ii(sizeof(fixedbuf), drawstr_left_len));
str = strchr(fixedbuf, but->menu_key - 32); /* upper case */
if (str == NULL)
@ -1777,6 +1796,12 @@ static void widget_state(uiWidgetType *wt, int state)
char red[4] = {255, 0, 0};
widget_state_blend(wt->wcol.inner, red, 0.4f);
}
if (state & UI_BUT_DRAG_MULTI) {
/* the button isn't SELECT but we're editing this so draw with sel color */
widget_state_blend(wt->wcol.inner, wt->wcol.inner_sel, 1.0f);
}
if (state & UI_BUT_NODE_ACTIVE) {
char blue[4] = {86, 128, 194};
widget_state_blend(wt->wcol.inner, blue, 0.3f);