Eevee : Add a workaround for bug with AMD RX VEGA Linux + Mesa Driver
This bug (explained here https://github.com/dfelinto/opengl-sandbox/blob/downsample/README.md) is breaking eevee beyond the point it's workable. This patch workaround the issue by making sure every fbo have mipmaps that are strictly greater than 16px. This break the bloom visuals a bit but only for this setup.
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@ -46,8 +46,9 @@
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#include "BLI_rand.h"
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#include "eevee_private.h"
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#include "GPU_texture.h"
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#include "GPU_extensions.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#define SHADER_DEFINES \
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"#define EEVEE_ENGINE\n" \
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@ -403,8 +404,15 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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copy_v2_v2_int(texsize, blitsize);
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for (int i = 0; i < effects->bloom_iteration_ct; ++i) {
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texsize[0] /= 2; texsize[1] /= 2;
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texsize[0] = MAX2(texsize[0], 2);
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texsize[1] = MAX2(texsize[1], 2);
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if (GPU_type_matches(GPU_DEVICE_AMD_VEGA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
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texsize[0] = MAX2(texsize[0], 17);
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texsize[1] = MAX2(texsize[1], 17);
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}
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else {
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texsize[0] = MAX2(texsize[0], 2);
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texsize[1] = MAX2(texsize[1], 2);
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}
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effects->downsamp_texel_size[i][0] = 1.0f / (float)texsize[0];
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effects->downsamp_texel_size[i][1] = 1.0f / (float)texsize[1];
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@ -419,8 +427,15 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
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copy_v2_v2_int(texsize, blitsize);
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for (int i = 0; i < effects->bloom_iteration_ct - 1; ++i) {
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texsize[0] /= 2; texsize[1] /= 2;
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texsize[0] = MAX2(texsize[0], 2);
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texsize[1] = MAX2(texsize[1], 2);
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if (GPU_type_matches(GPU_DEVICE_AMD_VEGA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
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texsize[0] = MAX2(texsize[0], 17);
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texsize[1] = MAX2(texsize[1], 17);
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}
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else {
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texsize[0] = MAX2(texsize[0], 2);
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texsize[1] = MAX2(texsize[1], 2);
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}
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DRWFboTexture tex_bloom = {&txl->bloom_upsample[i], DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
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DRW_framebuffer_init(&fbl->bloom_accum_fb[i], &draw_engine_eevee_type,
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@ -64,6 +64,7 @@ typedef enum GPUDeviceType {
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GPU_DEVICE_INTEL = (1 << 2),
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GPU_DEVICE_SOFTWARE = (1 << 3),
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GPU_DEVICE_UNKNOWN = (1 << 4),
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GPU_DEVICE_AMD_VEGA = (1 << 5),
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GPU_DEVICE_ANY = (0xff)
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} GPUDeviceType;
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@ -178,6 +178,13 @@ void gpu_extensions_init(void)
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GG.device = GPU_DEVICE_ATI;
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GG.driver = GPU_DRIVER_OFFICIAL;
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}
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/* XXX : TODO : Remove this once this sampling mipmap problem is gone.
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* https://github.com/dfelinto/opengl-sandbox/blob/downsample/README.md */
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else if (strstr(renderer, "AMD VEGA") ||
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strstr(vendor, "X.Org")) {
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GG.device = GPU_DEVICE_AMD_VEGA;
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GG.driver = GPU_DRIVER_OPENSOURCE;
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}
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else if (strstr(vendor, "NVIDIA")) {
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GG.device = GPU_DEVICE_NVIDIA;
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GG.driver = GPU_DRIVER_OFFICIAL;
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@ -34,6 +34,7 @@
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#include "GPU_batch.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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#include "GPU_framebuffer.h"
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#include "GPU_matrix.h"
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#include "GPU_shader.h"
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@ -573,7 +574,20 @@ void GPU_framebuffer_recursive_downsample(
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glReadBuffer(GL_COLOR_ATTACHMENT0);
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}
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for (i = 1; i < num_iter + 1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) {
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for (i = 1; i < num_iter + 1; i++) {
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if (GPU_type_matches(GPU_DEVICE_AMD_VEGA, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
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/* NOTE : here 16 is because of a bug on AMD Vega GPU + non-pro drivers, that prevents us
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* from sampling mipmaps that are smaller or equal to 16px. (9) */
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if (current_dim[0] / 2 > 16 && current_dim[1] / 2 > 16) {
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break;
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}
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}
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else {
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if (current_dim[0] / 2 > 1 && current_dim[1] / 2 > 1) {
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break;
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}
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}
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/* calculate next viewport size */
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current_dim[0] /= 2;
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