Cleanup: GPU: Remove unused code and header

This commit is contained in:
Clément Foucault 2020-07-25 18:46:26 +02:00
parent cc7d5e1fe6
commit 15655aa1dd
7 changed files with 0 additions and 36 deletions

View File

@ -24,8 +24,6 @@
#ifndef __GPU_DEBUG_H__
#define __GPU_DEBUG_H__
#include "GPU_glew.h"
#ifdef __cplusplus
extern "C" {
#endif

View File

@ -41,7 +41,6 @@
#include "BKE_material.h"
#include "GPU_extensions.h"
#include "GPU_glew.h"
#include "GPU_material.h"
#include "GPU_shader.h"
#include "GPU_uniformbuffer.h"

View File

@ -29,7 +29,6 @@
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
#include "GPU_glew.h"
#include "GPU_material.h"
#include "GPU_shader.h"

View File

@ -26,35 +26,6 @@
#include "GPU_primitive.h"
#include "gpu_primitive_private.h"
GPUPrimClass GPU_primtype_class(GPUPrimType prim_type)
{
static const GPUPrimClass classes[] = {
[GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT,
[GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE,
[GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE,
[GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE,
[GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE,
[GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE,
[GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE,
[GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE,
[GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE,
[GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE,
[GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE,
};
return classes[prim_type];
}
bool GPU_primtype_belongs_to_class(GPUPrimType prim_type, GPUPrimClass prim_class)
{
if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) {
return true;
}
return prim_class & GPU_primtype_class(prim_type);
}
GLenum convert_prim_type_to_gl(GPUPrimType prim_type)
{
#if TRUST_NO_ONE

View File

@ -26,7 +26,6 @@
#include <stdlib.h>
#include <string.h>
#include "GPU_glew.h"
#include "GPU_select.h"
#include "MEM_guardedalloc.h"

View File

@ -21,7 +21,6 @@
#ifndef __GPU_SHADER_PRIVATE_H__
#define __GPU_SHADER_PRIVATE_H__
#include "GPU_glew.h"
#include "GPU_shader_interface.h"
#ifdef __cplusplus

View File

@ -38,7 +38,6 @@
#include "DNA_vec_types.h"
#include "GPU_framebuffer.h"
#include "GPU_glew.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_texture.h"