Fix rendering artifacts when changing Face Sets visibility

All sculpt operators and brushes need to use ID_RECALC_SHADING even when
PBVH rendering is not used.
This commit is contained in:
Pablo Dobarro 2020-03-10 16:32:09 +01:00
parent dc8bb3f3a0
commit 1619a5d8e9
1 changed files with 1 additions and 1 deletions

View File

@ -11033,10 +11033,10 @@ static int sculpt_face_sets_change_visibility_invoke(bContext *C,
}
ED_region_tag_redraw(region);
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
View3D *v3d = CTX_wm_view3d(C);
if (!BKE_sculptsession_use_pbvh_draw(ob, v3d)) {
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
return OPERATOR_FINISHED;