Fix T38340 and T38473: fixed Scene pointers in Composite and Defocus nodes don't get updated based on context.
As discussed in T38340 the solution is to use the current scene from context whenever feasible. Composite does not use node->id at all now, the scene which owns the compositing node tree is retrieved from context instead. Defocus node->id is made editable by the user. By default it is not set, which also will make it use the contextual scene and camera info. The node->id pointer in Defocus is **not** cleared in older blend files. This is done for backward compatibility: the node will then behave as before in untouched scenes. File Output nodes also don't store scene in node->id. This is only needed when creating a new node for initializing the file format. Reviewers: brecht, jbakker, mdewanchand Reviewed By: brecht Differential Revision: https://developer.blender.org/D290
This commit is contained in:
parent
e9fda259da
commit
1687023776
Notes:
blender-bot
2023-09-13 08:48:34 +02:00
Referenced by issue #43180, Values in depth channel saved incorrectly on .blend file re-open Referenced by issue #38340, When used inside a node group in multiple scenes, the defocus node does not refresh active camera data.
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@ -931,7 +931,7 @@ void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMateria
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/* API */
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struct CompBuf;
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void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews,
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void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews,
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const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings);
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void ntreeCompositTagRender(struct Scene *sce);
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int ntreeCompositTagAnimated(struct bNodeTree *ntree);
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@ -999,6 +999,4 @@ int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
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void init_nodesystem(void);
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void free_nodesystem(void);
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void clear_scene_in_nodes(struct Main *bmain, struct Scene *sce);
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#endif
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@ -3658,31 +3658,6 @@ void free_nodesystem(void)
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}
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}
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/* called from BKE_scene_unlink, when deleting a scene goes over all scenes
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* other than the input, checks if they have render layer nodes referencing
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* the to-be-deleted scene, and resets them to NULL. */
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/* XXX needs to get current scene then! */
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void clear_scene_in_nodes(Main *bmain, Scene *sce)
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{
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Scene *sce1;
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bNode *node;
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for (sce1 = bmain->scene.first; sce1; sce1 = sce1->id.next) {
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if (sce1 != sce) {
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if (sce1->nodetree) {
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for (node = sce1->nodetree->nodes.first; node; node = node->next) {
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if (node->type == CMP_NODE_R_LAYERS) {
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Scene *nodesce = (Scene *)node->id;
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if (nodesce == sce) node->id = NULL;
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}
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}
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}
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}
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}
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}
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/* -------------------------------------------------------------------- */
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/* NodeTree Iterator Helpers (FOREACH_NODETREE) */
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@ -727,8 +727,17 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
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if (sce1->set == sce)
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sce1->set = NULL;
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/* check render layer nodes in other scenes */
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clear_scene_in_nodes(bmain, sce);
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for (sce1 = bmain->scene.first; sce1; sce1 = sce1->id.next) {
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bNode *node;
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if (sce1 == sce || !sce1->nodetree)
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continue;
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for (node = sce1->nodetree->nodes.first; node; node = node->next) {
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if (node->id == &sce->id)
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node->id = NULL;
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}
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}
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/* al screens */
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for (sc = bmain->screen.first; sc; sc = sc->id.next)
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@ -5061,7 +5061,7 @@ static void composite_patch(bNodeTree *ntree, Scene *scene)
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bNode *node;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->id==NULL && ELEM4(node->type, CMP_NODE_R_LAYERS, CMP_NODE_COMPOSITE, CMP_NODE_DEFOCUS, CMP_NODE_OUTPUT_FILE))
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if (node->id==NULL && node->type == CMP_NODE_R_LAYERS)
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node->id = &scene->id;
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}
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}
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@ -2686,4 +2686,18 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *main)
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}
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}
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}
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{
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/* nodes don't use fixed node->id any more, clean up */
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FOREACH_NODETREE(main, ntree, id) {
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if (ntree->type == NTREE_COMPOSIT) {
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bNode *node;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) {
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node->id = NULL;
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}
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}
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}
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} FOREACH_NODETREE_END
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}
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}
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@ -315,7 +315,7 @@ extern "C" {
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* should be checked further, probably it'll be also needed for preview
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* generation in display space
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*/
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void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
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void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
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/**
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@ -26,6 +26,7 @@
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CompositorContext::CompositorContext()
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{
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this->m_scene = NULL;
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this->m_rd = NULL;
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this->m_quality = COM_QUALITY_HIGH;
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this->m_hasActiveOpenCLDevices = false;
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@ -51,6 +51,8 @@ private:
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*/
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CompositorQuality m_quality;
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Scene *m_scene;
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/**
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* @brief Reference to the render data that is being composited.
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* This field is initialized in ExecutionSystem and must only be read from that point on.
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@ -120,6 +122,9 @@ public:
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* @brief get the scene of the context
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*/
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const RenderData *getRenderData() const { return this->m_rd; }
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void setScene(Scene *scene) { m_scene = scene; }
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Scene *getScene() const { return m_scene; }
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/**
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* @brief set the preview image hash table
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@ -46,9 +46,10 @@ extern "C" {
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#include "MEM_guardedalloc.h"
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#endif
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ExecutionSystem::ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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ExecutionSystem::ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings)
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{
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this->m_context.setScene(scene);
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this->m_context.setbNodeTree(editingtree);
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this->m_context.setPreviewHash(editingtree->previews);
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this->m_context.setFastCalculation(fastcalculation);
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@ -167,7 +167,7 @@ public:
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* @param editingtree [bNodeTree *]
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* @param rendering [true false]
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*/
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ExecutionSystem(RenderData *rd, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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ExecutionSystem(RenderData *rd, Scene *scene, bNodeTree *editingtree, bool rendering, bool fastcalculation,
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const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings);
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/**
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@ -43,7 +43,7 @@ static void intern_freeCompositorCaches()
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deintializeDistortionCache();
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}
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void COM_execute(RenderData *rd, bNodeTree *editingtree, int rendering,
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void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
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const ColorManagedViewSettings *viewSettings,
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const ColorManagedDisplaySettings *displaySettings)
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{
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bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
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/* initialize execution system */
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if (twopass) {
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ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, twopass, viewSettings, displaySettings);
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings);
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system->execute();
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delete system;
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}
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}
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ExecutionSystem *system = new ExecutionSystem(rd, editingtree, rendering, false,
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ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, false,
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viewSettings, displaySettings);
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system->execute();
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delete system;
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@ -40,7 +40,7 @@ void CompositorNode::convertToOperations(ExecutionSystem *graph, CompositorConte
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InputSocket *depthSocket = this->getInputSocket(2);
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CompositorOperation *compositorOperation = new CompositorOperation();
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compositorOperation->setSceneName(editorNode->id->name);
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compositorOperation->setSceneName(context->getScene()->id.name);
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compositorOperation->setRenderData(context->getRenderData());
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compositorOperation->setbNodeTree(context->getbNodeTree());
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compositorOperation->setIgnoreAlpha(editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA);
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@ -42,9 +42,9 @@ DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode)
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void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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bNode *node = this->getbNode();
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Scene *scene = (Scene *)node->id;
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Object *camob = (scene) ? scene->camera : NULL;
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NodeDefocus *data = (NodeDefocus *)node->storage;
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Scene *scene = node->id ? (Scene *)node->id : context->getScene();
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Object *camob = scene ? scene->camera : NULL;
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NodeOperation *radiusOperation;
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if (data->no_zbuf) {
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uiItemR(col, ptr, "sigma_space", 0, NULL, ICON_NONE);
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}
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static void node_composit_buts_defocus(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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static void node_composit_buts_defocus(uiLayout *layout, bContext *C, PointerRNA *ptr)
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{
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uiLayout *sub, *col;
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col = uiLayoutColumn(layout, FALSE);
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uiItemR(col, ptr, "use_preview", 0, NULL, ICON_NONE);
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uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL);
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col = uiLayoutColumn(layout, FALSE);
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uiItemR(col, ptr, "use_zbuffer", 0, NULL, ICON_NONE);
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sub = uiLayoutColumn(col, FALSE);
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@ -259,7 +259,7 @@ static void compo_startjob(void *cjv, short *stop, short *do_update, float *prog
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// XXX BIF_store_spare();
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/* 1 is do_previews */
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ntreeCompositExecTree(ntree, &cj->scene->r, FALSE, TRUE, &scene->view_settings, &scene->display_settings);
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ntreeCompositExecTree(cj->scene, ntree, &cj->scene->r, FALSE, TRUE, &scene->view_settings, &scene->display_settings);
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ntree->test_break = NULL;
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ntree->stats_draw = NULL;
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@ -4841,7 +4841,7 @@ static void def_cmp_map_uv(StructRNA *srna)
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static void def_cmp_defocus(StructRNA *srna)
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{
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PropertyRNA *prop;
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static EnumPropertyItem bokeh_items[] = {
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{8, "OCTAGON", 0, "Octagonal", "8 sides"},
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{7, "HEPTAGON", 0, "Heptagonal", "7 sides"},
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{0, "CIRCLE", 0, "Circular", ""},
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{0, NULL, 0, NULL, NULL}
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};
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prop = RNA_def_property(srna, "scene", PROP_POINTER, PROP_NONE);
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RNA_def_property_pointer_sdna(prop, NULL, "id");
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RNA_def_property_pointer_funcs(prop, NULL, "rna_Node_scene_set", NULL, NULL);
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RNA_def_property_struct_type(prop, "Scene");
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RNA_def_property_flag(prop, PROP_EDITABLE);
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RNA_def_property_ui_text(prop, "Scene", "Scene from which to select the active camera (render scene if undefined)");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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RNA_def_struct_sdna_from(srna, "NodeDefocus", "storage");
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prop = RNA_def_property(srna, "bokeh", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "bktype");
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RNA_def_property_enum_items(prop, bokeh_items);
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@ -257,12 +257,12 @@ void register_node_tree_type_cmp(void)
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void *COM_linker_hack = NULL;
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void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
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void ntreeCompositExecTree(Scene *scene, bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
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const ColorManagedViewSettings *view_settings,
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const ColorManagedDisplaySettings *display_settings)
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{
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#ifdef WITH_COMPOSITOR
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COM_execute(rd, ntree, rendering, view_settings, display_settings);
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COM_execute(rd, scene, ntree, rendering, view_settings, display_settings);
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#else
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(void)ntree, (void)rd, (void)rendering, (void)do_preview;
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(void)view_settings, (void)display_settings;
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@ -43,21 +43,12 @@ static bNodeSocketTemplate cmp_node_composite_in[] = {
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{ -1, 0, "" }
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};
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static void init(const bContext *C, PointerRNA *ptr)
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{
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Scene *scene = CTX_data_scene(C);
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bNode *node = ptr->data;
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node->id = &scene->id;
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}
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void register_node_type_cmp_composite(void)
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{
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static bNodeType ntype;
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cmp_node_type_base(&ntype, CMP_NODE_COMPOSITE, "Composite", NODE_CLASS_OUTPUT, NODE_PREVIEW);
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node_type_socket_templates(&ntype, cmp_node_composite_in, NULL);
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ntype.initfunc_api = init;
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/* Do not allow muting for this node. */
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node_type_internal_links(&ntype, NULL);
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@ -48,10 +48,8 @@ static bNodeSocketTemplate cmp_node_defocus_out[] = {
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{ -1, 0, "" }
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};
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static void node_composit_init_defocus(const bContext *C, PointerRNA *ptr)
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static void node_composit_init_defocus(bNodeTree *UNUSED(ntree), bNode *node)
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{
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Scene *scene = CTX_data_scene(C);
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bNode *node = ptr->data;
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/* qdn: defocus node */
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NodeDefocus *nbd = MEM_callocN(sizeof(NodeDefocus), "node defocus data");
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nbd->bktype = 0;
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nbd->scale = 1.f;
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nbd->no_zbuf = 1;
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node->storage = nbd;
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node->id = &scene->id;
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}
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void register_node_type_cmp_defocus(void)
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cmp_node_type_base(&ntype, CMP_NODE_DEFOCUS, "Defocus", NODE_CLASS_OP_FILTER, 0);
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node_type_socket_templates(&ntype, cmp_node_defocus_in, cmp_node_defocus_out);
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ntype.initfunc_api = node_composit_init_defocus;
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node_type_init(&ntype, node_composit_init_defocus);
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node_type_storage(&ntype, "NodeDefocus", node_free_standard_storage, node_copy_standard_storage);
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nodeRegisterType(&ntype);
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@ -179,8 +179,6 @@ static void init_output_file(const bContext *C, PointerRNA *ptr)
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ImageFormatData *format = NULL;
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node->storage = nimf;
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node->id = &scene->id;
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if (scene) {
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RenderData *rd = &scene->r;
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@ -1940,7 +1940,7 @@ static void do_merge_fullsample(Render *re, bNodeTree *ntree)
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ntreeCompositTagRender(re->scene);
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ntreeCompositTagAnimated(ntree);
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ntreeCompositExecTree(ntree, &re->r, TRUE, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
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ntreeCompositExecTree(re->scene, ntree, &re->r, TRUE, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
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}
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/* ensure we get either composited result or the active layer */
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if (re->r.scemode & R_FULL_SAMPLE)
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do_merge_fullsample(re, ntree);
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else {
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ntreeCompositExecTree(ntree, &re->r, TRUE, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
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ntreeCompositExecTree(re->scene, ntree, &re->r, TRUE, G.background == 0, &re->scene->view_settings, &re->scene->display_settings);
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}
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ntree->stats_draw = NULL;
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