Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface". The surface is defined by a threshold value. Currently, the node only works on volumes generated by the Points to Volume node. This limitation will be resolved soonish. Ref T84605. Differential Revision: https://developer.blender.org/D10243
This commit is contained in:
parent
46e0efb462
commit
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Notes:
blender-bot
2023-09-13 08:48:34 +02:00
Referenced by issue #86838, Mesh to Volume Node Referenced by issue #84605, Volume to Mesh modifier for moss use case
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@ -526,6 +526,7 @@ geometry_node_categories = [
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]),
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GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
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NodeItem("GeometryNodePointsToVolume"),
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NodeItem("GeometryNodeVolumeToMesh"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("ShaderNodeMapRange"),
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@ -1369,6 +1369,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_COLLECTION_INFO 1023
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#define GEO_NODE_IS_VIEWPORT 1024
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#define GEO_NODE_ATTRIBUTE_PROXIMITY 1025
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#define GEO_NODE_VOLUME_TO_MESH 1026
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/** \} */
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@ -0,0 +1,43 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_modifier_types.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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#endif
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struct Mesh;
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struct VolumeGrid;
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namespace blender::bke {
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struct VolumeToMeshResolution {
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VolumeToMeshResolutionMode mode;
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union {
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float voxel_size;
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float voxel_amount;
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} settings;
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};
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#ifdef WITH_OPENVDB
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struct Mesh *volume_to_mesh(const openvdb::GridBase &grid,
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const VolumeToMeshResolution &resolution,
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const float threshold,
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const float adaptivity);
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#endif
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} // namespace blender::bke
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@ -259,6 +259,7 @@ set(SRC
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intern/unit.c
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intern/volume.cc
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intern/volume_render.cc
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intern/volume_to_mesh.cc
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intern/workspace.c
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intern/world.c
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intern/writeavi.c
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@ -413,6 +414,7 @@ set(SRC
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BKE_unit.h
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BKE_volume.h
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BKE_volume_render.h
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BKE_volume_to_mesh.hh
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BKE_workspace.h
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BKE_world.h
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BKE_writeavi.h
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@ -4777,6 +4777,7 @@ static void registerGeometryNodes()
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register_node_type_geo_points_to_volume();
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register_node_type_geo_collection_info();
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register_node_type_geo_is_viewport();
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register_node_type_geo_volume_to_mesh();
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}
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static void registerFunctionNodes()
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@ -0,0 +1,183 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <vector>
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#include "BLI_float3.hh"
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#include "BLI_span.hh"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_volume_types.h"
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#include "BKE_mesh.h"
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#include "BKE_volume.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/tools/GridTransformer.h>
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# include <openvdb/tools/VolumeToMesh.h>
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#endif
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#include "BKE_volume_to_mesh.hh"
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namespace blender::bke {
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#ifdef WITH_OPENVDB
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struct VolumeToMeshOp {
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const openvdb::GridBase &base_grid;
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const VolumeToMeshResolution resolution;
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const float threshold;
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const float adaptivity;
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std::vector<openvdb::Vec3s> verts;
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std::vector<openvdb::Vec3I> tris;
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std::vector<openvdb::Vec4I> quads;
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template<typename GridType> bool operator()()
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{
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if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
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this->generate_mesh_data<GridType>();
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return true;
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}
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return false;
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}
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template<typename GridType> void generate_mesh_data()
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{
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const GridType &grid = static_cast<const GridType &>(base_grid);
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if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
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this->grid_to_mesh(grid);
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return;
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}
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const float resolution_factor = this->compute_resolution_factor(base_grid);
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typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
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grid, resolution_factor);
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this->grid_to_mesh(*temp_grid);
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}
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template<typename GridType>
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typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
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const float resolution_factor)
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{
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BLI_assert(resolution_factor > 0.0f);
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openvdb::Mat4R xform;
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xform.setToScale(openvdb::Vec3d(resolution_factor));
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openvdb::tools::GridTransformer transformer{xform};
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typename GridType::Ptr new_grid = GridType::create();
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transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
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new_grid->transform() = old_grid.transform();
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new_grid->transform().preScale(1.0f / resolution_factor);
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return new_grid;
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}
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float compute_resolution_factor(const openvdb::GridBase &grid) const
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{
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const openvdb::Vec3s voxel_size{grid.voxelSize()};
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const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
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const float desired_voxel_size = this->compute_desired_voxel_size(grid);
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return current_voxel_size / desired_voxel_size;
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}
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float compute_desired_voxel_size(const openvdb::GridBase &grid) const
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{
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if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
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return this->resolution.settings.voxel_size;
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}
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const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
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const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
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const float max_extent = bbox.extents()[bbox.maxExtent()];
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const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
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return voxel_size;
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}
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template<typename GridType> void grid_to_mesh(const GridType &grid)
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{
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openvdb::tools::volumeToMesh(
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grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity);
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/* Better align generated mesh with volume (see T85312). */
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openvdb::Vec3s offset = grid.voxelSize() / 2.0f;
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for (openvdb::Vec3s &position : this->verts) {
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position += offset;
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}
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}
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};
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static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
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Span<openvdb::Vec3I> tris,
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Span<openvdb::Vec4I> quads)
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{
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const int tot_loops = 3 * tris.size() + 4 * quads.size();
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const int tot_polys = tris.size() + quads.size();
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Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
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/* Write vertices. */
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for (const int i : verts.index_range()) {
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const blender::float3 co = blender::float3(verts[i].asV());
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copy_v3_v3(mesh->mvert[i].co, co);
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}
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/* Write triangles. */
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for (const int i : tris.index_range()) {
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mesh->mpoly[i].loopstart = 3 * i;
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mesh->mpoly[i].totloop = 3;
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for (int j = 0; j < 3; j++) {
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/* Reverse vertex order to get correct normals. */
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mesh->mloop[3 * i + j].v = tris[i][2 - j];
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}
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}
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/* Write quads. */
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const int poly_offset = tris.size();
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const int loop_offset = tris.size() * 3;
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for (const int i : quads.index_range()) {
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mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
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mesh->mpoly[poly_offset + i].totloop = 4;
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for (int j = 0; j < 4; j++) {
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/* Reverse vertex order to get correct normals. */
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mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
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}
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}
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BKE_mesh_calc_edges(mesh, false, false);
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BKE_mesh_calc_normals(mesh);
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return mesh;
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}
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Mesh *volume_to_mesh(const openvdb::GridBase &grid,
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const VolumeToMeshResolution &resolution,
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const float threshold,
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const float adaptivity)
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{
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const VolumeGridType grid_type = BKE_volume_grid_type_openvdb(grid);
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VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
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if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
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return nullptr;
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}
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return new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
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}
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#endif /* WITH_OPENVDB */
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} // namespace blender::bke
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@ -3389,6 +3389,15 @@ static void node_geometry_buts_attribute_proximity(uiLayout *layout,
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uiItemR(layout, ptr, "target_geometry_element", DEFAULT_FLAGS, "", ICON_NONE);
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}
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static void node_geometry_buts_volume_to_mesh(uiLayout *layout,
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bContext *UNUSED(C),
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PointerRNA *ptr)
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{
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiItemR(layout, ptr, "resolution_mode", DEFAULT_FLAGS, IFACE_("Resolution"), ICON_NONE);
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}
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static void node_geometry_set_butfunc(bNodeType *ntype)
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{
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switch (ntype->type) {
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@ -3455,6 +3464,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
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case GEO_NODE_ATTRIBUTE_PROXIMITY:
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ntype->draw_buttons = node_geometry_buts_attribute_proximity;
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break;
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case GEO_NODE_VOLUME_TO_MESH:
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ntype->draw_buttons = node_geometry_buts_volume_to_mesh;
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break;
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}
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}
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@ -1209,6 +1209,13 @@ typedef struct NodeGeometryAttributeProximity {
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char _pad[7];
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} NodeGeometryAttributeProximity;
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typedef struct NodeGeometryVolumeToMesh {
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/* VolumeToMeshResolutionMode */
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uint8_t resolution_mode;
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char _pad[7];
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} NodeGeometryVolumeToMesh;
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/* script node mode */
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#define NODE_SCRIPT_INTERNAL 0
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#define NODE_SCRIPT_EXTERNAL 1
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@ -29,6 +29,7 @@
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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@ -9000,6 +9001,37 @@ static void def_geo_attribute_proximity(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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static void def_geo_volume_to_mesh(StructRNA *srna)
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{
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PropertyRNA *prop;
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static EnumPropertyItem resolution_mode_items[] = {
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{VOLUME_TO_MESH_RESOLUTION_MODE_GRID,
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"GRID",
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0,
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"Grid",
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"Use resolution of the volume grid"},
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{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT,
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"VOXEL_AMOUNT",
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0,
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"Voxel Amount",
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"Desired number of voxels along one axis"},
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{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE,
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"VOXEL_SIZE",
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0,
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"Voxel Size",
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"Desired voxel side length"},
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{0, NULL, 0, NULL, NULL},
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};
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RNA_def_struct_sdna_from(srna, "NodeGeometryVolumeToMesh", "storage");
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prop = RNA_def_property(srna, "resolution_mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, resolution_mode_items);
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RNA_def_property_ui_text(prop, "Resolution Mode", "How the voxel size is specified");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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/* -------------------------------------------------------------------------- */
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static void rna_def_shader_node(BlenderRNA *brna)
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@ -24,6 +24,7 @@
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_volume.h"
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#include "BKE_volume_to_mesh.hh"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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@ -128,139 +129,6 @@ static void panelRegister(ARegionType *region_type)
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modifier_panel_register(region_type, eModifierType_VolumeToMesh, panel_draw);
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}
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#ifdef WITH_OPENVDB
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struct VolumeToMeshOp {
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const openvdb::GridBase &base_grid;
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VolumeToMeshModifierData &vmmd;
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const ModifierEvalContext &ctx;
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std::vector<openvdb::Vec3s> verts;
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std::vector<openvdb::Vec3I> tris;
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std::vector<openvdb::Vec4I> quads;
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template<typename GridType> bool operator()()
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{
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if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
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this->generate_mesh_data<GridType>();
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return true;
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}
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else {
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return false;
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}
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}
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template<typename GridType> void generate_mesh_data()
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{
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/* Make a new transform from the index space into the mesh object space. */
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openvdb::math::Transform::Ptr transform = this->base_grid.transform().copy();
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transform->postMult(openvdb::Mat4d((float *)vmmd.object->obmat));
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openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx.object->imat);
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/* `imat` had floating point issues and wasn't affine. */
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imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
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transform->postMult(imat);
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/* Create a new grid with a different transform. The underlying tree is shared. */
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typename GridType::ConstPtr grid = openvdb::gridConstPtrCast<GridType>(
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this->base_grid.copyGridReplacingTransform(transform));
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if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
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this->grid_to_mesh(*grid);
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return;
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}
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const float resolution_factor = this->compute_resolution_factor(*grid);
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typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
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*grid, resolution_factor);
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this->grid_to_mesh(*temp_grid);
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}
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template<typename GridType>
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typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
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const float resolution_factor)
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{
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BLI_assert(resolution_factor > 0.0f);
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openvdb::Mat4R xform;
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xform.setToScale(openvdb::Vec3d(resolution_factor));
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openvdb::tools::GridTransformer transformer{xform};
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typename GridType::Ptr new_grid = GridType::create();
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transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
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new_grid->transform() = old_grid.transform();
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new_grid->transform().preScale(1.0f / resolution_factor);
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return new_grid;
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}
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float compute_resolution_factor(const openvdb::GridBase &grid) const
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{
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const openvdb::Vec3s voxel_size{grid.voxelSize()};
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const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
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const float desired_voxel_size = this->compute_desired_voxel_size(grid);
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return current_voxel_size / desired_voxel_size;
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}
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float compute_desired_voxel_size(const openvdb::GridBase &grid) const
|
||||
{
|
||||
if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
|
||||
return this->vmmd.voxel_size;
|
||||
}
|
||||
const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
|
||||
const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
|
||||
const float max_extent = bbox.extents()[bbox.maxExtent()];
|
||||
const float voxel_size = max_extent / this->vmmd.voxel_amount;
|
||||
return voxel_size;
|
||||
}
|
||||
|
||||
template<typename GridType> void grid_to_mesh(const GridType &grid)
|
||||
{
|
||||
openvdb::tools::volumeToMesh(
|
||||
grid, this->verts, this->tris, this->quads, this->vmmd.threshold, this->vmmd.adaptivity);
|
||||
}
|
||||
};
|
||||
|
||||
static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
|
||||
Span<openvdb::Vec3I> tris,
|
||||
Span<openvdb::Vec4I> quads)
|
||||
{
|
||||
const int tot_loops = 3 * tris.size() + 4 * quads.size();
|
||||
const int tot_polys = tris.size() + quads.size();
|
||||
|
||||
Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
|
||||
|
||||
/* Write vertices. */
|
||||
for (const int i : verts.index_range()) {
|
||||
const blender::float3 co = blender::float3(verts[i].asV());
|
||||
copy_v3_v3(mesh->mvert[i].co, co);
|
||||
}
|
||||
|
||||
/* Write triangles. */
|
||||
for (const int i : tris.index_range()) {
|
||||
mesh->mpoly[i].loopstart = 3 * i;
|
||||
mesh->mpoly[i].totloop = 3;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
/* Reverse vertex order to get correct normals. */
|
||||
mesh->mloop[3 * i + j].v = tris[i][2 - j];
|
||||
}
|
||||
}
|
||||
|
||||
/* Write quads. */
|
||||
const int poly_offset = tris.size();
|
||||
const int loop_offset = tris.size() * 3;
|
||||
for (const int i : quads.index_range()) {
|
||||
mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
|
||||
mesh->mpoly[poly_offset + i].totloop = 4;
|
||||
for (int j = 0; j < 4; j++) {
|
||||
/* Reverse vertex order to get correct normals. */
|
||||
mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
|
||||
}
|
||||
}
|
||||
|
||||
BKE_mesh_calc_edges(mesh, false, false);
|
||||
BKE_mesh_calc_normals(mesh);
|
||||
return mesh;
|
||||
}
|
||||
#endif
|
||||
|
||||
static Mesh *create_empty_mesh(const Mesh *input_mesh)
|
||||
{
|
||||
Mesh *new_mesh = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
|
||||
|
@ -296,16 +164,35 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
|
|||
return create_empty_mesh(input_mesh);
|
||||
}
|
||||
|
||||
const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
|
||||
const openvdb::GridBase::ConstPtr local_grid = BKE_volume_grid_openvdb_for_read(volume,
|
||||
volume_grid);
|
||||
|
||||
const VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
|
||||
VolumeToMeshOp to_mesh_op{*grid, *vmmd, *ctx};
|
||||
if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
|
||||
BKE_modifier_set_error(ctx->object, md, "Expected a scalar grid");
|
||||
openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
|
||||
transform->postMult(openvdb::Mat4d(((float *)vmmd->object->obmat)));
|
||||
openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
|
||||
/* `imat` had floating point issues and wasn't affine. */
|
||||
imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
|
||||
transform->postMult(imat);
|
||||
|
||||
/* Create a temporary transformed grid. The underlying tree is shared. */
|
||||
openvdb::GridBase::ConstPtr transformed_grid = local_grid->copyGridReplacingTransform(transform);
|
||||
|
||||
blender::bke::VolumeToMeshResolution resolution;
|
||||
resolution.mode = (VolumeToMeshResolutionMode)vmmd->resolution_mode;
|
||||
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
|
||||
resolution.settings.voxel_amount = vmmd->voxel_amount;
|
||||
}
|
||||
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
|
||||
resolution.settings.voxel_size = vmmd->voxel_size;
|
||||
}
|
||||
|
||||
Mesh *mesh = blender::bke::volume_to_mesh(
|
||||
*transformed_grid, resolution, vmmd->threshold, vmmd->adaptivity);
|
||||
if (mesh == nullptr) {
|
||||
BKE_modifier_set_error(ctx->object, md, "Could not generate mesh from grid");
|
||||
return create_empty_mesh(input_mesh);
|
||||
}
|
||||
|
||||
Mesh *mesh = new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
|
||||
BKE_mesh_copy_settings(mesh, input_mesh);
|
||||
if (vmmd->flag & VOLUME_TO_MESH_USE_SMOOTH_SHADE) {
|
||||
BKE_mesh_smooth_flag_set(mesh, true);
|
||||
|
|
|
@ -167,6 +167,7 @@ set(SRC
|
|||
geometry/nodes/node_geo_subdivision_surface.cc
|
||||
geometry/nodes/node_geo_transform.cc
|
||||
geometry/nodes/node_geo_triangulate.cc
|
||||
geometry/nodes/node_geo_volume_to_mesh.cc
|
||||
geometry/node_geometry_exec.cc
|
||||
geometry/node_geometry_tree.cc
|
||||
geometry/node_geometry_util.cc
|
||||
|
|
|
@ -52,6 +52,7 @@ void register_node_type_geo_sample_texture(void);
|
|||
void register_node_type_geo_points_to_volume(void);
|
||||
void register_node_type_geo_collection_info(void);
|
||||
void register_node_type_geo_is_viewport(void);
|
||||
void register_node_type_geo_volume_to_mesh(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -294,7 +294,7 @@ DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POIN
|
|||
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
|
||||
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
|
||||
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "ATTRIBUTE_PROXIMITY", AttributeProximity, "Attribute Proximity", "")
|
||||
|
||||
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "")
|
||||
|
||||
/* undefine macros */
|
||||
#undef DefNode
|
||||
|
|
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#include "DEG_depsgraph_query.h"
|
||||
#ifdef WITH_OPENVDB
|
||||
# include <openvdb/tools/GridTransformer.h>
|
||||
# include <openvdb/tools/VolumeToMesh.h>
|
||||
#endif
|
||||
|
||||
#include "node_geometry_util.hh"
|
||||
|
||||
#include "BKE_lib_id.h"
|
||||
#include "BKE_mesh.h"
|
||||
#include "BKE_mesh_runtime.h"
|
||||
#include "BKE_volume.h"
|
||||
#include "BKE_volume_to_mesh.hh"
|
||||
|
||||
#include "DNA_mesh_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
|
||||
static bNodeSocketTemplate geo_node_volume_to_mesh_in[] = {
|
||||
{SOCK_GEOMETRY, N_("Geometry")},
|
||||
{SOCK_STRING, N_("Grid")},
|
||||
{SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
|
||||
{SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
|
||||
{SOCK_FLOAT, N_("Threshold"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
|
||||
{SOCK_FLOAT, N_("Adaptivity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
|
||||
{-1, ""},
|
||||
};
|
||||
|
||||
static bNodeSocketTemplate geo_node_volume_to_mesh_out[] = {
|
||||
{SOCK_GEOMETRY, N_("Geometry")},
|
||||
{-1, ""},
|
||||
};
|
||||
|
||||
namespace blender::nodes {
|
||||
|
||||
static void geo_node_volume_to_mesh_init(bNodeTree *UNUSED(ntree), bNode *node)
|
||||
{
|
||||
NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)MEM_callocN(
|
||||
sizeof(NodeGeometryVolumeToMesh), __func__);
|
||||
data->resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_GRID;
|
||||
|
||||
bNodeSocket *grid_socket = nodeFindSocket(node, SOCK_IN, "Grid");
|
||||
bNodeSocketValueString *grid_socket_value = (bNodeSocketValueString *)grid_socket->default_value;
|
||||
STRNCPY(grid_socket_value->value, "density");
|
||||
|
||||
node->storage = data;
|
||||
}
|
||||
|
||||
static void geo_node_volume_to_mesh_update(bNodeTree *UNUSED(ntree), bNode *node)
|
||||
{
|
||||
NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)node->storage;
|
||||
|
||||
bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size");
|
||||
bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount");
|
||||
nodeSetSocketAvailability(voxel_amount_socket,
|
||||
data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT);
|
||||
nodeSetSocketAvailability(voxel_size_socket,
|
||||
data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE);
|
||||
}
|
||||
|
||||
#ifdef WITH_OPENVDB
|
||||
|
||||
static void create_mesh_from_volume(GeometrySet &geometry_set_in,
|
||||
GeometrySet &geometry_set_out,
|
||||
GeoNodeExecParams ¶ms)
|
||||
{
|
||||
if (!geometry_set_in.has<VolumeComponent>()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const NodeGeometryVolumeToMesh &storage =
|
||||
*(const NodeGeometryVolumeToMesh *)params.node().storage;
|
||||
|
||||
bke::VolumeToMeshResolution resolution;
|
||||
resolution.mode = (VolumeToMeshResolutionMode)storage.resolution_mode;
|
||||
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
|
||||
resolution.settings.voxel_amount = params.get_input<float>("Voxel Amount");
|
||||
if (resolution.settings.voxel_amount <= 0.0f) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
|
||||
resolution.settings.voxel_size = params.get_input<float>("Voxel Size");
|
||||
if (resolution.settings.voxel_size <= 0.0f) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const VolumeComponent *component = geometry_set_in.get_component_for_read<VolumeComponent>();
|
||||
const Volume *volume = component->get_for_read();
|
||||
if (volume == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
Main *bmain = DEG_get_bmain(params.depsgraph());
|
||||
BKE_volume_load(const_cast<Volume *>(volume), bmain);
|
||||
|
||||
const std::string grid_name = params.get_input<std::string>("Grid");
|
||||
VolumeGrid *volume_grid = BKE_volume_grid_find(volume, grid_name.c_str());
|
||||
if (volume_grid == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
float threshold = params.get_input<float>("Threshold");
|
||||
float adaptivity = params.get_input<float>("Adaptivity");
|
||||
|
||||
const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
|
||||
Mesh *mesh = bke::volume_to_mesh(*grid, resolution, threshold, adaptivity);
|
||||
if (mesh == nullptr) {
|
||||
return;
|
||||
}
|
||||
MeshComponent &dst_component = geometry_set_out.get_component_for_write<MeshComponent>();
|
||||
dst_component.replace(mesh);
|
||||
}
|
||||
|
||||
#endif /* WITH_OPENVDB */
|
||||
|
||||
static void geo_node_volume_to_mesh_exec(GeoNodeExecParams params)
|
||||
{
|
||||
GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry");
|
||||
GeometrySet geometry_set_out;
|
||||
|
||||
#ifdef WITH_OPENVDB
|
||||
create_mesh_from_volume(geometry_set_in, geometry_set_out, params);
|
||||
#endif
|
||||
|
||||
params.set_output("Geometry", geometry_set_out);
|
||||
}
|
||||
|
||||
} // namespace blender::nodes
|
||||
|
||||
void register_node_type_geo_volume_to_mesh()
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY, 0);
|
||||
node_type_socket_templates(&ntype, geo_node_volume_to_mesh_in, geo_node_volume_to_mesh_out);
|
||||
node_type_storage(
|
||||
&ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
|
||||
node_type_size(&ntype, 200, 120, 700);
|
||||
node_type_init(&ntype, blender::nodes::geo_node_volume_to_mesh_init);
|
||||
node_type_update(&ntype, blender::nodes::geo_node_volume_to_mesh_update);
|
||||
ntype.geometry_node_execute = blender::nodes::geo_node_volume_to_mesh_exec;
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Loading…
Reference in New Issue