Geometry Nodes: add Volume to Mesh node

This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.

Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.

Ref T84605.

Differential Revision: https://developer.blender.org/D10243
This commit is contained in:
Jacques Lucke 2021-02-05 16:20:14 +01:00
parent 46e0efb462
commit 16abe9343a
Notes: blender-bot 2023-09-13 08:48:34 +02:00
Referenced by issue #86838, Mesh to Volume Node
Referenced by issue #84605, Volume to Mesh modifier for moss use case
14 changed files with 471 additions and 140 deletions

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@ -526,6 +526,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_VOLUME", "Volume", items=[
NodeItem("GeometryNodePointsToVolume"),
NodeItem("GeometryNodeVolumeToMesh"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("ShaderNodeMapRange"),

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@ -1369,6 +1369,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_COLLECTION_INFO 1023
#define GEO_NODE_IS_VIEWPORT 1024
#define GEO_NODE_ATTRIBUTE_PROXIMITY 1025
#define GEO_NODE_VOLUME_TO_MESH 1026
/** \} */

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@ -0,0 +1,43 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DNA_modifier_types.h"
#ifdef WITH_OPENVDB
# include <openvdb/openvdb.h>
#endif
struct Mesh;
struct VolumeGrid;
namespace blender::bke {
struct VolumeToMeshResolution {
VolumeToMeshResolutionMode mode;
union {
float voxel_size;
float voxel_amount;
} settings;
};
#ifdef WITH_OPENVDB
struct Mesh *volume_to_mesh(const openvdb::GridBase &grid,
const VolumeToMeshResolution &resolution,
const float threshold,
const float adaptivity);
#endif
} // namespace blender::bke

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@ -259,6 +259,7 @@ set(SRC
intern/unit.c
intern/volume.cc
intern/volume_render.cc
intern/volume_to_mesh.cc
intern/workspace.c
intern/world.c
intern/writeavi.c
@ -413,6 +414,7 @@ set(SRC
BKE_unit.h
BKE_volume.h
BKE_volume_render.h
BKE_volume_to_mesh.hh
BKE_workspace.h
BKE_world.h
BKE_writeavi.h

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@ -4777,6 +4777,7 @@ static void registerGeometryNodes()
register_node_type_geo_points_to_volume();
register_node_type_geo_collection_info();
register_node_type_geo_is_viewport();
register_node_type_geo_volume_to_mesh();
}
static void registerFunctionNodes()

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@ -0,0 +1,183 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <vector>
#include "BLI_float3.hh"
#include "BLI_span.hh"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_volume_types.h"
#include "BKE_mesh.h"
#include "BKE_volume.h"
#ifdef WITH_OPENVDB
# include <openvdb/tools/GridTransformer.h>
# include <openvdb/tools/VolumeToMesh.h>
#endif
#include "BKE_volume_to_mesh.hh"
namespace blender::bke {
#ifdef WITH_OPENVDB
struct VolumeToMeshOp {
const openvdb::GridBase &base_grid;
const VolumeToMeshResolution resolution;
const float threshold;
const float adaptivity;
std::vector<openvdb::Vec3s> verts;
std::vector<openvdb::Vec3I> tris;
std::vector<openvdb::Vec4I> quads;
template<typename GridType> bool operator()()
{
if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
this->generate_mesh_data<GridType>();
return true;
}
return false;
}
template<typename GridType> void generate_mesh_data()
{
const GridType &grid = static_cast<const GridType &>(base_grid);
if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
this->grid_to_mesh(grid);
return;
}
const float resolution_factor = this->compute_resolution_factor(base_grid);
typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
grid, resolution_factor);
this->grid_to_mesh(*temp_grid);
}
template<typename GridType>
typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
const float resolution_factor)
{
BLI_assert(resolution_factor > 0.0f);
openvdb::Mat4R xform;
xform.setToScale(openvdb::Vec3d(resolution_factor));
openvdb::tools::GridTransformer transformer{xform};
typename GridType::Ptr new_grid = GridType::create();
transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
new_grid->transform() = old_grid.transform();
new_grid->transform().preScale(1.0f / resolution_factor);
return new_grid;
}
float compute_resolution_factor(const openvdb::GridBase &grid) const
{
const openvdb::Vec3s voxel_size{grid.voxelSize()};
const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
const float desired_voxel_size = this->compute_desired_voxel_size(grid);
return current_voxel_size / desired_voxel_size;
}
float compute_desired_voxel_size(const openvdb::GridBase &grid) const
{
if (this->resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
return this->resolution.settings.voxel_size;
}
const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
const float max_extent = bbox.extents()[bbox.maxExtent()];
const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
return voxel_size;
}
template<typename GridType> void grid_to_mesh(const GridType &grid)
{
openvdb::tools::volumeToMesh(
grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity);
/* Better align generated mesh with volume (see T85312). */
openvdb::Vec3s offset = grid.voxelSize() / 2.0f;
for (openvdb::Vec3s &position : this->verts) {
position += offset;
}
}
};
static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
Span<openvdb::Vec3I> tris,
Span<openvdb::Vec4I> quads)
{
const int tot_loops = 3 * tris.size() + 4 * quads.size();
const int tot_polys = tris.size() + quads.size();
Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
/* Write vertices. */
for (const int i : verts.index_range()) {
const blender::float3 co = blender::float3(verts[i].asV());
copy_v3_v3(mesh->mvert[i].co, co);
}
/* Write triangles. */
for (const int i : tris.index_range()) {
mesh->mpoly[i].loopstart = 3 * i;
mesh->mpoly[i].totloop = 3;
for (int j = 0; j < 3; j++) {
/* Reverse vertex order to get correct normals. */
mesh->mloop[3 * i + j].v = tris[i][2 - j];
}
}
/* Write quads. */
const int poly_offset = tris.size();
const int loop_offset = tris.size() * 3;
for (const int i : quads.index_range()) {
mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
mesh->mpoly[poly_offset + i].totloop = 4;
for (int j = 0; j < 4; j++) {
/* Reverse vertex order to get correct normals. */
mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
}
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
return mesh;
}
Mesh *volume_to_mesh(const openvdb::GridBase &grid,
const VolumeToMeshResolution &resolution,
const float threshold,
const float adaptivity)
{
const VolumeGridType grid_type = BKE_volume_grid_type_openvdb(grid);
VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
return nullptr;
}
return new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
}
#endif /* WITH_OPENVDB */
} // namespace blender::bke

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@ -3389,6 +3389,15 @@ static void node_geometry_buts_attribute_proximity(uiLayout *layout,
uiItemR(layout, ptr, "target_geometry_element", DEFAULT_FLAGS, "", ICON_NONE);
}
static void node_geometry_buts_volume_to_mesh(uiLayout *layout,
bContext *UNUSED(C),
PointerRNA *ptr)
{
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
uiItemR(layout, ptr, "resolution_mode", DEFAULT_FLAGS, IFACE_("Resolution"), ICON_NONE);
}
static void node_geometry_set_butfunc(bNodeType *ntype)
{
switch (ntype->type) {
@ -3455,6 +3464,9 @@ static void node_geometry_set_butfunc(bNodeType *ntype)
case GEO_NODE_ATTRIBUTE_PROXIMITY:
ntype->draw_buttons = node_geometry_buts_attribute_proximity;
break;
case GEO_NODE_VOLUME_TO_MESH:
ntype->draw_buttons = node_geometry_buts_volume_to_mesh;
break;
}
}

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@ -1209,6 +1209,13 @@ typedef struct NodeGeometryAttributeProximity {
char _pad[7];
} NodeGeometryAttributeProximity;
typedef struct NodeGeometryVolumeToMesh {
/* VolumeToMeshResolutionMode */
uint8_t resolution_mode;
char _pad[7];
} NodeGeometryVolumeToMesh;
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1

View File

@ -29,6 +29,7 @@
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_particle_types.h"
@ -9000,6 +9001,37 @@ static void def_geo_attribute_proximity(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
static void def_geo_volume_to_mesh(StructRNA *srna)
{
PropertyRNA *prop;
static EnumPropertyItem resolution_mode_items[] = {
{VOLUME_TO_MESH_RESOLUTION_MODE_GRID,
"GRID",
0,
"Grid",
"Use resolution of the volume grid"},
{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT,
"VOXEL_AMOUNT",
0,
"Voxel Amount",
"Desired number of voxels along one axis"},
{VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE,
"VOXEL_SIZE",
0,
"Voxel Size",
"Desired voxel side length"},
{0, NULL, 0, NULL, NULL},
};
RNA_def_struct_sdna_from(srna, "NodeGeometryVolumeToMesh", "storage");
prop = RNA_def_property(srna, "resolution_mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, resolution_mode_items);
RNA_def_property_ui_text(prop, "Resolution Mode", "How the voxel size is specified");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)

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@ -24,6 +24,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_volume.h"
#include "BKE_volume_to_mesh.hh"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
@ -128,139 +129,6 @@ static void panelRegister(ARegionType *region_type)
modifier_panel_register(region_type, eModifierType_VolumeToMesh, panel_draw);
}
#ifdef WITH_OPENVDB
struct VolumeToMeshOp {
const openvdb::GridBase &base_grid;
VolumeToMeshModifierData &vmmd;
const ModifierEvalContext &ctx;
std::vector<openvdb::Vec3s> verts;
std::vector<openvdb::Vec3I> tris;
std::vector<openvdb::Vec4I> quads;
template<typename GridType> bool operator()()
{
if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
this->generate_mesh_data<GridType>();
return true;
}
else {
return false;
}
}
template<typename GridType> void generate_mesh_data()
{
/* Make a new transform from the index space into the mesh object space. */
openvdb::math::Transform::Ptr transform = this->base_grid.transform().copy();
transform->postMult(openvdb::Mat4d((float *)vmmd.object->obmat));
openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx.object->imat);
/* `imat` had floating point issues and wasn't affine. */
imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
transform->postMult(imat);
/* Create a new grid with a different transform. The underlying tree is shared. */
typename GridType::ConstPtr grid = openvdb::gridConstPtrCast<GridType>(
this->base_grid.copyGridReplacingTransform(transform));
if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_GRID) {
this->grid_to_mesh(*grid);
return;
}
const float resolution_factor = this->compute_resolution_factor(*grid);
typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
*grid, resolution_factor);
this->grid_to_mesh(*temp_grid);
}
template<typename GridType>
typename GridType::Ptr create_grid_with_changed_resolution(const GridType &old_grid,
const float resolution_factor)
{
BLI_assert(resolution_factor > 0.0f);
openvdb::Mat4R xform;
xform.setToScale(openvdb::Vec3d(resolution_factor));
openvdb::tools::GridTransformer transformer{xform};
typename GridType::Ptr new_grid = GridType::create();
transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
new_grid->transform() = old_grid.transform();
new_grid->transform().preScale(1.0f / resolution_factor);
return new_grid;
}
float compute_resolution_factor(const openvdb::GridBase &grid) const
{
const openvdb::Vec3s voxel_size{grid.voxelSize()};
const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
const float desired_voxel_size = this->compute_desired_voxel_size(grid);
return current_voxel_size / desired_voxel_size;
}
float compute_desired_voxel_size(const openvdb::GridBase &grid) const
{
if (this->vmmd.resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
return this->vmmd.voxel_size;
}
const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
const float max_extent = bbox.extents()[bbox.maxExtent()];
const float voxel_size = max_extent / this->vmmd.voxel_amount;
return voxel_size;
}
template<typename GridType> void grid_to_mesh(const GridType &grid)
{
openvdb::tools::volumeToMesh(
grid, this->verts, this->tris, this->quads, this->vmmd.threshold, this->vmmd.adaptivity);
}
};
static Mesh *new_mesh_from_openvdb_data(Span<openvdb::Vec3s> verts,
Span<openvdb::Vec3I> tris,
Span<openvdb::Vec4I> quads)
{
const int tot_loops = 3 * tris.size() + 4 * quads.size();
const int tot_polys = tris.size() + quads.size();
Mesh *mesh = BKE_mesh_new_nomain(verts.size(), 0, 0, tot_loops, tot_polys);
/* Write vertices. */
for (const int i : verts.index_range()) {
const blender::float3 co = blender::float3(verts[i].asV());
copy_v3_v3(mesh->mvert[i].co, co);
}
/* Write triangles. */
for (const int i : tris.index_range()) {
mesh->mpoly[i].loopstart = 3 * i;
mesh->mpoly[i].totloop = 3;
for (int j = 0; j < 3; j++) {
/* Reverse vertex order to get correct normals. */
mesh->mloop[3 * i + j].v = tris[i][2 - j];
}
}
/* Write quads. */
const int poly_offset = tris.size();
const int loop_offset = tris.size() * 3;
for (const int i : quads.index_range()) {
mesh->mpoly[poly_offset + i].loopstart = loop_offset + 4 * i;
mesh->mpoly[poly_offset + i].totloop = 4;
for (int j = 0; j < 4; j++) {
/* Reverse vertex order to get correct normals. */
mesh->mloop[loop_offset + 4 * i + j].v = quads[i][3 - j];
}
}
BKE_mesh_calc_edges(mesh, false, false);
BKE_mesh_calc_normals(mesh);
return mesh;
}
#endif
static Mesh *create_empty_mesh(const Mesh *input_mesh)
{
Mesh *new_mesh = BKE_mesh_new_nomain(0, 0, 0, 0, 0);
@ -296,16 +164,35 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
return create_empty_mesh(input_mesh);
}
const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
const openvdb::GridBase::ConstPtr local_grid = BKE_volume_grid_openvdb_for_read(volume,
volume_grid);
const VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
VolumeToMeshOp to_mesh_op{*grid, *vmmd, *ctx};
if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
BKE_modifier_set_error(ctx->object, md, "Expected a scalar grid");
openvdb::math::Transform::Ptr transform = local_grid->transform().copy();
transform->postMult(openvdb::Mat4d(((float *)vmmd->object->obmat)));
openvdb::Mat4d imat = openvdb::Mat4d((float *)ctx->object->imat);
/* `imat` had floating point issues and wasn't affine. */
imat.setCol(3, openvdb::Vec4d(0, 0, 0, 1));
transform->postMult(imat);
/* Create a temporary transformed grid. The underlying tree is shared. */
openvdb::GridBase::ConstPtr transformed_grid = local_grid->copyGridReplacingTransform(transform);
blender::bke::VolumeToMeshResolution resolution;
resolution.mode = (VolumeToMeshResolutionMode)vmmd->resolution_mode;
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
resolution.settings.voxel_amount = vmmd->voxel_amount;
}
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
resolution.settings.voxel_size = vmmd->voxel_size;
}
Mesh *mesh = blender::bke::volume_to_mesh(
*transformed_grid, resolution, vmmd->threshold, vmmd->adaptivity);
if (mesh == nullptr) {
BKE_modifier_set_error(ctx->object, md, "Could not generate mesh from grid");
return create_empty_mesh(input_mesh);
}
Mesh *mesh = new_mesh_from_openvdb_data(to_mesh_op.verts, to_mesh_op.tris, to_mesh_op.quads);
BKE_mesh_copy_settings(mesh, input_mesh);
if (vmmd->flag & VOLUME_TO_MESH_USE_SMOOTH_SHADE) {
BKE_mesh_smooth_flag_set(mesh, true);

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@ -167,6 +167,7 @@ set(SRC
geometry/nodes/node_geo_subdivision_surface.cc
geometry/nodes/node_geo_transform.cc
geometry/nodes/node_geo_triangulate.cc
geometry/nodes/node_geo_volume_to_mesh.cc
geometry/node_geometry_exec.cc
geometry/node_geometry_tree.cc
geometry/node_geometry_util.cc

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@ -52,6 +52,7 @@ void register_node_type_geo_sample_texture(void);
void register_node_type_geo_points_to_volume(void);
void register_node_type_geo_collection_info(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_volume_to_mesh(void);
#ifdef __cplusplus
}

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@ -294,7 +294,7 @@ DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POIN
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
DefNode(GeometryNode, GEO_NODE_IS_VIEWPORT, 0, "IS_VIEWPORT", IsViewport, "Is Viewport", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_PROXIMITY, def_geo_attribute_proximity, "ATTRIBUTE_PROXIMITY", AttributeProximity, "Attribute Proximity", "")
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "")
/* undefine macros */
#undef DefNode

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@ -0,0 +1,160 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "DEG_depsgraph_query.h"
#ifdef WITH_OPENVDB
# include <openvdb/tools/GridTransformer.h>
# include <openvdb/tools/VolumeToMesh.h>
#endif
#include "node_geometry_util.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_volume.h"
#include "BKE_volume_to_mesh.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
static bNodeSocketTemplate geo_node_volume_to_mesh_in[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{SOCK_STRING, N_("Grid")},
{SOCK_FLOAT, N_("Voxel Size"), 0.3f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX},
{SOCK_FLOAT, N_("Voxel Amount"), 64.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
{SOCK_FLOAT, N_("Threshold"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX},
{SOCK_FLOAT, N_("Adaptivity"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{-1, ""},
};
static bNodeSocketTemplate geo_node_volume_to_mesh_out[] = {
{SOCK_GEOMETRY, N_("Geometry")},
{-1, ""},
};
namespace blender::nodes {
static void geo_node_volume_to_mesh_init(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)MEM_callocN(
sizeof(NodeGeometryVolumeToMesh), __func__);
data->resolution_mode = VOLUME_TO_MESH_RESOLUTION_MODE_GRID;
bNodeSocket *grid_socket = nodeFindSocket(node, SOCK_IN, "Grid");
bNodeSocketValueString *grid_socket_value = (bNodeSocketValueString *)grid_socket->default_value;
STRNCPY(grid_socket_value->value, "density");
node->storage = data;
}
static void geo_node_volume_to_mesh_update(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeGeometryVolumeToMesh *data = (NodeGeometryVolumeToMesh *)node->storage;
bNodeSocket *voxel_size_socket = nodeFindSocket(node, SOCK_IN, "Voxel Size");
bNodeSocket *voxel_amount_socket = nodeFindSocket(node, SOCK_IN, "Voxel Amount");
nodeSetSocketAvailability(voxel_amount_socket,
data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT);
nodeSetSocketAvailability(voxel_size_socket,
data->resolution_mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE);
}
#ifdef WITH_OPENVDB
static void create_mesh_from_volume(GeometrySet &geometry_set_in,
GeometrySet &geometry_set_out,
GeoNodeExecParams &params)
{
if (!geometry_set_in.has<VolumeComponent>()) {
return;
}
const NodeGeometryVolumeToMesh &storage =
*(const NodeGeometryVolumeToMesh *)params.node().storage;
bke::VolumeToMeshResolution resolution;
resolution.mode = (VolumeToMeshResolutionMode)storage.resolution_mode;
if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_AMOUNT) {
resolution.settings.voxel_amount = params.get_input<float>("Voxel Amount");
if (resolution.settings.voxel_amount <= 0.0f) {
return;
}
}
else if (resolution.mode == VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE) {
resolution.settings.voxel_size = params.get_input<float>("Voxel Size");
if (resolution.settings.voxel_size <= 0.0f) {
return;
}
}
const VolumeComponent *component = geometry_set_in.get_component_for_read<VolumeComponent>();
const Volume *volume = component->get_for_read();
if (volume == nullptr) {
return;
}
Main *bmain = DEG_get_bmain(params.depsgraph());
BKE_volume_load(const_cast<Volume *>(volume), bmain);
const std::string grid_name = params.get_input<std::string>("Grid");
VolumeGrid *volume_grid = BKE_volume_grid_find(volume, grid_name.c_str());
if (volume_grid == nullptr) {
return;
}
float threshold = params.get_input<float>("Threshold");
float adaptivity = params.get_input<float>("Adaptivity");
const openvdb::GridBase::ConstPtr grid = BKE_volume_grid_openvdb_for_read(volume, volume_grid);
Mesh *mesh = bke::volume_to_mesh(*grid, resolution, threshold, adaptivity);
if (mesh == nullptr) {
return;
}
MeshComponent &dst_component = geometry_set_out.get_component_for_write<MeshComponent>();
dst_component.replace(mesh);
}
#endif /* WITH_OPENVDB */
static void geo_node_volume_to_mesh_exec(GeoNodeExecParams params)
{
GeometrySet geometry_set_in = params.extract_input<GeometrySet>("Geometry");
GeometrySet geometry_set_out;
#ifdef WITH_OPENVDB
create_mesh_from_volume(geometry_set_in, geometry_set_out, params);
#endif
params.set_output("Geometry", geometry_set_out);
}
} // namespace blender::nodes
void register_node_type_geo_volume_to_mesh()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_VOLUME_TO_MESH, "Volume to Mesh", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_volume_to_mesh_in, geo_node_volume_to_mesh_out);
node_type_storage(
&ntype, "NodeGeometryVolumeToMesh", node_free_standard_storage, node_copy_standard_storage);
node_type_size(&ntype, 200, 120, 700);
node_type_init(&ntype, blender::nodes::geo_node_volume_to_mesh_init);
node_type_update(&ntype, blender::nodes::geo_node_volume_to_mesh_update);
ntype.geometry_node_execute = blender::nodes::geo_node_volume_to_mesh_exec;
nodeRegisterType(&ntype);
}