Cycles: Fix too many objects being considered an instance
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@ -512,7 +512,12 @@ void ObjectManager::apply_static_transforms(DeviceScene *dscene, Scene *scene, u
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/* apply transforms for objects with single user meshes */
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foreach(Object *object, scene->objects) {
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if((mesh_users[object->mesh] == 1 && !object->mesh->is_instanced()) &&
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/* Annoying feedback loop here: we can't use is_instanced() because
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* it'll use uninitialized transform_applied flag.
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*
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* Could be solved by moving reference counter to Mesh.
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*/
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if((mesh_users[object->mesh] == 1 && !object->mesh->has_surface_bssrdf) &&
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object->mesh->displacement_method == Mesh::DISPLACE_BUMP)
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{
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if(!(motion_blur && object->use_motion)) {
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