Fix T51243: Delete Globally won't work with Datablock ID Properties.

That's a quick hack to address that specific case, new pointer IDProp
actually enlights a generic problem - datablocks using themselves - which
is not really handled by current code, would consider this not-so-urgent
TODO though.
This commit is contained in:
Bastien Montagne 2017-04-19 22:07:57 +02:00
parent 1c28e12414
commit 1873ea337c
Notes: blender-bot 2023-02-14 07:03:46 +01:00
Referenced by issue #51243, Delete Globally won't work with Datablock ID Properties
1 changed files with 14 additions and 0 deletions

View File

@ -1154,7 +1154,21 @@ static int object_delete_exec(bContext *C, wmOperator *op)
base->object->id.name + 2, scene->id.name + 2);
continue;
}
/* This is sort of a quick hack to address T51243 - Proper thing to do here would be to nuke most of all this
* custom scene/object/base handling, and use generic lib remap/query for that.
* But this is for later (aka 2.8, once layers & co are settled and working).
*/
if (use_global && base->object->id.lib == NULL) {
/* We want to nuke the object, let's nuke it the easy way (not for linked data though)... */
BKE_libblock_delete(bmain, &base->object->id);
changed = true;
continue;
}
/* remove from Grease Pencil parent */
/* XXX This is likely not correct? Will also remove parent from grease pencil from other scenes,
* even when use_global is false... */
for (bGPdata *gpd = bmain->gpencil.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if (gpl->parent != NULL) {