BGE: Fix blenderplayer bad call stubs not updated.

Please (dfelinto) compile the bge to avoid these kind of problems.
This commit is contained in:
Porteries Tristan 2015-05-18 18:52:45 +02:00
parent 5fa0b8778b
commit 192fddb324
1 changed files with 2 additions and 1 deletions

View File

@ -95,6 +95,7 @@ struct ScrArea;
struct SculptSession;
struct ShadeInput;
struct ShadeResult;
struct SpaceButs;
struct SpaceClip;
struct SpaceImage;
struct SpaceNode;
@ -233,7 +234,7 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
struct RenderPass *RE_pass_find_by_type(struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
bool RE_HasFakeLayer(RenderResult *res) RET_ZERO
/* zbuf.c stub */