Geometry Nodes: Curve Primitive Spiral
This node creates a curve spline and gives control for the number of rotations, the number of points per rotation, start and end radius, height, and direction. The "Reverse" input produces a visual change, it doesn't just change the order of the control points. Differential Revision: https://developer.blender.org/D11609
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86c6769e20
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21ebee2580
Notes:
blender-bot
2023-02-14 06:17:14 +01:00
Referenced by issue #89220, Curve Primitive Nodes
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@ -511,6 +511,7 @@ geometry_node_categories = [
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]),
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GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
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NodeItem("GeometryNodeCurveStar"),
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NodeItem("GeometryNodeCurveSpiral"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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NodeItem("GeometryNodeBoundBox"),
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@ -1440,6 +1440,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_CURVE_SUBDIVIDE 1060
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#define GEO_NODE_RAYCAST 1061
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#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
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#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
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/** \} */
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@ -5054,6 +5054,7 @@ static void registerGeometryNodes()
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register_node_type_geo_collection_info();
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register_node_type_geo_convex_hull();
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register_node_type_geo_curve_length();
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register_node_type_geo_curve_primitive_spiral();
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register_node_type_geo_curve_primitive_star();
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register_node_type_geo_curve_to_mesh();
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register_node_type_geo_curve_to_points();
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@ -164,6 +164,7 @@ set(SRC
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geometry/nodes/node_geo_common.cc
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geometry/nodes/node_geo_convex_hull.cc
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geometry/nodes/node_geo_curve_length.cc
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geometry/nodes/node_geo_curve_primitive_spiral.cc
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geometry/nodes/node_geo_curve_primitive_star.cc
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geometry/nodes/node_geo_curve_to_mesh.cc
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geometry/nodes/node_geo_curve_to_points.cc
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@ -52,6 +52,7 @@ void register_node_type_geo_bounding_box(void);
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void register_node_type_geo_collection_info(void);
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void register_node_type_geo_convex_hull(void);
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void register_node_type_geo_curve_length(void);
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void register_node_type_geo_curve_primitive_spiral(void);
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void register_node_type_geo_curve_primitive_star(void);
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void register_node_type_geo_curve_to_mesh(void);
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void register_node_type_geo_curve_to_points(void);
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@ -292,6 +292,7 @@ DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLEC
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DefNode(GeometryNode, GEO_NODE_CONVEX_HULL, 0, "CONVEX_HULL", ConvexHull, "Convex Hull", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Curve Length", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_RESAMPLE, def_geo_curve_resample, "CURVE_RESAMPLE", CurveResample, "Resample Curve", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_SUBDIVIDE, def_geo_curve_subdivide, "CURVE_SUBDIVIDE", CurveSubdivide, "Curve Subdivide", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_TO_MESH, 0, "CURVE_TO_MESH", CurveToMesh, "Curve to Mesh", "")
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@ -0,0 +1,107 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BKE_spline.hh"
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#include "node_geometry_util.hh"
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static bNodeSocketTemplate geo_node_curve_primitive_spiral_in[] = {
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{SOCK_INT, N_("Resolution"), 32.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1024.0f, PROP_UNSIGNED},
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{SOCK_FLOAT, N_("Rotations"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_FLOAT},
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{SOCK_FLOAT, N_("Start Radius"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("End Radius"), 2.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Height"), 2.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_BOOLEAN, N_("Reverse")},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_curve_primitive_spiral_out[] = {
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{SOCK_GEOMETRY, N_("Curve")},
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{-1, ""},
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};
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namespace blender::nodes {
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static std::unique_ptr<CurveEval> create_spiral_curve(const float rotations,
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const int resolution,
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const float start_radius,
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const float end_radius,
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const float height,
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const bool direction)
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{
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std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
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std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
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const int totalpoints = resolution * rotations;
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const float delta_radius = (end_radius - start_radius) / (float)totalpoints;
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float radius = start_radius;
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const float delta_height = height / (float)totalpoints;
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const float delta_theta = (M_PI * 2 * rotations) / (float)totalpoints;
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float theta = 0.0f;
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for (const int i : IndexRange(totalpoints + 1)) {
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const float x = radius * cos(theta);
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const float y = radius * sin(theta);
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const float z = delta_height * i;
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spline->add_point(float3(x, y, z), 1.0f, 0.0f);
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radius += delta_radius;
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if (direction) {
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theta += delta_theta;
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}
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else {
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theta -= delta_theta;
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}
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}
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spline->attributes.reallocate(spline->size());
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curve->add_spline(std::move(spline));
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curve->attributes.reallocate(curve->splines().size());
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return curve;
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}
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static void geo_node_curve_primitive_spiral_exec(GeoNodeExecParams params)
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{
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const float rotations = std::max(params.extract_input<float>("Rotations"), 0.0f);
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if (rotations == 0.0f) {
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params.set_output("Curve", GeometrySet());
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return;
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}
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std::unique_ptr<CurveEval> curve = create_spiral_curve(
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rotations,
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std::max(params.extract_input<int>("Resolution"), 1),
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params.extract_input<float>("Start Radius"),
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params.extract_input<float>("End Radius"),
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params.extract_input<float>("Height"),
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params.extract_input<bool>("Reverse"));
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params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
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}
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} // namespace blender::nodes
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void register_node_type_geo_curve_primitive_spiral()
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{
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, "Spiral", NODE_CLASS_GEOMETRY, 0);
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node_type_socket_templates(
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&ntype, geo_node_curve_primitive_spiral_in, geo_node_curve_primitive_spiral_out);
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ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_spiral_exec;
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nodeRegisterType(&ntype);
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}
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