Geometry Nodes: Curve Primitive Spiral

This node creates a curve spline and gives control for the number of
rotations, the number of points per rotation, start and end radius,
height, and direction. The "Reverse" input produces a visual change,
it doesn't just change the order of the control points.

Differential Revision: https://developer.blender.org/D11609
This commit is contained in:
Johnny Matthews 2021-06-29 22:20:54 -05:00 committed by Hans Goudey
parent 86c6769e20
commit 21ebee2580
Notes: blender-bot 2023-02-14 06:17:14 +01:00
Referenced by issue #89220, Curve Primitive Nodes
7 changed files with 113 additions and 0 deletions

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@ -511,6 +511,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_PRIMITIVES_CURVE", "Curve Primitives", items=[
NodeItem("GeometryNodeCurveStar"),
NodeItem("GeometryNodeCurveSpiral"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
NodeItem("GeometryNodeBoundBox"),

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@ -1440,6 +1440,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_SUBDIVIDE 1060
#define GEO_NODE_RAYCAST 1061
#define GEO_NODE_CURVE_PRIMITIVE_STAR 1062
#define GEO_NODE_CURVE_PRIMITIVE_SPIRAL 1063
/** \} */

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@ -5054,6 +5054,7 @@ static void registerGeometryNodes()
register_node_type_geo_collection_info();
register_node_type_geo_convex_hull();
register_node_type_geo_curve_length();
register_node_type_geo_curve_primitive_spiral();
register_node_type_geo_curve_primitive_star();
register_node_type_geo_curve_to_mesh();
register_node_type_geo_curve_to_points();

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@ -164,6 +164,7 @@ set(SRC
geometry/nodes/node_geo_common.cc
geometry/nodes/node_geo_convex_hull.cc
geometry/nodes/node_geo_curve_length.cc
geometry/nodes/node_geo_curve_primitive_spiral.cc
geometry/nodes/node_geo_curve_primitive_star.cc
geometry/nodes/node_geo_curve_to_mesh.cc
geometry/nodes/node_geo_curve_to_points.cc

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@ -52,6 +52,7 @@ void register_node_type_geo_bounding_box(void);
void register_node_type_geo_collection_info(void);
void register_node_type_geo_convex_hull(void);
void register_node_type_geo_curve_length(void);
void register_node_type_geo_curve_primitive_spiral(void);
void register_node_type_geo_curve_primitive_star(void);
void register_node_type_geo_curve_to_mesh(void);
void register_node_type_geo_curve_to_points(void);

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@ -292,6 +292,7 @@ DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLEC
DefNode(GeometryNode, GEO_NODE_CONVEX_HULL, 0, "CONVEX_HULL", ConvexHull, "Convex Hull", "")
DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Curve Length", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")
DefNode(GeometryNode, GEO_NODE_CURVE_RESAMPLE, def_geo_curve_resample, "CURVE_RESAMPLE", CurveResample, "Resample Curve", "")
DefNode(GeometryNode, GEO_NODE_CURVE_SUBDIVIDE, def_geo_curve_subdivide, "CURVE_SUBDIVIDE", CurveSubdivide, "Curve Subdivide", "")
DefNode(GeometryNode, GEO_NODE_CURVE_TO_MESH, 0, "CURVE_TO_MESH", CurveToMesh, "Curve to Mesh", "")

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@ -0,0 +1,107 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "BKE_spline.hh"
#include "node_geometry_util.hh"
static bNodeSocketTemplate geo_node_curve_primitive_spiral_in[] = {
{SOCK_INT, N_("Resolution"), 32.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1024.0f, PROP_UNSIGNED},
{SOCK_FLOAT, N_("Rotations"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_FLOAT},
{SOCK_FLOAT, N_("Start Radius"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("End Radius"), 2.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Height"), 2.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
{SOCK_BOOLEAN, N_("Reverse")},
{-1, ""},
};
static bNodeSocketTemplate geo_node_curve_primitive_spiral_out[] = {
{SOCK_GEOMETRY, N_("Curve")},
{-1, ""},
};
namespace blender::nodes {
static std::unique_ptr<CurveEval> create_spiral_curve(const float rotations,
const int resolution,
const float start_radius,
const float end_radius,
const float height,
const bool direction)
{
std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
const int totalpoints = resolution * rotations;
const float delta_radius = (end_radius - start_radius) / (float)totalpoints;
float radius = start_radius;
const float delta_height = height / (float)totalpoints;
const float delta_theta = (M_PI * 2 * rotations) / (float)totalpoints;
float theta = 0.0f;
for (const int i : IndexRange(totalpoints + 1)) {
const float x = radius * cos(theta);
const float y = radius * sin(theta);
const float z = delta_height * i;
spline->add_point(float3(x, y, z), 1.0f, 0.0f);
radius += delta_radius;
if (direction) {
theta += delta_theta;
}
else {
theta -= delta_theta;
}
}
spline->attributes.reallocate(spline->size());
curve->add_spline(std::move(spline));
curve->attributes.reallocate(curve->splines().size());
return curve;
}
static void geo_node_curve_primitive_spiral_exec(GeoNodeExecParams params)
{
const float rotations = std::max(params.extract_input<float>("Rotations"), 0.0f);
if (rotations == 0.0f) {
params.set_output("Curve", GeometrySet());
return;
}
std::unique_ptr<CurveEval> curve = create_spiral_curve(
rotations,
std::max(params.extract_input<int>("Resolution"), 1),
params.extract_input<float>("Start Radius"),
params.extract_input<float>("End Radius"),
params.extract_input<float>("Height"),
params.extract_input<bool>("Reverse"));
params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
}
} // namespace blender::nodes
void register_node_type_geo_curve_primitive_spiral()
{
static bNodeType ntype;
geo_node_type_base(&ntype, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, "Spiral", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(
&ntype, geo_node_curve_primitive_spiral_in, geo_node_curve_primitive_spiral_out);
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_spiral_exec;
nodeRegisterType(&ntype);
}