Cycles: add roughness baking support, using squared roughness convention.

This commit is contained in:
Brecht Van Lommel 2018-03-10 18:18:05 +01:00
parent 7613ffc944
commit 23ccf5767f
8 changed files with 51 additions and 17 deletions

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@ -571,6 +571,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
('SHADOW', "Shadow", ""),
('NORMAL', "Normal", ""),
('UV', "UV", ""),
('ROUGHNESS', "Roughness", ""),
('EMIT', "Emit", ""),
('ENVIRONMENT', "Environment", ""),
('DIFFUSE', "Diffuse", ""),

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@ -252,6 +252,8 @@ static ShaderEvalType get_shader_type(const string& pass_type)
return SHADER_EVAL_NORMAL;
else if(strcmp(shader_type, "UV")==0)
return SHADER_EVAL_UV;
else if(strcmp(shader_type, "ROUGHNESS")==0)
return SHADER_EVAL_ROUGHNESS;
else if(strcmp(shader_type, "DIFFUSE_COLOR")==0)
return SHADER_EVAL_DIFFUSE_COLOR;
else if(strcmp(shader_type, "GLOSSY_COLOR")==0)

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@ -330,15 +330,30 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
switch(type) {
/* data passes */
case SHADER_EVAL_NORMAL:
case SHADER_EVAL_ROUGHNESS:
case SHADER_EVAL_EMISSION:
{
float3 N = sd.N;
if((sd.flag & SD_HAS_BUMP)) {
shader_eval_surface(kg, &sd, &state, 0);
N = shader_bsdf_average_normal(kg, &sd);
if(type != SHADER_EVAL_NORMAL || (sd.flag & SD_HAS_BUMP)) {
int path_flag = (type == SHADER_EVAL_EMISSION) ? PATH_RAY_EMISSION : 0;
shader_eval_surface(kg, &sd, &state, path_flag);
}
/* encoding: normal = (2 * color) - 1 */
out = N * 0.5f + make_float3(0.5f, 0.5f, 0.5f);
if(type == SHADER_EVAL_NORMAL) {
float3 N = sd.N;
if(sd.flag & SD_HAS_BUMP) {
N = shader_bsdf_average_normal(kg, &sd);
}
/* encoding: normal = (2 * color) - 1 */
out = N * 0.5f + make_float3(0.5f, 0.5f, 0.5f);
}
else if(type == SHADER_EVAL_ROUGHNESS) {
float roughness = shader_bsdf_average_roughness(&sd);
out = make_float3(roughness, roughness, roughness);
}
else {
out = shader_emissive_eval(kg, &sd);
}
break;
}
case SHADER_EVAL_UV:
@ -346,13 +361,6 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
out = primitive_uv(kg, &sd);
break;
}
case SHADER_EVAL_EMISSION:
{
shader_eval_surface(kg, &sd, &state, PATH_RAY_EMISSION);
out = shader_emissive_eval(kg, &sd);
break;
}
#ifdef __PASSES__
/* light passes */
case SHADER_EVAL_AO:

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@ -763,6 +763,26 @@ ccl_device int shader_bsdf_sample_closure(KernelGlobals *kg, ShaderData *sd,
return label;
}
ccl_device float shader_bsdf_average_roughness(ShaderData *sd)
{
float roughness = 0.0f;
float sum_weight = 0.0f;
for(int i = 0; i < sd->num_closure; i++) {
ShaderClosure *sc = &sd->closure[i];
if(CLOSURE_IS_BSDF(sc->type)) {
/* sqrt once to undo the squaring from multiplying roughness on the
* two axes, and once for the squared roughness convention. */
float weight = fabsf(average(sc->weight));
roughness += weight * sqrtf(safe_sqrtf(bsdf_get_roughness_squared(sc)));
sum_weight += weight;
}
}
return (sum_weight > 0.0f) ? roughness / sum_weight : 0.0f;
}
ccl_device void shader_bsdf_blur(KernelGlobals *kg, ShaderData *sd, float roughness)
{
for(int i = 0; i < sd->num_closure; i++) {
@ -875,7 +895,7 @@ ccl_device float3 shader_bsdf_average_normal(KernelGlobals *kg, ShaderData *sd)
for(int i = 0; i < sd->num_closure; i++) {
ShaderClosure *sc = &sd->closure[i];
if(CLOSURE_IS_BSDF_OR_BSSRDF(sc->type))
N += sc->N*average(sc->weight);
N += sc->N*fabsf(average(sc->weight));
}
return (is_zero(N))? sd->N : normalize(N);
@ -892,11 +912,11 @@ ccl_device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_fac
if(CLOSURE_IS_BSDF_DIFFUSE(sc->type)) {
const DiffuseBsdf *bsdf = (const DiffuseBsdf*)sc;
eval += sc->weight*ao_factor;
N += bsdf->N*average(sc->weight);
N += bsdf->N*fabsf(average(sc->weight));
}
else if(CLOSURE_IS_AMBIENT_OCCLUSION(sc->type)) {
eval += sc->weight;
N += sd->N*average(sc->weight);
N += sd->N*fabsf(average(sc->weight));
}
}

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@ -263,6 +263,7 @@ typedef enum ShaderEvalType {
/* data passes */
SHADER_EVAL_NORMAL,
SHADER_EVAL_UV,
SHADER_EVAL_ROUGHNESS,
SHADER_EVAL_DIFFUSE_COLOR,
SHADER_EVAL_GLOSSY_COLOR,
SHADER_EVAL_TRANSMISSION_COLOR,

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@ -247,7 +247,7 @@ void BakeManager::device_free(Device * /*device*/, DeviceScene * /*dscene*/)
int BakeManager::aa_samples(Scene *scene, BakeData *bake_data, ShaderEvalType type)
{
if(type == SHADER_EVAL_UV) {
if(type == SHADER_EVAL_UV || type == SHADER_EVAL_ROUGHNESS) {
return 1;
}
else if(type == SHADER_EVAL_NORMAL) {

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@ -251,6 +251,7 @@ typedef enum eScenePassType {
SCE_PASS_SUBSURFACE_DIRECT = (1 << 28),
SCE_PASS_SUBSURFACE_INDIRECT = (1 << 29),
SCE_PASS_SUBSURFACE_COLOR = (1 << 30),
SCE_PASS_ROUGHNESS = (1 << 31),
} eScenePassType;
#define RE_PASSNAME_COMBINED "Combined"

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@ -89,6 +89,7 @@ const EnumPropertyItem rna_enum_bake_pass_type_items[] = {
{SCE_PASS_SHADOW, "SHADOW", 0, "Shadow", ""},
{SCE_PASS_NORMAL, "NORMAL", 0, "Normal", ""},
{SCE_PASS_UV, "UV", 0, "UV", ""},
{SCE_PASS_ROUGHNESS, "ROUGHNESS", 0, "ROUGHNESS", ""},
{SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
{SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{SCE_PASS_DIFFUSE_COLOR, "DIFFUSE", 0, "Diffuse", ""},