Geometry Nodes: Remove location and rotation from mesh primitives

Following some discussion among the geometry nodes team, it was decided
that keeping the primitive nodes simpler and requiring a separate
transform node to move the generated geometry from the origin would
be better.
 - It's more consistent with the current general idea of "building
   block nodes"
 - It makes more sense for the future when it will be possible to
   use instancing to control the transforms.
 - It reduces UI clutter when the controls are not necessary.
This commit is contained in:
Hans Goudey 2021-03-22 11:58:46 -04:00
parent 2d1120c171
commit 23d2174d6b
Notes: blender-bot 2023-02-14 05:36:11 +01:00
Referenced by issue #86813, UI and input changes for mesh primitive nodes
8 changed files with 17 additions and 67 deletions

View File

@ -52,9 +52,7 @@ void transform_mesh(Mesh *mesh,
const float3 rotation,
const float3 scale);
Mesh *create_cylinder_or_cone_mesh(const float3 location,
const float3 rotation,
const float radius_top,
Mesh *create_cylinder_or_cone_mesh(const float radius_top,
const float radius_bottom,
const float depth,
const int verts_num,

View File

@ -27,8 +27,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_circle_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -207,22 +205,17 @@ static void geo_node_mesh_primitive_circle_exec(GeoNodeExecParams params)
const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
storage.fill_type;
const float radius = params.extract_input<float>("Radius");
const int verts_num = params.extract_input<int>("Vertices");
if (verts_num < 3) {
params.set_output("Geometry", GeometrySet());
return;
}
const float radius = params.extract_input<float>("Radius");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_circle_mesh(radius, verts_num, fill_type);
BLI_assert(BKE_mesh_is_valid(mesh));
transform_mesh(mesh, location, rotation, float3(1));
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

View File

@ -32,8 +32,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cone_in[] = {
{SOCK_FLOAT, N_("Radius Top"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Radius Bottom"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -191,16 +189,13 @@ static int face_total(const GeometryNodeMeshCircleFillType fill_type,
return face_total;
}
Mesh *create_cylinder_or_cone_mesh(const float3 location,
const float3 rotation,
const float radius_top,
Mesh *create_cylinder_or_cone_mesh(const float radius_top,
const float radius_bottom,
const float depth,
const int verts_num,
const GeometryNodeMeshCircleFillType fill_type)
{
float4x4 transform;
loc_eul_size_to_mat4(transform.values, location, rotation, float3(1));
const float4x4 transform = float4x4::identity();
const bool top_is_point = radius_top == 0.0f;
const bool bottom_is_point = radius_bottom == 0.0f;
@ -252,11 +247,9 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
const float radius_top = params.extract_input<float>("Radius Top");
const float radius_bottom = params.extract_input<float>("Radius Bottom");
const float depth = params.extract_input<float>("Depth");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_cylinder_or_cone_mesh(
location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type);
radius_top, radius_bottom, depth, verts_num, fill_type);
BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false);

View File

@ -25,8 +25,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_cube_in[] = {
{SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -37,10 +35,9 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cube_out[] = {
namespace blender::nodes {
static Mesh *create_cube_mesh(const float3 location, const float3 rotation, const float size)
static Mesh *create_cube_mesh(const float size)
{
float4x4 transform;
loc_eul_size_to_mat4(transform.values, location, rotation, float3(1));
const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {8, 12, 24, 6};
@ -63,10 +60,8 @@ static Mesh *create_cube_mesh(const float3 location, const float3 rotation, cons
static void geo_node_mesh_primitive_cube_exec(GeoNodeExecParams params)
{
const float size = params.extract_input<float>("Size");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_cube_mesh(location, rotation, size);
Mesh *mesh = create_cube_mesh(size);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

View File

@ -28,8 +28,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
{SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_FLOAT, N_("Depth"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -67,20 +65,16 @@ static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params)
const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
storage.fill_type;
const float radius = params.extract_input<float>("Radius");
const float depth = params.extract_input<float>("Depth");
const int verts_num = params.extract_input<int>("Vertices");
if (verts_num < 3) {
params.set_output("Geometry", GeometrySet());
return;
}
const float radius = params.extract_input<float>("Radius");
const float depth = params.extract_input<float>("Depth");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
/* The cylinder is a special case of the cone mesh where the top and bottom radius are equal. */
Mesh *mesh = create_cylinder_or_cone_mesh(
location, rotation, radius, radius, depth, verts_num, fill_type);
Mesh *mesh = create_cylinder_or_cone_mesh(radius, radius, depth, verts_num, fill_type);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

View File

@ -26,8 +26,6 @@
static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_in[] = {
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_INT, N_("Subdivisions"), 1, 0, 0, 0, 0, 7},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -38,13 +36,9 @@ static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_out[] = {
namespace blender::nodes {
static Mesh *create_ico_sphere_mesh(const float3 location,
const float3 rotation,
const int subdivisions,
const float radius)
static Mesh *create_ico_sphere_mesh(const int subdivisions, const float radius)
{
float4x4 transform;
loc_eul_size_to_mat4(transform.values, location, rotation, float3(1.0f));
const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {0, 0, 0, 0};
@ -69,10 +63,8 @@ static void geo_node_mesh_primitive_ico_sphere_exec(GeoNodeExecParams params)
{
const int subdivisions = std::min(params.extract_input<int>("Subdivisions"), 10);
const float radius = params.extract_input<float>("Radius");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_ico_sphere_mesh(location, rotation, subdivisions, radius);
Mesh *mesh = create_ico_sphere_mesh(subdivisions, radius);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

View File

@ -31,8 +31,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_plane_in[] = {
{SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_INT, N_("Vertices X"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
{SOCK_INT, N_("Vertices Y"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -154,8 +152,6 @@ static void geo_node_mesh_primitive_plane_exec(GeoNodeExecParams params)
const float size = params.extract_input<float>("Size");
const int verts_x = params.extract_input<int>("Vertices X");
const int verts_y = params.extract_input<int>("Vertices Y");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
if (verts_x < 2 || verts_y < 2) {
params.set_output("Geometry", GeometrySet());
return;
@ -164,8 +160,6 @@ static void geo_node_mesh_primitive_plane_exec(GeoNodeExecParams params)
Mesh *mesh = create_plane_mesh(verts_x, verts_y, size);
BLI_assert(BKE_mesh_is_valid(mesh));
transform_mesh(mesh, location, rotation, float3(1));
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}

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@ -31,8 +31,6 @@ static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_in[] = {
{SOCK_INT, N_("Segments"), 32, 0.0f, 0.0f, 0.0f, 3, 1024},
{SOCK_INT, N_("Rings"), 16, 0.0f, 0.0f, 0.0f, 3, 1024},
{SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
{SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
{-1, ""},
};
@ -67,14 +65,9 @@ static int sphere_face_total(const int segments, const int rings)
return quads + triangles;
}
static Mesh *create_uv_sphere_mesh_bmesh(const float3 location,
const float3 rotation,
const float radius,
const int segments,
const int rings)
static Mesh *create_uv_sphere_mesh_bmesh(const float radius, const int segments, const int rings)
{
float4x4 transform;
loc_eul_size_to_mat4(transform.values, location, rotation, float3(1.0f));
const float4x4 transform = float4x4::identity();
const BMeshCreateParams bmcp = {true};
const BMAllocTemplate allocsize = {sphere_vert_total(segments, rings),
@ -109,10 +102,8 @@ static void geo_node_mesh_primitive_uv_sphere_exec(GeoNodeExecParams params)
}
const float radius = params.extract_input<float>("Radius");
const float3 location = params.extract_input<float3>("Location");
const float3 rotation = params.extract_input<float3>("Rotation");
Mesh *mesh = create_uv_sphere_mesh_bmesh(location, rotation, radius, segments_num, rings_num);
Mesh *mesh = create_uv_sphere_mesh_bmesh(radius, segments_num, rings_num);
params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
}