Fix T63393 Eevee: Specular Shader's Clear Coat does not function
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blender-bot
2023-02-14 03:05:16 +01:00
Referenced by issue #63393, Eevee Specular Shader's Clear Coat does not function
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@ -591,6 +591,7 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata,
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datatoc_lit_surface_frag_glsl,
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datatoc_lit_surface_frag_glsl,
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datatoc_lit_surface_frag_glsl,
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datatoc_lit_surface_frag_glsl,
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datatoc_volumetric_lib_glsl);
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e_data.volume_shader_lib = BLI_string_joinN(datatoc_common_view_lib_glsl,
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@ -44,6 +44,14 @@ uniform int hairThicknessRes = 1;
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#define CLOSURE_GLOSSY
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#endif /* SURFACE_DEFAULT */
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#if !defined(SURFACE_DEFAULT_CLEARCOAT) && !defined(CLOSURE_NAME)
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#define SURFACE_DEFAULT_CLEARCOAT
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#define CLOSURE_NAME eevee_closure_default_clearcoat
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#define CLOSURE_DIFFUSE
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#define CLOSURE_GLOSSY
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#define CLOSURE_CLEARCOAT
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#endif /* SURFACE_DEFAULT_CLEARCOAT */
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#if !defined(SURFACE_PRINCIPLED) && !defined(CLOSURE_NAME)
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#define SURFACE_PRINCIPLED
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#define CLOSURE_NAME eevee_closure_principled
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@ -3428,15 +3428,18 @@ void node_eevee_specular(vec4 diffuse,
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out Closure result)
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{
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vec3 out_diff, out_spec, ssr_spec;
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eevee_closure_default(normal,
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diffuse.rgb,
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specular.rgb,
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int(ssr_id),
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roughness,
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occlusion,
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out_diff,
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out_spec,
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ssr_spec);
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eevee_closure_default_clearcoat(normal,
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diffuse.rgb,
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specular.rgb,
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int(ssr_id),
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roughness,
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clearcoat_normal,
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clearcoat * 0.25,
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clearcoat_roughness,
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occlusion,
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out_diff,
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out_spec,
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ssr_spec);
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vec3 vN = normalize(mat3(ViewMatrix) * normal);
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result = CLOSURE_DEFAULT;
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