Fix related to T57851: broken normalmap handling in py shader wrapper.
Pretty stupid mistake...
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@ -252,6 +252,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
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self._grid_to_location(-1, -2, dst_node=node_normalmap, ref_node=node_principled)
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# Link
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links.new(node_normalmap.outputs["Normal"], node_principled.inputs["Normal"])
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self._node_normalmap = node_normalmap
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return self._node_normalmap
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node_normalmap = property(node_normalmap_get)
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