Fix Voxel Remesher preserve volume artifacts

Should Fix T70326

This implements the shrinkwrap options suggested in D5933. I did a few
test and it seems much more stable than the previous options.

Reviewed By: jbakker

Maniphest Tasks: T70326

Differential Revision: https://developer.blender.org/D6176
This commit is contained in:
Pablo Dobarro 2019-11-05 15:01:51 +01:00
parent 9b944e530e
commit 265295e6a6
Notes: blender-bot 2023-02-14 09:29:42 +01:00
Referenced by issue #70326, Some bad behaviours with Voxel Remesh
1 changed files with 4 additions and 2 deletions

View File

@ -1513,8 +1513,9 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
int totvert;
ssmd.target = ob_target;
ssmd.shrinkType = MOD_SHRINKWRAP_TARGET_PROJECT;
ssmd.shrinkType = MOD_SHRINKWRAP_PROJECT;
ssmd.shrinkMode = MOD_SHRINKWRAP_ON_SURFACE;
ssmd.shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR;
ssmd.keepDist = 0.0f;
ssmd.projLimit = target_me->remesh_voxel_size;
@ -1528,12 +1529,13 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
calc.vgroup = -1;
calc.target = target_me;
calc.keepDist = ssmd.keepDist;
calc.vert = src_me->mvert;
BLI_SPACE_TRANSFORM_SETUP(&calc.local2target, ob_target, ob_target);
ShrinkwrapTreeData tree;
if (BKE_shrinkwrap_init_tree(&tree, calc.target, ssmd.shrinkType, ssmd.shrinkMode, false)) {
calc.tree = &tree;
TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface);
TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc), deform_project);
BKE_shrinkwrap_free_tree(&tree);
}