Expose World ID panel for Eevee
That said, materials need to be updated when switching the world.
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@ -37,7 +37,7 @@ class WorldButtonsPanel:
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class WORLD_PT_context_world(WorldButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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@ -245,7 +245,7 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel):
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class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'}
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_context_path = "world"
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_property_type = bpy.types.World
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