Expose World ID panel for Eevee

That said, materials need to be updated when switching the world.
This commit is contained in:
Dalai Felinto 2017-06-15 18:46:14 +02:00
parent cd21236ea1
commit 281a4540e2
1 changed files with 2 additions and 2 deletions

View File

@ -37,7 +37,7 @@ class WorldButtonsPanel:
class WORLD_PT_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@ -245,7 +245,7 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel):
class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'}
_context_path = "world"
_property_type = bpy.types.World