CodeCleanup: Added enums to opengl render functions
Motivation the functions get 3 different kind of flag parameters (ImBuf, DrawType, OffscreenRendering) the naming of the flags were not clear, leading to mistakes and unnecessary time spend debugging.
This commit is contained in:
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9fa29fe765
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297261eb90
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@ -521,21 +521,6 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C,
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ListBase *seqbasep,
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struct SeqLoadInfo *seq_load);
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typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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int drawtype,
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struct Object *camera,
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int width,
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int height,
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unsigned int flag,
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unsigned int draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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/* copy/paste */
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extern ListBase seqbase_clipboard;
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extern int seqbase_clipboard_frame;
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@ -0,0 +1,56 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __BKE_SEQUENCER_OFFSCREEN_H__
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#define __BKE_SEQUENCER_OFFSCREEN_H__
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "DNA_object_enums.h"
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#include "DNA_view3d_types.h"
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#include "IMB_imbuf_types.h"
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typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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eObjectDrawType drawtype,
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struct Object *camera,
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int width,
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int height,
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eImBufFlags flag,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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extern SequencerDrawView sequencer_view3d_cb;
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BKE_SEQUENCER_H__ */
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@ -64,6 +64,7 @@
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_sequencer.h"
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#include "BKE_sequencer_offscreen.h"
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#include "BKE_movieclip.h"
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#include "BKE_fcurve.h"
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#include "BKE_scene.h"
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@ -45,7 +45,6 @@ struct EditBone;
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struct GPUOffScreen;
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struct GPUViewport;
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struct ID;
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struct ImBuf;
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struct MVert;
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struct Main;
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struct MetaElem;
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@ -101,6 +100,24 @@ typedef struct ViewDepths {
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bool damaged;
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} ViewDepths;
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typedef struct ViewDrawOffscreenContext {
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struct Depsgraph *depsgraph;
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struct Scene *scene;
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int drawtype;
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struct View3D *v3d;
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struct ARegion *ar;
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int winx;
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int winy;
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float viewmat[4][4];
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float winmat[4][4];
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bool do_sky;
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bool is_persp;
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const char *viewname;
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const bool do_color_management;
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struct GPUOffScreen *ofs;
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struct GPUViewport *viewport;
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} ViewDrawOffscreenContext;
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/* Rotate 3D cursor on placement. */
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enum eV3DCursorOrient {
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V3D_CURSOR_ORIENT_NONE = 0,
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@ -564,21 +581,6 @@ void ED_draw_object_facemap(struct Depsgraph *depsgraph,
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struct RenderEngineType *ED_view3d_engine_type(struct Scene *scene, int drawtype);
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bool ED_view3d_context_activate(struct bContext *C);
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void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
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struct Scene *scene,
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int drawtype,
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struct View3D *v3d,
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struct ARegion *ar,
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int winx,
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int winy,
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float viewmat[4][4],
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float winmat[4][4],
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bool do_sky,
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bool is_persp,
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const char *viewname,
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const bool do_color_management,
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struct GPUOffScreen *ofs,
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struct GPUViewport *viewport);
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void ED_view3d_draw_setup_view(struct wmWindow *win,
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struct Depsgraph *depsgraph,
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struct Scene *scene,
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@ -588,32 +590,6 @@ void ED_view3d_draw_setup_view(struct wmWindow *win,
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float winmat[4][4],
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const struct rcti *rect);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
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struct Scene *scene,
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int drawtype,
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struct View3D *v3d,
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struct ARegion *ar,
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int sizex,
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int sizey,
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unsigned int flag,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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int drawtype,
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struct Object *camera,
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int width,
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int height,
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unsigned int flag,
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unsigned int draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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struct Base *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
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struct Object *ED_view3d_give_object_under_cursor(struct bContext *C, const int mval[2]);
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bool ED_view3d_is_object_under_cursor(struct bContext *C, const int mval[2]);
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@ -0,0 +1,90 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#ifndef __ED_VIEW3D_OFFSCREEN_H__
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#define __ED_VIEW3D_OFFSCREEN_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ********* exports for space_view3d/ module for offscreen rendering ********** */
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struct Depsgraph;
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struct Scene;
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struct View3D;
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struct ARegion;
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struct GPUOffScreen;
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struct GPUViewport;
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struct View3DShading;
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#include "DNA_view3d_types.h"
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#include "DNA_object_enums.h"
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#include "IMB_imbuf_types.h"
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void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
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struct Scene *scene,
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eObjectDrawType drawtype,
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struct View3D *v3d,
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struct ARegion *ar,
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int winx,
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int winy,
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float viewmat[4][4],
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float winmat[4][4],
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bool do_sky,
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bool is_persp,
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const char *viewname,
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const bool do_color_management,
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struct GPUOffScreen *ofs,
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struct GPUViewport *viewport);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf(struct Depsgraph *depsgraph,
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struct Scene *scene,
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eObjectDrawType drawtype,
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struct View3D *v3d,
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struct ARegion *ar,
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int sizex,
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int sizey,
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eImBufFlags imbuf_flag,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct View3DShading *shading_override,
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eObjectDrawType drawtype,
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struct Object *camera,
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int width,
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int height,
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eImBufFlags imbuf_flags,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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struct GPUOffScreen *ofs,
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char err_out[256]);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_VIEW3D_H__ */
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@ -67,6 +67,7 @@
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#include "ED_screen.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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#include "ED_gpencil.h"
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#include "RE_pipeline.h"
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@ -368,7 +369,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
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char err_out[256] = "unknown";
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ImBuf *ibuf_view;
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const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
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int output_flags = oglrender->color_depth <= R_IMF_CHAN_DEPTH_8 ? IB_rect : IB_rectfloat;
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eImBufFlags imbuf_flags = oglrender->color_depth <= R_IMF_CHAN_DEPTH_8 ? IB_rect :
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IB_rectfloat;
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if (view_context) {
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ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
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@ -378,7 +380,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
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ar,
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sizex,
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sizey,
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output_flags,
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imbuf_flags,
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alpha_mode,
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viewname,
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oglrender->ofs,
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@ -397,7 +399,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
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scene->camera,
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oglrender->sizex,
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oglrender->sizey,
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output_flags,
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imbuf_flags,
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V3D_OFSDRAW_SHOW_ANNOTATION,
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alpha_mode,
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viewname,
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"Use the current 3D view for rendering, else use scene settings");
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RNA_def_property_flag(prop, PROP_SKIP_SAVE);
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}
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/* function for getting an opengl buffer from a View3D, used by sequencer */
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// extern void *sequencer_view3d_cb;
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@ -87,6 +87,7 @@
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#include "ED_screen.h"
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#include "ED_uvedit.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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#include "GPU_extensions.h"
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#include "GPU_init_exit.h"
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@ -38,10 +38,12 @@
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#include "BKE_lib_id.h"
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#include "BKE_screen.h"
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#include "BKE_sequencer.h"
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#include "BKE_sequencer_offscreen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_view3d.h" /* only for sequencer view3d drawing callback */
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h" /* only for sequencer view3d drawing callback */
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#include "WM_api.h"
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#include "WM_types.h"
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@ -67,6 +67,7 @@
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#include "ED_screen.h"
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#include "ED_screen_types.h"
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#include "ED_transform.h"
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#include "ED_view3d_offscreen.h"
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#include "DEG_depsgraph_query.h"
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@ -1630,7 +1631,7 @@ static void view3d_stereo3d_setup_offscreen(Depsgraph *depsgraph,
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void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
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Scene *scene,
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int drawtype,
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eObjectDrawType drawtype,
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View3D *v3d,
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ARegion *ar,
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int winx,
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@ -1710,12 +1711,12 @@ void ED_view3d_draw_offscreen(Depsgraph *depsgraph,
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*/
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ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
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Scene *scene,
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int drawtype,
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eObjectDrawType drawtype,
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View3D *v3d,
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ARegion *ar,
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int sizex,
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int sizey,
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uint flag,
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eImBufFlags imbuf_flag,
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int alpha_mode,
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const char *viewname,
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/* output vars */
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@ -1755,7 +1756,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
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GPU_offscreen_bind(ofs, true);
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/* read in pixels & stamp */
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ImBuf *ibuf = IMB_allocImBuf(sizex, sizey, 32, flag);
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ImBuf *ibuf = IMB_allocImBuf(sizex, sizey, 32, imbuf_flag);
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/* render 3d view */
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if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
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@ -1856,12 +1857,12 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Depsgraph *depsgraph,
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ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
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Scene *scene,
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View3DShading *shading_override,
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int drawtype,
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eObjectDrawType drawtype,
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Object *camera,
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int width,
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int height,
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uint flag,
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uint draw_flags,
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eImBufFlags imbuf_flag,
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eV3DOffscreenDrawFlag draw_flags,
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int alpha_mode,
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const char *viewname,
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GPUOffScreen *ofs,
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@ -1934,7 +1935,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Depsgraph *depsgraph,
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&ar,
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width,
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height,
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flag,
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imbuf_flag,
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alpha_mode,
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viewname,
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ofs,
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@ -141,6 +141,38 @@ typedef struct ImbFormatOptions {
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char quality;
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} ImbFormatOptions;
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/**
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* \name Imbuf Component flags
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* \brief These flags determine the components of an ImBuf struct.
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*
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* \{ */
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typedef enum eImBufFlags {
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IB_rect = 1 << 0,
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IB_test = 1 << 1,
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IB_zbuf = 1 << 3,
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IB_mem = 1 << 4,
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IB_rectfloat = 1 << 5,
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IB_zbuffloat = 1 << 6,
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IB_multilayer = 1 << 7,
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IB_metadata = 1 << 8,
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IB_animdeinterlace = 1 << 9,
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IB_tiles = 1 << 10,
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IB_tilecache = 1 << 11,
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/** indicates whether image on disk have premul alpha */
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IB_alphamode_premul = 1 << 12,
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/** if this flag is set, alpha mode would be guessed from file */
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IB_alphamode_detect = 1 << 13,
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/* alpha channel is unrelated to RGB and should not affect it */
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IB_alphamode_channel_packed = 1 << 14,
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/** ignore alpha on load and substitute it with 1.0f */
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IB_alphamode_ignore = 1 << 15,
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IB_thumbnail = 1 << 16,
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IB_multiview = 1 << 17,
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IB_halffloat = 1 << 18,
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} eImBufFlags;
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/** \} */
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typedef struct ImBuf {
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struct ImBuf *next, *prev; /**< allow lists of ImBufs, for caches or flipbooks */
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IB_PERSISTENT = (1 << 5),
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};
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/**
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* \name Imbuf Component flags
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* \brief These flags determine the components of an ImBuf struct.
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*
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* \{ */
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enum {
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IB_rect = 1 << 0,
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IB_test = 1 << 1,
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IB_zbuf = 1 << 3,
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IB_mem = 1 << 4,
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IB_rectfloat = 1 << 5,
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IB_zbuffloat = 1 << 6,
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IB_multilayer = 1 << 7,
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IB_metadata = 1 << 8,
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IB_animdeinterlace = 1 << 9,
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IB_tiles = 1 << 10,
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IB_tilecache = 1 << 11,
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/** indicates whether image on disk have premul alpha */
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IB_alphamode_premul = 1 << 12,
|
||||
/** if this flag is set, alpha mode would be guessed from file */
|
||||
IB_alphamode_detect = 1 << 13,
|
||||
/* alpha channel is unrelated to RGB and should not affect it */
|
||||
IB_alphamode_channel_packed = 1 << 14,
|
||||
/** ignore alpha on load and substitute it with 1.0f */
|
||||
IB_alphamode_ignore = 1 << 15,
|
||||
IB_thumbnail = 1 << 16,
|
||||
IB_multiview = 1 << 17,
|
||||
IB_halffloat = 1 << 18,
|
||||
};
|
||||
|
||||
/** \} */
|
||||
|
||||
/**
|
||||
* \name Imbuf preset profile tags
|
||||
* \brief Some predefined color space profiles that 8 bit imbufs can represent
|
||||
|
|
|
@ -39,6 +39,16 @@ typedef enum eObjectMode {
|
|||
OB_MODE_WEIGHT_GPENCIL = 1 << 10,
|
||||
} eObjectMode;
|
||||
|
||||
/** #Object.dt */
|
||||
typedef enum eObjectDrawType {
|
||||
OB_BOUNDBOX = 1,
|
||||
OB_WIRE = 2,
|
||||
OB_SOLID = 3,
|
||||
OB_MATERIAL = 4,
|
||||
OB_TEXTURE = 5,
|
||||
OB_RENDER = 6,
|
||||
} eObjectDrawType;
|
||||
|
||||
/** Any mode where the brush system is used. */
|
||||
#define OB_MODE_ALL_PAINT \
|
||||
(OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT)
|
||||
|
|
|
@ -527,16 +527,6 @@ enum {
|
|||
OB_NEGZ = 5,
|
||||
};
|
||||
|
||||
/* dt: no flags */
|
||||
enum {
|
||||
OB_BOUNDBOX = 1,
|
||||
OB_WIRE = 2,
|
||||
OB_SOLID = 3,
|
||||
OB_MATERIAL = 4,
|
||||
OB_TEXTURE = 5,
|
||||
OB_RENDER = 6,
|
||||
};
|
||||
|
||||
/* dtx: flags (short) */
|
||||
enum {
|
||||
OB_DRAWBOUNDOX = 1 << 0,
|
||||
|
|
|
@ -608,11 +608,11 @@ enum {
|
|||
};
|
||||
|
||||
/** Settings for offscreen rendering */
|
||||
enum {
|
||||
typedef enum eV3DOffscreenDrawFlag {
|
||||
V3D_OFSDRAW_NONE = (0),
|
||||
V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0),
|
||||
V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1),
|
||||
};
|
||||
} eV3DOffscreenDrawFlag;
|
||||
|
||||
#define RV3D_CAMZOOM_MIN -30
|
||||
#define RV3D_CAMZOOM_MAX 600
|
||||
|
|
|
@ -19,7 +19,9 @@ set(INC
|
|||
.
|
||||
../../blenkernel
|
||||
../../blenlib
|
||||
../../editors/include
|
||||
../../gpu
|
||||
../../imbuf
|
||||
../../makesdna
|
||||
../../../../intern/glew-mx
|
||||
../../../../intern/guardedalloc
|
||||
|
|
|
@ -43,7 +43,8 @@
|
|||
#include "GPU_framebuffer.h"
|
||||
#include "GPU_texture.h"
|
||||
|
||||
#include "../editors/include/ED_view3d.h"
|
||||
#include "ED_view3d.h"
|
||||
#include "ED_view3d_offscreen.h"
|
||||
|
||||
#include "../mathutils/mathutils.h"
|
||||
|
||||
|
|
|
@ -105,6 +105,7 @@
|
|||
#include "ED_outliner.h"
|
||||
#include "ED_screen.h"
|
||||
#include "ED_view3d.h"
|
||||
#include "ED_view3d_offscreen.h"
|
||||
#include "ED_util.h"
|
||||
#include "ED_undo.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue