Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares, rectangles, trapezoids, kites, and parallelograms. It also includes a mode where the four points are just vector inputs. Differential Revision: https://developer.blender.org/D11665
This commit is contained in:
parent
a072e87e04
commit
2a41ab5e6c
Notes:
blender-bot
2023-02-14 06:25:25 +01:00
Referenced by issue #89220, Curve Primitive Nodes
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@ -516,6 +516,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeCurveStar"),
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NodeItem("GeometryNodeCurveSpiral"),
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NodeItem("GeometryNodeCurveQuadraticBezier"),
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NodeItem("GeometryNodeCurvePrimitiveQuadrilateral"),
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NodeItem("GeometryNodeCurvePrimitiveBezierSegment"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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@ -559,6 +560,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeMeshLine"),
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NodeItem("GeometryNodeMeshUVSphere"),
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]),
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GeometryNodeCategory("GEO_POINT", "Point", items=[
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NodeItem("GeometryNodePointDistribute"),
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NodeItem("GeometryNodePointInstance"),
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@ -1458,6 +1458,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_VIEWER 1067
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#define GEO_NODE_CURVE_PRIMITIVE_LINE 1068
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#define GEO_NODE_CURVE_ENDPOINTS 1069
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#define GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL 1070
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/** \} */
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@ -5112,6 +5112,7 @@ static void registerGeometryNodes()
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register_node_type_geo_curve_primitive_circle();
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register_node_type_geo_curve_primitive_line();
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register_node_type_geo_curve_primitive_quadratic_bezier();
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register_node_type_geo_curve_primitive_quadrilateral();
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register_node_type_geo_curve_primitive_spiral();
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register_node_type_geo_curve_primitive_star();
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register_node_type_geo_curve_resample();
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@ -1370,6 +1370,11 @@ typedef struct NodeGeometryCurvePrimitiveCircle {
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uint8_t mode;
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} NodeGeometryCurvePrimitiveCircle;
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typedef struct NodeGeometryCurvePrimitiveQuad {
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/* GeometryNodeCurvePrimitiveQuadMode. */
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uint8_t mode;
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} NodeGeometryCurvePrimitiveQuad;
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typedef struct NodeGeometryCurveResample {
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/* GeometryNodeCurveSampleMode. */
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uint8_t mode;
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@ -1920,6 +1925,14 @@ typedef enum GeometryNodeCurvePrimitiveLineMode {
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GEO_NODE_CURVE_PRIMITIVE_LINE_MODE_DIRECTION = 1
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} GeometryNodeCurvePrimitiveLineMode;
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typedef enum GeometryNodeCurvePrimitiveQuadMode {
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GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE = 0,
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GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM = 1,
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GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID = 2,
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GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE = 3,
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GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS = 4,
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} GeometryNodeCurvePrimitiveQuadMode;
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typedef enum GeometryNodeCurvePrimitiveBezierSegmentMode {
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GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT_POSITION = 0,
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GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT_OFFSET = 1,
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@ -9947,6 +9947,45 @@ static void def_geo_switch(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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static void def_geo_curve_primitive_quadrilateral(StructRNA *srna)
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{
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PropertyRNA *prop;
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static EnumPropertyItem mode_items[] = {
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{GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE,
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"RECTANGLE",
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0,
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"Rectangle",
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"Create a rectangle"},
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{GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM,
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"PARALLELOGRAM",
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0,
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"Parallelogram",
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"Create a parallelogram"},
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{GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID,
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"TRAPEZOID",
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0,
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"Trapezoid",
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"Create a trapezoid"},
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{GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE, "KITE", 0, "Kite", "Create a Kite / Dart"},
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{GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS,
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"POINTS",
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0,
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"Points",
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"Create a quadrilateral from four points"},
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{0, NULL, 0, NULL, NULL},
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};
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RNA_def_struct_sdna_from(srna, "NodeGeometryCurvePrimitiveQuad", "storage");
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prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "mode");
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RNA_def_property_enum_items(prop, mode_items);
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RNA_def_property_enum_default(prop, GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE);
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RNA_def_property_ui_text(prop, "Mode", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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static void def_geo_curve_resample(StructRNA *srna)
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{
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PropertyRNA *prop;
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@ -170,6 +170,7 @@ set(SRC
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geometry/nodes/node_geo_curve_primitive_circle.cc
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geometry/nodes/node_geo_curve_primitive_line.cc
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geometry/nodes/node_geo_curve_primitive_quadratic_bezier.cc
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geometry/nodes/node_geo_curve_primitive_quadrilateral.cc
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geometry/nodes/node_geo_curve_primitive_spiral.cc
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geometry/nodes/node_geo_curve_primitive_star.cc
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geometry/nodes/node_geo_curve_resample.cc
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@ -57,6 +57,7 @@ void register_node_type_geo_curve_primitive_bezier_segment(void);
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void register_node_type_geo_curve_primitive_circle(void);
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void register_node_type_geo_curve_primitive_line(void);
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void register_node_type_geo_curve_primitive_quadratic_bezier(void);
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void register_node_type_geo_curve_primitive_quadrilateral(void);
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void register_node_type_geo_curve_primitive_spiral(void);
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void register_node_type_geo_curve_primitive_star(void);
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void register_node_type_geo_curve_resample(void);
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@ -295,6 +295,7 @@ DefNode(GeometryNode, GEO_NODE_CURVE_LENGTH, 0, "CURVE_LENGTH", CurveLength, "Cu
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_BEZIER_SEGMENT, def_geo_curve_primitive_bezier_segment, "CURVE_PRIMITIVE_BEZIER_SEGMENT", CurvePrimitiveBezierSegment, "Bezier Segment", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_CIRCLE, def_geo_curve_primitive_circle, "CURVE_PRIMITIVE_CIRCLE", CurvePrimitiveCircle, "Curve Circle", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_LINE, def_geo_curve_primitive_line, "CURVE_PRIMITIVE_LINE", CurvePrimitiveLine, "Curve Line", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL, def_geo_curve_primitive_quadrilateral, "CURVE_PRIMITIVE_QUADRILATERAL", CurvePrimitiveQuadrilateral, "Quadrilateral", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_QUADRATIC_BEZIER, 0, "CURVE_PRIMITIVE_QUADRATIC_BEZIER", CurveQuadraticBezier, "Quadratic Bezier", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_STAR, 0, "CURVE_PRIMITIVE_STAR", CurveStar, "Star", "")
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DefNode(GeometryNode, GEO_NODE_CURVE_PRIMITIVE_SPIRAL, 0, "CURVE_PRIMITIVE_SPIRAL", CurveSpiral, "Curve Spiral", "")
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@ -0,0 +1,241 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "BKE_spline.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "node_geometry_util.hh"
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static bNodeSocketTemplate geo_node_curve_primitive_quadrilateral_in[] = {
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{SOCK_FLOAT, N_("Width"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Height"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Bottom Width"), 4.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Top Width"), 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Offset"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Bottom Height"), 3.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_FLOAT, N_("Top Height"), 1.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_VECTOR, N_("Point 1"), -1.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_VECTOR, N_("Point 2"), 1.0f, 1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_VECTOR, N_("Point 3"), 1.0f, -1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{SOCK_VECTOR, N_("Point 4"), -1.0f, -1.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_DISTANCE},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_curve_primitive_quadrilateral_out[] = {
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{SOCK_GEOMETRY, N_("Curve")},
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{-1, ""},
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};
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static void geo_node_curve_primitive_quadrilateral_layout(uiLayout *layout,
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bContext *UNUSED(C),
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PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
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}
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static void geo_node_curve_primitive_quadrilateral_init(bNodeTree *UNUSED(tree), bNode *node)
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{
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NodeGeometryCurvePrimitiveQuad *data = (NodeGeometryCurvePrimitiveQuad *)MEM_callocN(
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sizeof(NodeGeometryCurvePrimitiveQuad), __func__);
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data->mode = GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE;
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node->storage = data;
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}
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namespace blender::nodes {
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static void geo_node_curve_primitive_quadrilateral_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeGeometryCurvePrimitiveQuad &node_storage = *(NodeGeometryCurvePrimitiveQuad *)node->storage;
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GeometryNodeCurvePrimitiveQuadMode mode = static_cast<GeometryNodeCurvePrimitiveQuadMode>(
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node_storage.mode);
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bNodeSocket *width = ((bNodeSocket *)node->inputs.first);
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bNodeSocket *height = width->next;
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bNodeSocket *bottom = height->next;
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bNodeSocket *top = bottom->next;
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bNodeSocket *offset = top->next;
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bNodeSocket *bottom_height = offset->next;
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bNodeSocket *top_height = bottom_height->next;
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bNodeSocket *p1 = top_height->next;
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bNodeSocket *p2 = p1->next;
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bNodeSocket *p3 = p2->next;
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bNodeSocket *p4 = p3->next;
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LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
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nodeSetSocketAvailability(sock, false);
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}
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if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE) {
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nodeSetSocketAvailability(width, true);
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nodeSetSocketAvailability(height, true);
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}
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else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM) {
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nodeSetSocketAvailability(width, true);
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nodeSetSocketAvailability(height, true);
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nodeSetSocketAvailability(offset, true);
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}
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else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID) {
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nodeSetSocketAvailability(bottom, true);
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nodeSetSocketAvailability(top, true);
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nodeSetSocketAvailability(offset, true);
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nodeSetSocketAvailability(height, true);
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}
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else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE) {
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nodeSetSocketAvailability(width, true);
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nodeSetSocketAvailability(bottom_height, true);
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nodeSetSocketAvailability(top_height, true);
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}
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else if (mode == GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS) {
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nodeSetSocketAvailability(p1, true);
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nodeSetSocketAvailability(p2, true);
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nodeSetSocketAvailability(p3, true);
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nodeSetSocketAvailability(p4, true);
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}
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}
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static void create_rectangle_curve(MutableSpan<float3> positions,
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const float height,
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const float width)
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{
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positions[0] = float3(width / 2.0f, -height / 2.0f, 0.0f);
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positions[1] = float3(-width / 2.0f, -height / 2.0f, 0.0f);
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positions[2] = float3(-width / 2.0f, height / 2.0f, 0.0f);
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positions[3] = float3(width / 2.0f, height / 2.0f, 0.0f);
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}
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static void create_points_curve(MutableSpan<float3> positions,
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const float3 &p1,
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const float3 &p2,
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const float3 &p3,
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const float3 &p4)
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{
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positions[0] = p1;
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positions[1] = p2;
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positions[2] = p3;
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positions[3] = p4;
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}
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static void create_parallelogram_curve(MutableSpan<float3> positions,
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const float height,
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const float width,
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const float offset)
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{
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positions[0] = float3(width / 2.0f - offset / 2.0f, -height / 2.0f, 0.0f);
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positions[1] = float3(-width / 2.0f - offset / 2.0f, -height / 2.0f, 0.0f);
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positions[2] = float3(-width / 2.0f + offset / 2.0f, height / 2.0f, 0.0f);
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positions[3] = float3(width / 2.0f + offset / 2.0f, height / 2.0f, 0.0f);
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}
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static void create_trapezoid_curve(MutableSpan<float3> positions,
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const float bottom,
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const float top,
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const float offset,
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const float height)
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{
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positions[0] = float3(bottom / 2.0f, -height / 2.0f, 0.0f);
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positions[1] = float3(-bottom / 2.0f, -height / 2.0f, 0.0f);
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positions[2] = float3(-top / 2.0f + offset, height / 2.0f, 0.0f);
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positions[3] = float3(top / 2.0f + offset, height / 2.0f, 0.0f);
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}
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static void create_kite_curve(MutableSpan<float3> positions,
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const float width,
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const float bottom_height,
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const float top_height)
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{
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positions[0] = float3(-width / 2.0f, 0, 0);
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positions[1] = float3(0, top_height, 0);
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positions[2] = float3(width / 2, 0, 0);
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positions[3] = float3(0, -bottom_height, 0);
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}
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static void geo_node_curve_primitive_quadrilateral_exec(GeoNodeExecParams params)
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{
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const NodeGeometryCurvePrimitiveQuad &node_storage =
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*(NodeGeometryCurvePrimitiveQuad *)(params.node()).storage;
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const GeometryNodeCurvePrimitiveQuadMode mode = static_cast<GeometryNodeCurvePrimitiveQuadMode>(
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node_storage.mode);
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std::unique_ptr<CurveEval> curve = std::make_unique<CurveEval>();
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std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
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spline->resize(4);
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spline->radii().fill(1.0f);
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spline->tilts().fill(0.0f);
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spline->set_cyclic(true);
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MutableSpan<float3> positions = spline->positions();
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switch (mode) {
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case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_RECTANGLE:
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create_rectangle_curve(positions,
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std::max(params.extract_input<float>("Height"), 0.0f),
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std::max(params.extract_input<float>("Width"), 0.0f));
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break;
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case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_PARALLELOGRAM:
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create_parallelogram_curve(positions,
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std::max(params.extract_input<float>("Height"), 0.0f),
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std::max(params.extract_input<float>("Width"), 0.0f),
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params.extract_input<float>("Offset"));
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break;
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case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_TRAPEZOID:
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create_trapezoid_curve(positions,
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std::max(params.extract_input<float>("Bottom Width"), 0.0f),
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std::max(params.extract_input<float>("Top Width"), 0.0f),
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params.extract_input<float>("Offset"),
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std::max(params.extract_input<float>("Height"), 0.0f));
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break;
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case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_KITE:
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create_kite_curve(positions,
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std::max(params.extract_input<float>("Width"), 0.0f),
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std::max(params.extract_input<float>("Bottom Height"), 0.0f),
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params.extract_input<float>("Top Height"));
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break;
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case GEO_NODE_CURVE_PRIMITIVE_QUAD_MODE_POINTS:
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create_points_curve(positions,
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params.extract_input<float3>("Point 1"),
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params.extract_input<float3>("Point 2"),
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params.extract_input<float3>("Point 3"),
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params.extract_input<float3>("Point 4"));
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break;
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default:
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params.set_output("Curve", GeometrySet());
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return;
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}
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curve->add_spline(std::move(spline));
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curve->attributes.reallocate(curve->splines().size());
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params.set_output("Curve", GeometrySet::create_with_curve(curve.release()));
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}
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|
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} // namespace blender::nodes
|
||||
|
||||
void register_node_type_geo_curve_primitive_quadrilateral()
|
||||
{
|
||||
static bNodeType ntype;
|
||||
geo_node_type_base(
|
||||
&ntype, GEO_NODE_CURVE_PRIMITIVE_QUADRILATERAL, "Quadrilateral", NODE_CLASS_GEOMETRY, 0);
|
||||
node_type_socket_templates(&ntype,
|
||||
geo_node_curve_primitive_quadrilateral_in,
|
||||
geo_node_curve_primitive_quadrilateral_out);
|
||||
ntype.geometry_node_execute = blender::nodes::geo_node_curve_primitive_quadrilateral_exec;
|
||||
ntype.draw_buttons = geo_node_curve_primitive_quadrilateral_layout;
|
||||
node_type_update(&ntype, blender::nodes::geo_node_curve_primitive_quadrilateral_update);
|
||||
node_type_init(&ntype, geo_node_curve_primitive_quadrilateral_init);
|
||||
node_type_storage(&ntype,
|
||||
"NodeGeometryCurvePrimitiveQuad",
|
||||
node_free_standard_storage,
|
||||
node_copy_standard_storage);
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Loading…
Reference in New Issue