Fix T93322: Freestyle Sinus Displacement Division by Zero Crash

This happens if the Wavelength is set to 0.0f.

Not sure if we really need a do_version patch for old files, as an
alternative we could also force a slight offset in the
SinusDisplacementShader. This patch does not do either, just force a
positive range from now on.

Maniphest Tasks: T93322

Differential Revision: https://developer.blender.org/D13329
This commit is contained in:
Philipp Oeser 2021-11-23 11:48:44 +01:00
parent 3bb8d173e7
commit 2cbb9d7a76
Notes: blender-bot 2023-02-14 07:47:59 +01:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #93322, Freestyle: Sinus Displacement Division by Zero Crash
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
1 changed files with 2 additions and 1 deletions

View File

@ -1306,8 +1306,9 @@ static void rna_def_linestyle_modifiers(BlenderRNA *brna)
srna, "Sinus Displacement", "Add sinus displacement to stroke backbone geometry");
rna_def_geometry_modifier(srna);
prop = RNA_def_property(srna, "wavelength", PROP_FLOAT, PROP_NONE);
prop = RNA_def_property(srna, "wavelength", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "wavelength");
RNA_def_property_range(prop, 0.0001f, FLT_MAX);
RNA_def_property_ui_text(prop, "Wavelength", "Wavelength of the sinus displacement");
RNA_def_property_update(prop, NC_LINESTYLE, "rna_LineStyle_update");