Cleanup: Use signed integers for mesh vertex indices
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@ -106,7 +106,7 @@ void BKE_mesh_ensure_default_orig_index_customdata_no_check(struct Mesh *mesh);
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* Find the index of the loop in 'poly' which references vertex,
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* returns -1 if not found
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*/
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int poly_find_loop_from_vert(const struct MPoly *poly, const struct MLoop *loopstart, uint vert);
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int poly_find_loop_from_vert(const struct MPoly *poly, const struct MLoop *loopstart, int vert);
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/**
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* Fill \a r_adj with the loop indices in \a poly adjacent to the
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* vertex. Returns the index of the loop matching vertex, or -1 if the
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@ -114,8 +114,8 @@ int poly_find_loop_from_vert(const struct MPoly *poly, const struct MLoop *loops
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*/
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int poly_get_adj_loops_from_vert(const struct MPoly *poly,
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const struct MLoop *mloop,
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unsigned int vert,
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unsigned int r_adj[2]);
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int vert,
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int r_adj[2]);
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/**
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* Return the index of the edge vert that is not equal to \a v. If
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@ -1459,7 +1459,7 @@ void BKE_mesh_auto_smooth_flag_set(Mesh *me,
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}
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}
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int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, uint vert)
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int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, int vert)
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{
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for (int j = 0; j < poly->totloop; j++, loopstart++) {
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if (loopstart->v == vert) {
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@ -1470,7 +1470,7 @@ int poly_find_loop_from_vert(const MPoly *poly, const MLoop *loopstart, uint ver
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return -1;
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}
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int poly_get_adj_loops_from_vert(const MPoly *poly, const MLoop *mloop, uint vert, uint r_adj[2])
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int poly_get_adj_loops_from_vert(const MPoly *poly, const MLoop *mloop, int vert, int r_adj[2])
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{
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int corner = poly_find_loop_from_vert(poly, &mloop[poly->loopstart], vert);
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@ -799,7 +799,7 @@ static void sculpt_vertex_neighbors_get_faces(SculptSession *ss,
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continue;
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}
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const MPoly *p = &ss->mpoly[vert_map->indices[i]];
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uint f_adj_v[2];
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int f_adj_v[2];
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if (poly_get_adj_loops_from_vert(p, ss->mloop, vertex.i, f_adj_v) != -1) {
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for (int j = 0; j < ARRAY_SIZE(f_adj_v); j += 1) {
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if (f_adj_v[j] != vertex.i) {
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