Mesh: Avoid saving redundant generic material index attribute

This attribute is still read and written in the legacy format which
puts it inside of `MPoly`. Missed in f1c0249f34.
This commit is contained in:
Hans Goudey 2022-09-09 15:05:05 -05:00
parent 7966fb083e
commit 352d55b1c8
1 changed files with 1 additions and 1 deletions

View File

@ -253,7 +253,7 @@ static void mesh_blend_write(BlendWriter *writer, ID *id, const void *id_address
BKE_mesh_legacy_convert_material_indices_to_mpoly(mesh);
BKE_mesh_legacy_bevel_weight_from_layers(mesh);
/* When converting to the old mesh format, don't save redundant attributes. */
names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly"});
names_to_skip.add_multiple_new({".hide_vert", ".hide_edge", ".hide_poly", "material_index"});
/* Set deprecated mesh data pointers for forward compatibility. */
mesh->mvert = const_cast<MVert *>(mesh->verts().data());