Sculpt: Remove partial viewport updates from sculpt stroke code
Partial updates are not currently supported in the Workbench engine, so we can skip the rect calculation during the stroke. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6444
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blender-bot
2023-02-14 10:21:15 +01:00
Referenced by commit 51b67218ae
, Revert "Sculpt: Remove partial viewport updates from sculpt stroke code"
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@ -7212,9 +7212,7 @@ static void sculpt_flush_update_step(bContext *C, SculptUpdateType update_flags)
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ED_region_tag_redraw(ar);
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}
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else {
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/* Fast path where we just update the BVH nodes that changed, and redraw
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* only the part of the 3D viewport where changes happened. */
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rcti r;
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/* Fast path where we just update the BVH nodes that changed. */
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if (update_flags & SCULPT_UPDATE_COORDS) {
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BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB);
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@ -7224,21 +7222,7 @@ static void sculpt_flush_update_step(bContext *C, SculptUpdateType update_flags)
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sculpt_update_object_bounding_box(ob);
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}
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if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) {
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if (ss->cache) {
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ss->cache->current_r = r;
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}
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/* previous is not set in the current cache else
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* the partial rect will always grow */
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sculpt_extend_redraw_rect_previous(ob, &r);
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r.xmin += ar->winrct.xmin - 2;
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r.xmax += ar->winrct.xmin + 2;
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r.ymin += ar->winrct.ymin - 2;
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r.ymax += ar->winrct.ymin + 2;
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ED_region_tag_redraw_partial(ar, &r, true);
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}
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ED_region_tag_redraw(ar);
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}
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}
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