Fix T92314: Auto naming of the Vertex Group doesn't work for Grease

Pencil

Not naming the auto-generated vertexgroup after the selected bone was
just confusing (since the group would not have an effect), so now use
similar code that is used for meshes for greasepencil as well.

Maniphest Tasks: T92314

Differential Revision: https://developer.blender.org/D12906
This commit is contained in:
Philipp Oeser 2021-10-18 16:34:16 +02:00
parent a9cb330815
commit 3a25501143
Notes: blender-bot 2023-06-07 10:31:13 +02:00
Referenced by issue #88449: Blender LTS: Maintenance Task 2.93
Referenced by issue #88449, Blender LTS: Maintenance Task 2.93
Referenced by issue #92314, Auto naming of the Vertex Group doesn't work for Grease Pencil
1 changed files with 19 additions and 1 deletions

View File

@ -29,15 +29,18 @@
#include "BLT_translation.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_gpencil_types.h"
#include "BKE_action.h"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_gpencil.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "BKE_report.h"
#include "DNA_meshdata_types.h"
@ -246,7 +249,22 @@ static bool brush_draw_apply(tGP_BrushWeightpaintData *gso,
/* need a vertex group */
if (gso->vrgroup == -1) {
if (gso->object) {
BKE_object_defgroup_add(gso->object);
Object *ob_armature = BKE_modifiers_is_deformed_by_armature(gso->object);
if ((ob_armature != NULL)) {
Bone *actbone = ((bArmature *)ob_armature->data)->act_bone;
if (actbone != NULL) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob_armature->pose, actbone->name);
if (pchan != NULL) {
bDeformGroup *dg = BKE_object_defgroup_find_name(gso->object, pchan->name);
if (dg == NULL) {
dg = BKE_object_defgroup_add_name(gso->object, pchan->name);
}
}
}
}
else {
BKE_object_defgroup_add(gso->object);
}
DEG_relations_tag_update(gso->bmain);
gso->vrgroup = 0;
}