Geometry Nodes: Instance Rotation Node

A field input node for the rotation of each top-level instance transform.
The rotation can be set with the "Rotate Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15131
This commit is contained in:
Johnny Matthews 2022-06-06 11:50:13 -05:00
parent f700aa67ac
commit 3a57f5a9cf
7 changed files with 86 additions and 8 deletions

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@ -182,6 +182,21 @@ def geometry_input_node_items(context):
yield NodeItem("GeometryNodeInputRadius")
yield NodeItem("GeometryNodeInputSceneTime")
# Custom Menu for Geometry Node Instance Nodes.
def geometry_instance_node_items(context):
if context is None:
return
space = context.space_data
if not space:
return
yield NodeItem("GeometryNodeInstanceOnPoints")
yield NodeItem("GeometryNodeInstancesToPoints")
yield NodeItem("GeometryNodeRealizeInstances")
yield NodeItem("GeometryNodeRotateInstances")
yield NodeItem("GeometryNodeScaleInstances")
yield NodeItem("GeometryNodeTranslateInstances")
yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
yield NodeItem("GeometryNodeInputInstanceRotation")
# Custom Menu for Material Nodes.
def geometry_material_node_items(context):
@ -635,14 +650,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=geometry_node_items),
GeometryNodeCategory("GEO_INPUT", "Input", items=geometry_input_node_items),
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=[
NodeItem("GeometryNodeInstanceOnPoints"),
NodeItem("GeometryNodeInstancesToPoints"),
NodeItem("GeometryNodeRealizeInstances"),
NodeItem("GeometryNodeRotateInstances"),
NodeItem("GeometryNodeScaleInstances"),
NodeItem("GeometryNodeTranslateInstances"),
]),
GeometryNodeCategory("GEO_INSTANCE", "Instances", items=geometry_instance_node_items),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=geometry_material_node_items),
GeometryNodeCategory("GEO_MESH", "Mesh", items=mesh_node_items),
GeometryNodeCategory("GEO_PRIMITIVES_MESH", "Mesh Primitives", items=[

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@ -1493,6 +1493,7 @@ struct TexResult;
#define GEO_NODE_STORE_NAMED_ATTRIBUTE 1156
#define GEO_NODE_INPUT_NAMED_ATTRIBUTE 1157
#define GEO_NODE_REMOVE_ATTRIBUTE 1158
#define GEO_NODE_INPUT_INSTANCE_ROTATION 1159
/** \} */

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@ -4764,6 +4764,7 @@ static void registerGeometryNodes()
register_node_type_geo_input_curve_tilt();
register_node_type_geo_input_id();
register_node_type_geo_input_index();
register_node_type_geo_input_instance_rotation();
register_node_type_geo_input_material_index();
register_node_type_geo_input_material();
register_node_type_geo_input_mesh_edge_angle();

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@ -62,6 +62,7 @@ void register_node_type_geo_input_curve_handles(void);
void register_node_type_geo_input_curve_tilt(void);
void register_node_type_geo_input_id(void);
void register_node_type_geo_input_index(void);
void register_node_type_geo_input_instance_rotation(void);
void register_node_type_geo_input_material_index(void);
void register_node_type_geo_input_material(void);
void register_node_type_geo_input_mesh_edge_angle(void);

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@ -318,6 +318,7 @@ DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_HANDLES, 0, "INPUT_CURVE_HANDLES", In
DefNode(GeometryNode, GEO_NODE_INPUT_CURVE_TILT, 0, "INPUT_CURVE_TILT", InputCurveTilt, "Curve Tilt", "")
DefNode(GeometryNode, GEO_NODE_INPUT_ID, 0, "INPUT_ID", InputID, "ID", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INDEX, 0, "INDEX", InputIndex, "Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_INSTANCE_ROTATION, 0, "INPUT_INSTANCE_ROTATION", InputInstanceRotation, "Instance Rotation", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL_INDEX, 0, "INPUT_MATERIAL_INDEX", InputMaterialIndex, "Material Index", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MATERIAL, def_geo_input_material, "INPUT_MATERIAL", InputMaterial, "Material", "")
DefNode(GeometryNode, GEO_NODE_INPUT_MESH_EDGE_ANGLE, 0, "MESH_EDGE_ANGLE", InputMeshEdgeAngle, "Edge Angle", "")

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@ -71,6 +71,7 @@ set(SRC
nodes/node_geo_input_curve_tilt.cc
nodes/node_geo_input_id.cc
nodes/node_geo_input_index.cc
nodes/node_geo_input_instance_rotation.cc
nodes/node_geo_input_material.cc
nodes/node_geo_input_material_index.cc
nodes/node_geo_input_mesh_edge_angle.cc

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@ -0,0 +1,65 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_geometry_util.hh"
namespace blender::nodes::node_geo_input_instance_rotation_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
b.add_output<decl::Vector>(N_("Rotation")).field_source();
}
class VectorFieldInput final : public GeometryFieldInput {
public:
VectorFieldInput() : GeometryFieldInput(CPPType::get<float3>(), "Rotation")
{
}
GVArray get_varray_for_context(const GeometryComponent &component,
const eAttrDomain domain,
IndexMask mask) const final
{
if (component.type() != GEO_COMPONENT_TYPE_INSTANCES) {
return {};
}
const InstancesComponent &instance_component = static_cast<const InstancesComponent &>(
component);
auto rotation_fn = [&](const int i) -> float3 {
return instance_component.instance_transforms()[i].to_euler();
};
return VArray<float3>::ForFunc(instance_component.instances_num(), rotation_fn);
}
uint64_t hash() const override
{
return 22374372;
}
bool is_equal_to(const fn::FieldNode &other) const override
{
return dynamic_cast<const VectorFieldInput *>(&other) != nullptr;
}
};
static void node_geo_exec(GeoNodeExecParams params)
{
Field<float3> rotation{std::make_shared<VectorFieldInput>()};
params.set_output("Rotation", std::move(rotation));
}
} // namespace blender::nodes::node_geo_input_instance_rotation_cc
void register_node_type_geo_input_instance_rotation()
{
namespace file_ns = blender::nodes::node_geo_input_instance_rotation_cc;
static bNodeType ntype;
geo_node_type_base(
&ntype, GEO_NODE_INPUT_INSTANCE_ROTATION, "Instance Rotation", NODE_CLASS_INPUT);
ntype.geometry_node_execute = file_ns::node_geo_exec;
ntype.declare = file_ns::node_declare;
nodeRegisterType(&ntype);
}