Fix T46590 Strange camera behavior (partial revert of fbca69c6
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I'm sure there is a way of using the new functions for the obmat_to_viewmat() routine. But for now let's get it back to a working state
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blender-bot
2023-02-14 08:29:58 +01:00
Referenced by issue #46751, ID channel AntiAliasing edge artefacts Referenced by issue #46641, Bicubic transform on ID channel is not bicubic Referenced by issue #46590, Strange camera behavior
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@ -849,10 +849,18 @@ void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect)
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static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
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{
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float bmat[4][4];
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float tmat[3][3];
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rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
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mat4_to_quat(rv3d->viewquat, ob->obmat);
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invert_qt_normalized(rv3d->viewquat);
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quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
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copy_m4_m4(bmat, ob->obmat);
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normalize_m4(bmat);
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invert_m4_m4(rv3d->viewmat, bmat);
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/* view quat calculation, needed for add object */
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copy_m3_m4(tmat, rv3d->viewmat);
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mat3_to_quat(rv3d->viewquat, tmat);
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}
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static float view3d_quat_axis[6][4] = {
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