Fix T46590 Strange camera behavior (partial revert of fbca69c6)

I'm sure there is a way of using the new functions for the
obmat_to_viewmat() routine. But for now let's get it back to a working
state
This commit is contained in:
Dalai Felinto 2015-10-24 21:02:42 -02:00
parent 11c00caddc
commit 3bc5399f72
Notes: blender-bot 2023-02-14 08:29:58 +01:00
Referenced by issue #46751, ID channel AntiAliasing edge artefacts
Referenced by issue #46641, Bicubic transform on ID channel is not bicubic
Referenced by issue #46590, Strange camera behavior
1 changed files with 11 additions and 3 deletions

View File

@ -849,10 +849,18 @@ void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rctf *rect)
static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
{
float bmat[4][4];
float tmat[3][3];
rv3d->view = RV3D_VIEW_USER; /* don't show the grid */
mat4_to_quat(rv3d->viewquat, ob->obmat);
invert_qt_normalized(rv3d->viewquat);
quat_to_mat4(rv3d->viewmat, rv3d->viewquat);
copy_m4_m4(bmat, ob->obmat);
normalize_m4(bmat);
invert_m4_m4(rv3d->viewmat, bmat);
/* view quat calculation, needed for add object */
copy_m3_m4(tmat, rv3d->viewmat);
mat3_to_quat(rv3d->viewquat, tmat);
}
static float view3d_quat_axis[6][4] = {