Eevee: Fix default texture coord for procedural texture in world tree

This commit is contained in:
Clément Foucault 2018-10-18 15:30:06 +02:00
parent 6ef5bc1b99
commit 3e6b34dede
9 changed files with 21 additions and 8 deletions

View File

@ -1749,6 +1749,19 @@ void node_geometry(
pointiness = 0.5;
}
void generated_texco(vec3 I, vec3 attr_orco, out vec3 generated)
{
vec4 v = (ProjectionMatrix[3][3] == 0.0) ? vec4(I, 1.0) : vec4(0.0, 0.0, 1.0, 1.0);
vec4 co_homogenous = (ProjectionMatrixInverse * v);
vec4 co = vec4(co_homogenous.xyz / co_homogenous.w, 0.0);
co.xyz = normalize(co.xyz);
#if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
generated = (ViewMatrixInverse * co).xyz;
#else
generated_from_orco(attr_orco, generated);
#endif
}
void node_tex_coord(
vec3 I, vec3 N, mat4 viewinvmat, mat4 obinvmat, vec4 camerafac,
vec3 attr_orco, vec3 attr_uv,

View File

@ -73,7 +73,7 @@ static int node_shader_gpu_tex_brick(GPUMaterial *mat, bNode *node, bNodeExecDat
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -56,7 +56,7 @@ static int node_shader_gpu_tex_checker(GPUMaterial *mat, bNode *node, bNodeExecD
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -54,7 +54,7 @@ static int node_shader_gpu_tex_gradient(GPUMaterial *mat, bNode *node, bNodeExec
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -59,7 +59,7 @@ static int node_shader_gpu_tex_magic(GPUMaterial *mat, bNode *node, bNodeExecDat
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -60,7 +60,7 @@ static int node_shader_gpu_tex_musgrave(GPUMaterial *mat, bNode *node, bNodeExec
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -56,7 +56,7 @@ static int node_shader_gpu_tex_noise(GPUMaterial *mat, bNode *node, bNodeExecDat
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -58,7 +58,7 @@ static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, bNodeExecD
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);

View File

@ -58,7 +58,7 @@ static int node_shader_gpu_tex_wave(GPUMaterial *mat, bNode *node, bNodeExecData
{
if (!in[0].link) {
in[0].link = GPU_attribute(CD_ORCO, "");
GPU_link(mat, "generated_from_orco", in[0].link, &in[0].link);
GPU_link(mat, "generated_texco", GPU_builtin(GPU_VIEW_POSITION), in[0].link, &in[0].link);
}
node_shader_gpu_tex_mapping(mat, node, in, out);