Fix crash in boundary brush after refactor
A missing continue in this loop. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10610
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@ -589,6 +589,7 @@ static void sculpt_boundary_slide_data_init(SculptSession *ss, SculptBoundary *b
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for (int i = 0; i < totvert; i++) {
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if (boundary->edit_info[i].num_propagation_steps != boundary->max_propagation_steps) {
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continue;
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}
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sub_v3_v3v3(boundary->slide.directions[boundary->edit_info[i].original_vertex],
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SCULPT_vertex_co_get(ss, boundary->edit_info[i].original_vertex),
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