Cleanup: Further split of node link Bezier calculation function
Now dragged handles are handled separately, and the function returns a statically sized array by value. The functions are also renamed to be more consistent with curve naming elsewhere in Blender.
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21e235afc3
commit
40d815dff6
Notes:
blender-bot
2023-02-13 14:24:33 +01:00
Referenced by issue #101361, Regression: Collapsed multi-input sockets not collapsing noodles
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@ -1585,53 +1585,19 @@ void draw_nodespace_back_pix(const bContext &C,
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GPU_matrix_pop();
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}
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bool node_link_bezier_handles(const SpaceNode *snode,
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const bNodeLink &link,
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std::array<float2, 4> &points)
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static float2 socket_link_connection_location(const bNodeSocket &socket, const bNodeLink &link)
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{
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float2 cursor = {0.0f, 0.0f};
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/* this function can be called with snode null (via cut_links_intersect) */
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/* XXX map snode->runtime->cursor back to view space */
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if (snode) {
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cursor = snode->runtime->cursor * UI_DPI_FAC;
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}
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/* in v0 and v3 we put begin/end points */
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if (link.fromsock) {
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points[0].x = link.fromsock->locx;
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points[0].y = link.fromsock->locy;
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if (link.fromsock->flag & SOCK_MULTI_INPUT) {
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points[0] = node_link_calculate_multi_input_position(
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{link.fromsock->locx, link.fromsock->locy},
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link.fromsock->total_inputs - 1,
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link.fromsock->total_inputs);
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}
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}
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else {
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if (snode == nullptr) {
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return false;
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}
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points[0] = cursor;
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}
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if (link.tosock) {
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points[3].x = link.tosock->locx;
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points[3].y = link.tosock->locy;
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if (!(link.tonode->flag & NODE_HIDDEN) && link.tosock->flag & SOCK_MULTI_INPUT) {
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points[3] = node_link_calculate_multi_input_position({link.tosock->locx, link.tosock->locy},
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link.multi_input_socket_index,
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link.tosock->total_inputs);
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}
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}
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else {
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if (snode == nullptr) {
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return false;
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}
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points[3] = cursor;
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}
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const float2 socket_location(socket.locx, socket.locy);
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if (socket.flag & SOCK_MULTI_INPUT && socket.in_out == SOCK_IN) {
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return node_link_calculate_multi_input_position(
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socket_location, link.multi_input_socket_index, socket.total_inputs);
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}
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return socket_location;
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}
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static void calculate_inner_link_bezier_points(std::array<float2, 4> &points)
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{
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const int curving = UI_GetThemeValueType(TH_NODE_CURVING, SPACE_NODE);
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if (curving == 0) {
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/* Straight line: align all points. */
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points[1] = math::interpolate(points[0], points[3], 1.0f / 3.0f);
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@ -1646,8 +1612,15 @@ bool node_link_bezier_handles(const SpaceNode *snode,
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points[2].x = points[3].x - dist;
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points[2].y = points[3].y;
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}
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}
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return true;
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std::array<float2, 4> node_link_bezier_points(const bNodeLink &link)
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{
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std::array<float2, 4> points;
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points[0] = socket_link_connection_location(*link.fromsock, link);
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points[3] = socket_link_connection_location(*link.tosock, link);
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calculate_inner_link_bezier_points(points);
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return points;
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}
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static bool node_link_draw_is_visible(const View2D &v2d, const std::array<float2, 4> &points)
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@ -1661,15 +1634,11 @@ static bool node_link_draw_is_visible(const View2D &v2d, const std::array<float2
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return true;
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}
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bool node_link_bezier_points(const SpaceNode *snode,
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const bNodeLink &link,
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float coord_array[][2],
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const int resol)
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bool node_link_bezier_points_evaluated(const bNodeLink &link,
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float coord_array[][2],
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const int resol)
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{
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std::array<float2, 4> points;
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if (!node_link_bezier_handles(snode, link, points)) {
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return false;
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}
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const std::array<float2, 4> points = node_link_bezier_points(link);
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/* always do all three, to prevent data hanging around */
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BKE_curve_forward_diff_bezier(points[0].x,
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@ -2182,10 +2151,7 @@ void node_draw_link_bezier(const bContext &C,
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const int th_col3,
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const bool selected)
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{
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std::array<float2, 4> points;
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if (!node_link_bezier_handles(&snode, link, points)) {
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return;
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}
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const std::array<float2, 4> points = node_link_bezier_points(link);
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if (!node_link_draw_is_visible(v2d, points)) {
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return;
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}
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@ -2241,6 +2207,17 @@ void node_draw_link(const bContext &C,
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node_draw_link_bezier(C, v2d, snode, link, th_col1, th_col2, th_col3, selected);
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}
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static std::array<float2, 4> node_link_bezier_points_dragged(const SpaceNode &snode,
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const bNodeLink &link)
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{
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const float2 cursor = snode.runtime->cursor * UI_DPI_FAC;
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std::array<float2, 4> points;
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points[0] = link.fromsock ? socket_link_connection_location(*link.fromsock, link) : cursor;
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points[3] = link.tosock ? socket_link_connection_location(*link.tosock, link) : cursor;
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calculate_inner_link_bezier_points(points);
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return points;
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}
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void node_draw_link_dragged(const bContext &C,
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const View2D &v2d,
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const SpaceNode &snode,
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@ -2250,10 +2227,7 @@ void node_draw_link_dragged(const bContext &C,
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return;
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}
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std::array<float2, 4> points;
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if (!node_link_bezier_handles(&snode, link, points)) {
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return;
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}
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const std::array<float2, 4> points = node_link_bezier_points_dragged(snode, link);
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const NodeLinkDrawConfig draw_config = nodelink_get_draw_config(
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C, v2d, snode, link, TH_ACTIVE, TH_ACTIVE, TH_WIRE, true);
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@ -108,7 +108,7 @@ static bool add_reroute_intersect_check(const bNodeLink &link,
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{
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float coord_array[NODE_LINK_RESOL + 1][2];
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if (node_link_bezier_points(nullptr, link, coord_array, NODE_LINK_RESOL)) {
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if (node_link_bezier_points_evaluated(link, coord_array, NODE_LINK_RESOL)) {
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for (int i = 0; i < tot - 1; i++) {
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for (int b = 0; b < NODE_LINK_RESOL; b++) {
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if (isect_seg_seg_v2_point(
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@ -229,16 +229,12 @@ void node_draw_link_bezier(const bContext &C,
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int th_col2,
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int th_col3,
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bool selected);
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bool node_link_bezier_points(const SpaceNode *snode,
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const bNodeLink &link,
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float coord_array[][2],
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int resol);
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bool node_link_bezier_points_evaluated(const bNodeLink &link, float coord_array[][2], int resol);
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/**
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* Return quadratic beziers points for a given nodelink.
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*/
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bool node_link_bezier_handles(const SpaceNode *snode,
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const bNodeLink &ink,
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std::array<float2, 4> &points);
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std::array<float2, 4> node_link_bezier_points(const bNodeLink &link);
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void draw_nodespace_back_pix(const bContext &C,
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ARegion ®ion,
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SpaceNode &snode,
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@ -137,8 +137,7 @@ static void pick_input_link_by_link_intersect(const bContext &C,
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LISTBASE_FOREACH (bNodeLink *, link, &snode->edittree->links) {
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if (link->tosock == socket) {
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/* Test if the cursor is near a link. */
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std::array<float2, 4> points;
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node_link_bezier_handles(snode, *link, points);
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const std::array<float2, 4> points = node_link_bezier_points(*link);
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std::array<float2, NODE_LINK_RESOL + 1> data;
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BKE_curve_forward_diff_bezier(points[0].x,
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@ -1325,7 +1324,7 @@ static bool node_links_intersect(bNodeLink &link, const float mcoords[][2], int
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{
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float coord_array[NODE_LINK_RESOL + 1][2];
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if (node_link_bezier_points(nullptr, link, coord_array, NODE_LINK_RESOL)) {
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if (node_link_bezier_points_evaluated(link, coord_array, NODE_LINK_RESOL)) {
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for (int i = 0; i < tot - 1; i++) {
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for (int b = 0; b < NODE_LINK_RESOL; b++) {
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if (isect_seg_seg_v2(mcoords[i], mcoords[i + 1], coord_array[b], coord_array[b + 1]) > 0) {
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@ -1965,7 +1964,7 @@ void ED_node_link_intersect_test(ScrArea *area, int test)
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continue;
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}
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if (node_link_bezier_points(nullptr, *link, coord_array, NODE_LINK_RESOL)) {
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if (node_link_bezier_points_evaluated(*link, coord_array, NODE_LINK_RESOL)) {
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float dist = FLT_MAX;
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/* loop over link coords to find shortest dist to
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