Fix T61428: Node editor's 'Interface' panel shows in all tabs

Reviewers: brecht

Maniphest Tasks: T61428

Differential Revision: https://developer.blender.org/D4343
This commit is contained in:
Philipp Oeser 2019-02-12 15:35:13 +01:00
parent 3797fdcfc1
commit 43139bf8b4
Notes: blender-bot 2023-02-14 09:44:56 +01:00
Referenced by issue #61460, Crash: Stereoscopy + Desnoising + GPU crashes
Referenced by issue #61428, Node editor's "Interface" panel shows in all tabs
1 changed files with 2 additions and 0 deletions

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@ -180,6 +180,7 @@ void node_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype node panel node sockets");
strcpy(pt->idname, "NODE_PT_sockets");
strcpy(pt->category, N_("Node"));
strcpy(pt->label, N_("Sockets"));
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = node_sockets_panel;
@ -189,6 +190,7 @@ void node_buttons_register(ARegionType *art)
pt = MEM_callocN(sizeof(PanelType), "spacetype node panel tree interface");
strcpy(pt->idname, "NODE_PT_node_tree_interface");
strcpy(pt->category, N_("Node"));
strcpy(pt->label, N_("Interface"));
strcpy(pt->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA);
pt->draw = node_tree_interface_panel;