Cleanup: Rearrange Select Engine into multiple files

This commit is contained in:
Germano Cavalcante 2019-07-30 17:55:20 -03:00
parent 5359b7a033
commit 43ec8d7ae9
4 changed files with 306 additions and 204 deletions

View File

@ -127,6 +127,7 @@ set(SRC
engines/gpencil/gpencil_render.c
engines/gpencil/gpencil_shader_fx.c
engines/select/select_engine.c
engines/select/select_draw_utils.c
DRW_engine.h
intern/DRW_render.h
@ -152,6 +153,7 @@ set(SRC
engines/workbench/workbench_engine.h
engines/workbench/workbench_private.h
engines/select/select_engine.h
engines/select/select_private.h
)
set(LIB

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@ -0,0 +1,210 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*
* Engine for drawing a selection map where the pixels indicate the selection indices.
*/
#include "BKE_editmesh.h"
#include "DNA_mesh_types.h"
#include "DNA_scene_types.h"
#include "ED_view3d.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "draw_cache_impl.h"
#include "select_private.h"
/* -------------------------------------------------------------------- */
/** \name Draw Utilities
* \{ */
static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
{
if (select_mode & SCE_SELECT_FACE) {
if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
return true;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
return true;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
/* Since we can't deduce face selection when edges aren't visible - show dots. */
return true;
}
}
return false;
}
static void draw_select_id_edit_mesh(SELECTID_StorageList *stl,
Object *ob,
short select_mode,
bool draw_facedot,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
DRW_mesh_batch_cache_validate(me);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
struct GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
if (select_mode & SCE_SELECT_EDGE) {
geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
}
if (select_mode & SCE_SELECT_VERTEX) {
geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
}
if (use_faceselect && draw_facedot) {
geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
}
DRWShadingGroup *face_shgrp;
if (use_faceselect) {
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
if (draw_facedot) {
DRW_shgroup_call(face_shgrp, geom_facedots, ob);
}
*r_face_offset = initial_offset + em->bm->totface;
}
else {
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
*r_face_offset = initial_offset;
}
DRW_shgroup_call(face_shgrp, geom_faces, ob);
/* Unlike faces, only draw edges if edge select mode. */
if (select_mode & SCE_SELECT_EDGE) {
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
DRW_shgroup_call(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + em->bm->totedge;
}
else {
/* Note that `r_vert_offset` is calculated from `r_edge_offset`.
* Otherwise the first vertex is never selected, see: T53512. */
*r_edge_offset = *r_face_offset;
}
/* Unlike faces, only verts if vert select mode. */
if (select_mode & SCE_SELECT_VERTEX) {
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + em->bm->totvert;
}
else {
*r_vert_offset = *r_edge_offset;
}
}
static void draw_select_id_paint_mesh(SELECTID_StorageList *stl,
Object *ob,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
Mesh *me_orig = DEG_get_original_object(ob)->data;
Mesh *me_eval = ob->data;
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
/* Currently vertex select supports weight paint and vertex paint. */
((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
/* Only draw faces to mask out verts, we don't want their selection ID's. */
DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
DRW_shgroup_call(face_shgrp, geom_faces, ob);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", 1);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_face_offset = *r_edge_offset = initial_offset;
*r_vert_offset = me_eval->totvert + 1;
}
else {
DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
DRW_shgroup_call(face_shgrp, geom_faces, ob);
*r_face_offset = initial_offset + me_eval->totpoly;
*r_edge_offset = *r_vert_offset = *r_face_offset;
}
}
void select_id_draw_object(void *vedata,
View3D *v3d,
Object *ob,
short select_mode,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
BLI_assert(initial_offset > 0);
switch (ob->type) {
case OB_MESH:
if (ob->mode & OB_MODE_EDIT) {
bool draw_facedot = check_ob_drawface_dot(select_mode, v3d, ob->dt);
draw_select_id_edit_mesh(stl,
ob,
select_mode,
draw_facedot,
initial_offset,
r_vert_offset,
r_edge_offset,
r_face_offset);
}
else {
draw_select_id_paint_mesh(
stl, ob, initial_offset, r_vert_offset, r_edge_offset, r_face_offset);
}
break;
case OB_CURVE:
case OB_SURF:
break;
}
}
/** \} */
#undef SELECT_ENGINE

View File

@ -24,59 +24,22 @@
#include "BLI_rect.h"
#include "BKE_editmesh.h"
#include "DNA_mesh_types.h"
#include "DNA_screen_types.h"
#include "ED_view3d.h"
#include "GPU_shader.h"
#include "GPU_select.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "UI_resources.h"
#include "DRW_engine.h"
#include "DRW_render.h"
#include "draw_cache_impl.h"
#include "select_private.h"
#include "select_engine.h"
/* Shaders */
#define SELECT_ENGINE "SELECT_ENGINE"
/* *********** LISTS *********** */
/* GPUViewport.storage
* Is freed everytime the viewport engine changes */
typedef struct SELECTID_StorageList {
struct SELECTID_PrivateData *g_data;
} SELECTID_StorageList;
typedef struct SELECTID_PassList {
struct DRWPass *select_id_face_pass;
struct DRWPass *select_id_edge_pass;
struct DRWPass *select_id_vert_pass;
} SELECTID_PassList;
typedef struct SELECTID_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
SELECTID_PassList *psl;
SELECTID_StorageList *stl;
} SELECTID_Data;
typedef struct SELECTID_Shaders {
/* Depth Pre Pass */
struct GPUShader *select_id_flat;
struct GPUShader *select_id_uniform;
} SELECTID_Shaders;
/* *********** STATIC *********** */
static struct {
@ -97,34 +60,6 @@ static struct {
} context;
} e_data = {{{NULL}}}; /* Engine data */
typedef struct SELECTID_PrivateData {
DRWShadingGroup *shgrp_face_unif;
DRWShadingGroup *shgrp_face_flat;
DRWShadingGroup *shgrp_edge;
DRWShadingGroup *shgrp_vert;
DRWView *view_faces;
DRWView *view_edges;
DRWView *view_verts;
} SELECTID_PrivateData; /* Transient data */
struct BaseOffset {
/* For convenience only. */
union {
uint offset;
uint face_start;
};
union {
uint face;
uint edge_start;
};
union {
uint edge;
uint vert_start;
};
uint vert;
};
/* Shaders */
extern char datatoc_common_view_lib_glsl[];
extern char datatoc_selection_id_3D_vert_glsl[];
@ -161,140 +96,6 @@ static void draw_select_framebuffer_select_id_setup(void)
}
}
static void draw_select_id_object(void *vedata,
Object *ob,
short select_mode,
bool draw_facedot,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset)
{
SELECTID_StorageList *stl = ((SELECTID_Data *)vedata)->stl;
BLI_assert(initial_offset > 0);
switch (ob->type) {
case OB_MESH:
if (ob->mode & OB_MODE_EDIT) {
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
const bool use_faceselect = (select_mode & SCE_SELECT_FACE) != 0;
DRW_mesh_batch_cache_validate(me);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
struct GPUBatch *geom_faces, *geom_edges, *geom_verts, *geom_facedots;
geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
if (select_mode & SCE_SELECT_EDGE) {
geom_edges = DRW_mesh_batch_cache_get_edges_with_select_id(me);
}
if (select_mode & SCE_SELECT_VERTEX) {
geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me);
}
if (use_faceselect && draw_facedot) {
geom_facedots = DRW_mesh_batch_cache_get_facedots_with_select_id(me);
}
DRWShadingGroup *face_shgrp;
if (use_faceselect) {
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
if (draw_facedot) {
DRW_shgroup_call(face_shgrp, geom_facedots, ob);
}
*r_face_offset = initial_offset + em->bm->totface;
}
else {
face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
*r_face_offset = initial_offset;
}
DRW_shgroup_call(face_shgrp, geom_faces, ob);
/* Unlike faces, only draw edges if edge select mode. */
if (select_mode & SCE_SELECT_EDGE) {
DRWShadingGroup *edge_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_edge);
DRW_shgroup_uniform_int_copy(edge_shgrp, "offset", *(int *)r_face_offset);
DRW_shgroup_call(edge_shgrp, geom_edges, ob);
*r_edge_offset = *r_face_offset + em->bm->totedge;
}
else {
/* Note that `r_vert_offset` is calculated from `r_edge_offset`.
* Otherwise the first vertex is never selected, see: T53512. */
*r_edge_offset = *r_face_offset;
}
/* Unlike faces, only verts if vert select mode. */
if (select_mode & SCE_SELECT_VERTEX) {
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", *(int *)r_edge_offset);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_vert_offset = *r_edge_offset + em->bm->totvert;
}
else {
*r_vert_offset = *r_edge_offset;
}
}
else {
Mesh *me_orig = DEG_get_original_object(ob)->data;
Mesh *me_eval = ob->data;
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me_eval);
if ((me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) &&
/* Currently vertex select supports weight paint and vertex paint. */
((ob->mode & OB_MODE_WEIGHT_PAINT) || (ob->mode & OB_MODE_VERTEX_PAINT))) {
struct GPUBatch *geom_verts = DRW_mesh_batch_cache_get_verts_with_select_id(me_eval);
/* Only draw faces to mask out verts, we don't want their selection ID's. */
DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_unif);
DRW_shgroup_uniform_int_copy(face_shgrp, "id", 0);
DRW_shgroup_call(face_shgrp, geom_faces, ob);
DRWShadingGroup *vert_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_vert);
DRW_shgroup_uniform_int_copy(vert_shgrp, "offset", 1);
DRW_shgroup_call(vert_shgrp, geom_verts, ob);
*r_face_offset = *r_edge_offset = initial_offset;
*r_vert_offset = me_eval->totvert + 1;
}
else {
DRWShadingGroup *face_shgrp = DRW_shgroup_create_sub(stl->g_data->shgrp_face_flat);
DRW_shgroup_uniform_int_copy(face_shgrp, "offset", *(int *)&initial_offset);
DRW_shgroup_call(face_shgrp, geom_faces, ob);
*r_face_offset = initial_offset + me_eval->totpoly;
*r_edge_offset = *r_vert_offset = *r_face_offset;
}
}
break;
case OB_CURVE:
case OB_SURF:
break;
}
}
static bool check_ob_drawface_dot(short select_mode, const View3D *v3d, char dt)
{
if (select_mode & SCE_SELECT_FACE) {
if ((dt < OB_SOLID) || XRAY_FLAG_ENABLED(v3d)) {
return true;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) {
return true;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGES) == 0) {
/* Since we can't deduce face selection when edges aren't visible - show dots. */
return true;
}
}
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
@ -395,17 +196,15 @@ static void select_cache_populate(void *vedata, Object *ob)
select_mode = ts->selectmode;
}
bool draw_facedot = check_ob_drawface_dot(select_mode, draw_ctx->v3d, ob->dt);
struct BaseOffset *base_ofs =
&e_data.context.base_array_index_offsets[e_data.context.last_base_drawn++];
uint offset = e_data.context.last_index_drawn;
draw_select_id_object(vedata,
select_id_draw_object(vedata,
draw_ctx->v3d,
ob,
select_mode,
draw_facedot,
offset,
&base_ofs->vert,
&base_ofs->edge,

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@ -0,0 +1,91 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2019, Blender Foundation.
*/
/** \file
* \ingroup draw_engine
*/
#ifndef __SELECT_PRIVATE_H__
#define __SELECT_PRIVATE_H__
#include "DRW_render.h"
/* GPUViewport.storage
* Is freed everytime the viewport engine changes */
typedef struct SELECTID_StorageList {
struct SELECTID_PrivateData *g_data;
} SELECTID_StorageList;
typedef struct SELECTID_PassList {
struct DRWPass *select_id_face_pass;
struct DRWPass *select_id_edge_pass;
struct DRWPass *select_id_vert_pass;
} SELECTID_PassList;
typedef struct SELECTID_Data {
void *engine_type;
DRWViewportEmptyList *fbl;
DRWViewportEmptyList *txl;
SELECTID_PassList *psl;
SELECTID_StorageList *stl;
} SELECTID_Data;
typedef struct SELECTID_Shaders {
/* Depth Pre Pass */
struct GPUShader *select_id_flat;
struct GPUShader *select_id_uniform;
} SELECTID_Shaders;
typedef struct SELECTID_PrivateData {
DRWShadingGroup *shgrp_face_unif;
DRWShadingGroup *shgrp_face_flat;
DRWShadingGroup *shgrp_edge;
DRWShadingGroup *shgrp_vert;
DRWView *view_faces;
DRWView *view_edges;
DRWView *view_verts;
} SELECTID_PrivateData; /* Transient data */
struct BaseOffset {
/* For convenience only. */
union {
uint offset;
uint face_start;
};
union {
uint face;
uint edge_start;
};
union {
uint edge;
uint vert_start;
};
uint vert;
};
void select_id_draw_object(void *vedata,
View3D *v3d,
Object *ob,
short select_mode,
uint initial_offset,
uint *r_vert_offset,
uint *r_edge_offset,
uint *r_face_offset);
#endif /* __SELECT_PRIVATE_H__ */