Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.

This commit is contained in:
Brecht Van Lommel 2017-10-18 23:11:16 +02:00
parent cd9c68f0c5
commit 440d647cc1
1 changed files with 8 additions and 11 deletions

View File

@ -409,8 +409,6 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
float alpha2 = alpha_x * alpha_y;
float D, G1o, G1i;
bool is_principled_clearcoat = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
if(alpha_x == alpha_y) {
/* isotropic
* eq. 20: (F*G*D)/(4*in*on)
@ -420,7 +418,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
float cosThetaM4 = cosThetaM2 * cosThetaM2;
float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2;
if(is_principled_clearcoat) {
if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
/* use GTR1 for clearcoat */
D = D_GTR1(cosThetaM, bsdf->alpha_x);
@ -479,7 +477,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons
float common = D * 0.25f / cosNO;
float3 F = reflection_color(bsdf, omega_in, m);
if(is_principled_clearcoat) {
if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
F *= 0.25f * bsdf->extra->clearcoat;
}
@ -617,8 +615,6 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
float alpha2 = alpha_x * alpha_y;
float D, G1i;
bool is_principled_clearcoat = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID);
if(alpha_x == alpha_y) {
/* isotropic */
float cosThetaM2 = cosThetaM * cosThetaM;
@ -628,7 +624,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
/* eval BRDF*cosNI */
float cosNI = dot(N, *omega_in);
if(is_principled_clearcoat) {
if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
/* use GTR1 for clearcoat */
D = D_GTR1(cosThetaM, bsdf->alpha_x);
@ -644,7 +640,7 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
}
/* eq. 34: now calculate G1(i,m) */
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI)));
}
else {
/* anisotropic distribution */
@ -677,13 +673,14 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure
*pdf = common;
float3 F = reflection_color(bsdf, *omega_in, m);
if(is_principled_clearcoat) {
F *= 0.25f * bsdf->extra->clearcoat;
}
*eval = G1i * common * F;
}
if(bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID) {
*eval *= 0.25f * bsdf->extra->clearcoat;
}
#ifdef __RAY_DIFFERENTIALS__
*domega_in_dx = (2 * dot(m, dIdx)) * m - dIdx;
*domega_in_dy = (2 * dot(m, dIdy)) * m - dIdy;