Fix T49827L Crash linking material while in Material viewport shading mode
Material linking might and does change the way how drawObject is calculated but does not tag drawObject for recalculation in any way. Now use dependency graph to tag draw object for reclaculation. Currently do this using OB_RECALC_DATA taq since tagging is not very granular yet. In the future we can introduce ore granular tagging in the new dependency graph easily. Simple and safe for 2.78a.
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@ -1575,7 +1575,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
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Material *ma = give_current_material(ob_src, a + 1);
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assign_material(ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
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}
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DAG_id_tag_update(&ob_dst->id, 0);
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DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
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break;
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case MAKE_LINKS_ANIMDATA:
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BKE_animdata_copy_id((ID *)ob_dst, (ID *)ob_src, false);
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