Fix T49827L Crash linking material while in Material viewport shading mode

Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.

Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.

Simple and safe for 2.78a.
This commit is contained in:
Sergey Sharybin 2016-10-24 10:09:13 +02:00
parent 602b2dbd8c
commit 452d43b1c8
1 changed files with 1 additions and 1 deletions

View File

@ -1575,7 +1575,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
Material *ma = give_current_material(ob_src, a + 1);
assign_material(ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
}
DAG_id_tag_update(&ob_dst->id, 0);
DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
break;
case MAKE_LINKS_ANIMDATA:
BKE_animdata_copy_id((ID *)ob_dst, (ID *)ob_src, false);