Fix T55493: Sculpting on smooth shaded bug.

Undo was not tagging PBVH to update normals too...
This commit is contained in:
Bastien Montagne 2018-06-25 14:13:12 +02:00
parent 38d6e82d1a
commit 476b4c415c
Notes: blender-bot 2023-02-14 05:44:15 +01:00
Referenced by issue #55617, Wrong object selection with multiple view layers
Referenced by issue #55493, Sculpting on smooth shaded bug
1 changed files with 1 additions and 1 deletions

View File

@ -561,7 +561,7 @@ static void sculpt_undo_restore_list(bContext *C, ListBase *lb)
else {
BKE_pbvh_search_callback(ss->pbvh, NULL, NULL, update_cb, &rebuild);
}
BKE_pbvh_update(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw, NULL);
BKE_pbvh_update(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw | PBVH_UpdateNormals, NULL);
if (BKE_sculpt_multires_active(scene, ob)) {
if (rebuild)