Cleanup: Group deprecated mesh DNA fields, improve comments

This commit is contained in:
Hans Goudey 2022-11-25 12:54:14 -06:00
parent 5ca6965273
commit 4a0e19e608
1 changed files with 11 additions and 11 deletions

View File

@ -139,6 +139,15 @@ typedef struct Mesh {
*/
float smoothresh;
/** Per-mesh settings for voxel remesh. */
float remesh_voxel_size;
float remesh_voxel_adaptivity;
int face_sets_color_seed;
/* Stores the initial Face Set to be rendered white. This way the overlay can be enabled by
* default and Face Sets can be used without affecting the color of the mesh. */
int face_sets_color_default;
/**
* User-defined symmetry flag (#eMeshSymmetryType) that causes editing operations to maintain
* symmetrical geometry. Supported by operations such as transform and weight-painting.
@ -191,20 +200,11 @@ typedef struct Mesh {
/* Deprecated size of #fdata. */
int totface;
/** Per-mesh settings for voxel remesh. */
float remesh_voxel_size;
float remesh_voxel_adaptivity;
int face_sets_color_seed;
/* Stores the initial Face Set to be rendered white. This way the overlay can be enabled by
* default and Face Sets can be used without affecting the color of the mesh. */
int face_sets_color_default;
char _pad1[4];
/**
* Data that isn't saved in files, including caches of derived data, temporary data to improve
* the editing experience, etc. Runtime data is created when reading files and can be accessed
* the editing experience, etc. The struct is created when reading files and can be accessed
* without null checks, with the exception of some temporary meshes which should allocate and
* free the data if they are passed to functions that expect run-time data.
*/
@ -263,7 +263,7 @@ typedef struct Mesh {
* Explicitly set the cached number of loose edges to zero. This can improve performance
* later on, because finding loose edges lazily can be skipped entirely.
*
* \note To allow setting this status on meshes without changing them, this This does not tag the
* \note To allow setting this status on meshes without changing them, this does not tag the
* cache dirty. If the mesh was changed first, the relevant dirty tags should be called first.
*/
void loose_edges_tag_none() const;