WorkSpace: object-mode switching support

When changing workspaces, existing object-mode data is freed
the new workspaces mode is entered (if possible).
This commit is contained in:
Campbell Barton 2018-02-22 18:15:34 +11:00
parent 5b857102fa
commit 4ab002bca3
Notes: blender-bot 2023-02-14 06:12:23 +01:00
Referenced by issue #54124, Switching workspaces fails to sync object modes
Referenced by issue #54027, Object wrongly in edit mode when changing workspaces with different active objects
6 changed files with 108 additions and 37 deletions

View File

@ -155,6 +155,12 @@ void ED_object_sculptmode_exit_ex(
struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
void ED_object_sculptmode_exit(struct bContext *C);
bool ED_object_mode_generic_enter(
struct bContext *C, eObjectMode object_mode);
void ED_object_mode_generic_exit(
const struct EvaluationContext *eval_ctx,
struct WorkSpace *workspace, struct Scene *scene, struct Object *ob);
void ED_object_location_from_view(struct bContext *C, float loc[3]);
void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis);
void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]);

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@ -77,6 +77,7 @@
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_pointcache.h"
#include "BKE_property.h"
#include "BKE_sca.h"
@ -2068,6 +2069,55 @@ void OBJECT_OT_game_physics_copy(struct wmOperatorType *ot)
/* generic utility function */
bool ED_object_mode_generic_enter(
struct bContext *C, eObjectMode object_mode)
{
WorkSpace *workspace = CTX_wm_workspace(C);
if (workspace->object_mode == object_mode) {
return true;
}
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_enum_set(&ptr, "mode", object_mode);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
return (workspace->object_mode == object_mode);
}
/**
* Use for changing works-paces or changing active object.
* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
*/
void ED_object_mode_generic_exit(
const struct EvaluationContext *eval_ctx,
struct WorkSpace *workspace, struct Scene *scene, struct Object *ob)
{
if (eval_ctx->object_mode & OB_MODE_EDIT) {
if (BKE_object_is_in_editmode(ob)) {
ED_object_editmode_exit_ex(NULL, workspace, scene, ob, EM_FREEDATA);
}
}
else if (eval_ctx->object_mode & OB_MODE_VERTEX_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
ED_object_vpaintmode_exit_ex(workspace, ob);
}
}
else if (eval_ctx->object_mode & OB_MODE_WEIGHT_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
ED_object_wpaintmode_exit_ex(workspace, ob);
}
}
else if (eval_ctx->object_mode & OB_MODE_SCULPT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
ED_object_sculptmode_exit_ex(eval_ctx, workspace, scene, ob);
}
}
else {
BLI_assert((eval_ctx->object_mode & OB_MODE_ALL_MODE_DATA) == 0);
}
}
bool ED_object_editmode_calc_active_center(Object *obedit, const bool select_only, float r_center[3])
{
switch (obedit->type) {

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@ -146,40 +146,12 @@ void ED_object_base_activate(bContext *C, Base *base)
*
* Not correct because it's possible other work-spaces use these.
* although that's a corner case. */
if (workspace->object_mode & OB_MODE_EDIT) {
FOREACH_OBJECT(view_layer, ob) {
if (ob != obact) {
if (BKE_object_is_in_editmode(ob)) {
ED_object_editmode_exit_ex(NULL, workspace, scene, ob, EM_FREEDATA);
}
}
}
FOREACH_OBJECT_END;
}
else if (workspace->object_mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_SCULPT)) {
if (workspace->object_mode & OB_MODE_ALL_MODE_DATA) {
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
FOREACH_OBJECT(view_layer, ob) {
if (ob != obact) {
if (ob->sculpt) {
switch (ob->sculpt->mode_type) {
case OB_MODE_VERTEX_PAINT:
{
ED_object_vpaintmode_exit_ex(workspace, ob);
break;
}
case OB_MODE_WEIGHT_PAINT:
{
ED_object_wpaintmode_exit_ex(workspace, ob);
break;
}
case OB_MODE_SCULPT:
{
ED_object_sculptmode_exit_ex(&eval_ctx, workspace, scene, ob);
break;
}
}
}
ED_object_mode_generic_exit(&eval_ctx, workspace, scene, ob);
}
}
FOREACH_OBJECT_END;
@ -191,12 +163,7 @@ void ED_object_base_activate(bContext *C, Base *base)
view_layer->basact = base;
if (reset == false) {
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
PointerRNA ptr;
WM_operator_properties_create_ptr(&ptr, ot);
RNA_enum_set(&ptr, "mode", object_mode);
WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
ED_object_mode_generic_enter(C, object_mode);
}
if (base) {

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@ -93,7 +93,6 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
ViewLayer *view_layer = BKE_view_layer_from_workspace_get(scene, workspace);
Object *obact = (view_layer && view_layer->basact) ? view_layer->basact->object : NULL;
Object *obedit = BKE_workspace_edit_object(workspace, scene);
if (CTX_data_dir(member)) {
CTX_data_dir_set(result, screen_context_dir);
@ -204,6 +203,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
return 1;
}
else if (CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) {
Object *obedit = BKE_workspace_edit_object(workspace, scene);
bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
EditBone *ebone, *flipbone = NULL;
const bool editable_bones = CTX_data_equals(member, "editable_bones");
@ -246,6 +246,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
}
else if (CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) {
Object *obedit = BKE_workspace_edit_object(workspace, scene);
bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
EditBone *ebone, *flipbone = NULL;
const bool selected_editable_bones = CTX_data_equals(member, "selected_editable_bones");
@ -367,6 +368,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
}
else if (CTX_data_equals(member, "edit_object")) {
/* convenience for now, 1 object per scene in editmode */
Object *obedit = BKE_workspace_edit_object(workspace, scene);
if (obedit)
CTX_data_id_pointer_set(result, &obedit->id);

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@ -56,6 +56,8 @@
#include "RNA_access.h"
#include "DEG_depsgraph.h"
#include "UI_interface.h"
#include "UI_resources.h"
@ -166,6 +168,41 @@ bool ED_workspace_change(
BLI_assert(BKE_workspace_layout_screen_get(layout_new) == screen_new);
if (screen_new) {
bool object_mode_set = false;
/* Handle object mode switching */
if ((workspace_old->object_mode != OB_MODE_OBJECT) ||
(workspace_new->object_mode != OB_MODE_OBJECT))
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer_old = BKE_workspace_view_layer_get(workspace_old, scene);
ViewLayer *view_layer_new = BKE_workspace_view_layer_get(workspace_new, scene);
Object *obact_old = OBACT(view_layer_old);
Object *obact_new = OBACT(view_layer_new);
if ((workspace_old->object_mode == workspace_new->object_mode) &&
(obact_old == obact_new))
{
/* pass */
}
else {
if (workspace_old->object_mode & OB_MODE_ALL_MODE_DATA) {
if (obact_old) {
eObjectMode object_mode = workspace_old->object_mode;
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
ED_object_mode_generic_exit(&eval_ctx, workspace_old, scene, obact_old);
/* weak, set it back so it's used when activating again. */
workspace_old->object_mode = object_mode;
}
}
if (workspace_new->object_mode != OB_MODE_OBJECT) {
object_mode_set = true;
}
}
}
WM_window_set_active_layout(win, workspace_new, layout_new);
WM_window_set_active_workspace(win, workspace_new);
@ -179,6 +216,12 @@ bool ED_workspace_change(
WM_toolsystem_unlink(C, workspace_old);
WM_toolsystem_link(C, workspace_new);
if (object_mode_set) {
eObjectMode object_mode = workspace_new->object_mode;
workspace_new->object_mode = OB_MODE_OBJECT;
ED_object_mode_generic_enter(C, object_mode);
}
return true;
}

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@ -46,4 +46,7 @@ typedef enum eObjectMode {
/* Any mode that uses Object.sculpt. */
#define OB_MODE_ALL_SCULPT (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)
/* Any mode that has data we need to free when switching modes, see: #ED_object_mode_generic_exit */
#define OB_MODE_ALL_MODE_DATA (OB_MODE_EDIT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_SCULPT)
#endif /* __DNA_OBJECT_ENUMS_H__ */