Cleanup: Readfile: Remove deprecated `BLO_library_link_copypaste`.

Rewrite of ID paste code in rB3f08488244c0 made this function useless,
ID pasting is now handled by the BKE_blendfile_link_append module too.
This commit is contained in:
Bastien Montagne 2021-11-30 17:39:45 +01:00
parent 198e571e87
commit 4fe8c62b56
Notes: blender-bot 2023-02-14 05:25:44 +01:00
Referenced by issue #91414, Unify link/append between WM operators and BPY context manager API, and cleanup usages of `BKE_library_make_local`
2 changed files with 0 additions and 51 deletions

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@ -283,8 +283,6 @@ void BLO_library_link_end(struct Main *mainl,
BlendHandle **bh,
const struct LibraryLink_Params *params);
int BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh, const uint64_t id_types_mask);
/**
* Struct for temporarily loading datablocks from a blend file.
*/

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@ -4785,55 +4785,6 @@ static ID *link_named_part(
return id;
}
/**
* Simple reader for copy/paste buffers.
*/
int BLO_library_link_copypaste(Main *mainl, BlendHandle *bh, const uint64_t id_types_mask)
{
FileData *fd = (FileData *)(bh);
BHead *bhead;
int num_directly_linked = 0;
for (bhead = blo_bhead_first(fd); bhead; bhead = blo_bhead_next(fd, bhead)) {
ID *id = NULL;
if (bhead->code == ENDB) {
break;
}
if (blo_bhead_is_id_valid_type(bhead) && BKE_idtype_idcode_is_linkable((short)bhead->code) &&
(id_types_mask == 0 ||
(BKE_idtype_idcode_to_idfilter((short)bhead->code) & id_types_mask) != 0)) {
read_libblock(fd, mainl, bhead, LIB_TAG_NEED_EXPAND | LIB_TAG_EXTERN, false, &id);
num_directly_linked++;
}
if (id) {
/* sort by name in list */
ListBase *lb = which_libbase(mainl, GS(id->name));
id_sort_by_name(lb, id, NULL);
/* Tag as loose object (or data associated with objects)
* needing to be instantiated (see also #link_named_part and its usage of
* #BLO_LIBLINK_NEEDS_ID_TAG_DOIT above). */
if (library_link_idcode_needs_tag_check(GS(id->name), BLO_LIBLINK_NEEDS_ID_TAG_DOIT)) {
id->tag |= LIB_TAG_DOIT;
}
if (bhead->code == ID_OB) {
/* Instead of instancing Base's directly, postpone until after collections are loaded
* otherwise the base's flag is set incorrectly when collections are used */
Object *ob = (Object *)id;
ob->mode = OB_MODE_OBJECT;
/* ensure add_loose_objects_to_scene runs on this object */
BLI_assert(id->us == 0);
}
}
}
return num_directly_linked;
}
/**
* Link a named data-block from an external blend file.
*