Fix T49738: Hair Add Brush doesn't work
the issue was caused by wrong default value for brush particle count which was clamped on display from 0 to 1. This is technically a regression but how to port this to 2.78a?
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@ -1392,4 +1392,18 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
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}
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}
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}
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{
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for (Scene *scene = main->scene.first; scene != NULL; scene = scene->id.next) {
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if (scene->toolsettings != NULL) {
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ToolSettings *ts = scene->toolsettings;
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ParticleEditSettings *pset = &ts->particle;
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for (int a = 0; a < PE_TOT_BRUSH; a++) {
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if (pset->brush[a].count == 0) {
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pset->brush[a].count = 10;
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}
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}
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}
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}
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}
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}
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@ -147,6 +147,7 @@ void BLO_update_defaults_startup_blend(Main *bmain)
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ParticleEditSettings *pset = &ts->particle;
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for (int a = 0; a < PE_TOT_BRUSH; a++) {
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pset->brush[a].strength = 0.5f;
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pset->brush[a].count = 10;
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}
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pset->brush[PE_BRUSH_CUT].strength = 1.0f;
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}
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