Fix (unreported) crash when remapping armatures.
Objects' Pose holds references to the armature bones, so we have to force POSE_RECALC in those cases...
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@ -354,6 +354,15 @@ void BKE_libblock_remap_locked(
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}
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}
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}
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else if (GS(old_id->name) == ID_AR) {
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/* Object's pose holds reference to armature bones... sic */
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for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
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if (ob->data == old_id && ob->pose) {
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BLI_assert(ob->type == OB_ARMATURE);
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ob->pose->flag |= POSE_RECALC;
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}
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}
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}
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libblock_remap_data(bmain, NULL, old_id, new_id, remap_flags, &id_remap_data);
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@ -516,6 +525,15 @@ void BKE_libblock_relink_ex(
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BLI_assert(new_id == NULL);
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}
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if (GS(id->name) == ID_OB) {
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Object *ob = (Object *)id;
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/* Object's pose holds reference to armature bones... sic */
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if (ob->data && ob->pose && (old_id == NULL || GS(old_id->name) == ID_AR)) {
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BLI_assert(ob->type == OB_ARMATURE);
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ob->pose->flag |= POSE_RECALC;
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}
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}
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libblock_remap_data(NULL, id, old_id, new_id, remap_flags, NULL);
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}
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