Fix T43195: Cycles uses clipping sphere instead of clipping plane
Basically the title tells it all, now Cycles uses proper clipping plane, matching other render engines.
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blender-bot
2023-02-14 09:37:53 +01:00
Referenced by issue #43195, Cycles and Freestyle - clipping plane / sphere problems Referenced by issue #43195, Cycles and Freestyle - clipping plane / sphere problems
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@ -88,8 +88,10 @@ ccl_device void camera_sample_perspective(KernelGlobals *kg, float raster_x, flo
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#ifdef __CAMERA_CLIPPING__
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/* clipping */
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ray->P += kernel_data.cam.nearclip*ray->D;
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ray->t = kernel_data.cam.cliplength;
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float3 Pclip = normalize(Pcamera);
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float z_inv = 1.0f / Pclip.z;
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ray->P += kernel_data.cam.nearclip*ray->D * z_inv;
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ray->t = kernel_data.cam.cliplength * z_inv;
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#else
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ray->t = FLT_MAX;
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#endif
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