Cleanup: Deduplicate code
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@ -545,37 +545,7 @@ const char *transform_orientations_spacename_get(TransInfo *t, const short orien
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void transform_orientations_current_set(TransInfo *t, const short orient_index)
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{
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const short orientation = t->orient[orient_index].type;
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const char *spacename;
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switch (orientation) {
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case V3D_ORIENT_GLOBAL:
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spacename = TIP_("global");
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break;
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case V3D_ORIENT_GIMBAL:
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spacename = TIP_("gimbal");
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break;
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case V3D_ORIENT_NORMAL:
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spacename = TIP_("normal");
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break;
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case V3D_ORIENT_LOCAL:
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spacename = TIP_("local");
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break;
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case V3D_ORIENT_VIEW:
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spacename = TIP_("view");
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break;
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case V3D_ORIENT_CURSOR:
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spacename = TIP_("cursor");
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break;
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case V3D_ORIENT_CUSTOM_MATRIX:
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spacename = TIP_("custom");
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break;
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case V3D_ORIENT_CUSTOM:
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default:
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BLI_assert(orientation >= V3D_ORIENT_CUSTOM);
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TransformOrientation *ts = BKE_scene_transform_orientation_find(
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t->scene, orientation - V3D_ORIENT_CUSTOM);
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spacename = ts->name;
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break;
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}
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const char *spacename = transform_orientations_spacename_get(t, orientation);
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BLI_strncpy(t->spacename, spacename, sizeof(t->spacename));
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copy_m3_m3(t->spacemtx, t->orient[orient_index].matrix);
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