Fix bad versioning of snapping flags

If the value of a macro has changed. We need to change all references to
that macro in the versioning code.
This commit is contained in:
Germano Cavalcante 2021-06-30 10:00:32 -03:00
parent 8de8ab38f6
commit 5737193d81
3 changed files with 14 additions and 13 deletions

View File

@ -2411,8 +2411,8 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
/* 'Increment' mode disabled for nodes, use true grid snapping instead */
if (scene->toolsettings->snap_node_mode == SCE_SNAP_MODE_INCREMENT) {
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
if (scene->toolsettings->snap_node_mode == 0) { /* SCE_SNAP_MODE_INCREMENT */
scene->toolsettings->snap_node_mode = 8; /* SCE_SNAP_MODE_GRID */
}
#ifdef WITH_FFMPEG

View File

@ -2436,41 +2436,41 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
switch (scene->toolsettings->snap_mode) {
case 0:
scene->toolsettings->snap_mode = SCE_SNAP_MODE_INCREMENT;
scene->toolsettings->snap_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
break;
case 1:
scene->toolsettings->snap_mode = SCE_SNAP_MODE_VERTEX;
scene->toolsettings->snap_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
break;
case 2:
scene->toolsettings->snap_mode = SCE_SNAP_MODE_EDGE;
scene->toolsettings->snap_mode = (1 << 1); /* SCE_SNAP_MODE_EDGE */
break;
case 3:
scene->toolsettings->snap_mode = SCE_SNAP_MODE_FACE;
scene->toolsettings->snap_mode = (1 << 2); /* SCE_SNAP_MODE_FACE */
break;
case 4:
scene->toolsettings->snap_mode = SCE_SNAP_MODE_VOLUME;
scene->toolsettings->snap_mode = (1 << 3); /* SCE_SNAP_MODE_VOLUME */
break;
}
switch (scene->toolsettings->snap_node_mode) {
case 5:
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X;
scene->toolsettings->snap_node_mode = (1 << 5); /* SCE_SNAP_MODE_NODE_X */
break;
case 6:
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_Y;
scene->toolsettings->snap_node_mode = (1 << 6); /* SCE_SNAP_MODE_NODE_Y */
break;
case 7:
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y;
scene->toolsettings->snap_node_mode = (1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */
break;
case 8:
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
scene->toolsettings->snap_node_mode = (1 << 7); /* SCE_SNAP_MODE_GRID */
break;
}
switch (scene->toolsettings->snap_uv_mode) {
case 0:
scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_INCREMENT;
scene->toolsettings->snap_uv_mode = (1 << 4); /* SCE_SNAP_MODE_INCREMENT */
break;
case 1:
scene->toolsettings->snap_uv_mode = SCE_SNAP_MODE_VERTEX;
scene->toolsettings->snap_uv_mode = (1 << 0); /* SCE_SNAP_MODE_VERTEX */
break;
}
}

View File

@ -441,6 +441,7 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
short snap_uv_mode = tool_settings->snap_uv_mode;
tool_settings->snap_mode &= ~((1 << 4) | (1 << 5) | (1 << 6));
tool_settings->snap_node_mode &= ~((1 << 5) | (1 << 6));
tool_settings->snap_uv_mode &= ~(1 << 4);
if (snap_mode & (1 << 4)) {
tool_settings->snap_mode |= (1 << 6); /* SCE_SNAP_MODE_INCREMENT */
}