Fix T92113: On assets, replace "Fake User" button with "Clear Asset" button.

Change is simple enough, but we abuse a bit the UI code here to get a
similar 'look' as the fake user button for the new Asset one, while
still being able to call an operator instead of editing directly a RNA
value.

Reviewed By: Severin, sybren

Maniphest Tasks: T92113

Differential Revision: https://developer.blender.org/D12839
This commit is contained in:
Bastien Montagne 2021-10-13 13:33:58 +02:00 committed by Bastien Montagne
parent 8c0698460b
commit 59113df8ec
Notes: blender-bot 2023-02-14 06:42:54 +01:00
Referenced by issue #92113, On assets, replace "Fake User" button with "Clear Asset" button
1 changed files with 35 additions and 18 deletions

View File

@ -1112,24 +1112,41 @@ static void template_ID(const bContext *C,
UI_but_flag_enable(but, UI_BUT_REDALERT);
}
if (!ID_IS_LINKED(id) && !(ELEM(GS(id->name), ID_GR, ID_SCE, ID_SCR, ID_OB, ID_WS)) &&
(hide_buttons == false)) {
uiDefIconButR(block,
UI_BTYPE_ICON_TOGGLE,
0,
ICON_FAKE_USER_OFF,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
&idptr,
"use_fake_user",
-1,
0,
0,
-1,
-1,
NULL);
if (!ID_IS_LINKED(id)) {
if (ID_IS_ASSET(id)) {
uiDefIconButO(block,
/* Using `_N` version allows us to get the 'active' state by default. */
UI_BTYPE_ICON_TOGGLE_N,
"ASSET_OT_clear",
WM_OP_INVOKE_DEFAULT,
/* 'active' state of a toggle button uses icon + 1, so to get proper asset
* icon we need to pass its value - 1 here. */
ICON_ASSET_MANAGER - 1,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
NULL);
}
else if (!(ELEM(GS(id->name), ID_GR, ID_SCE, ID_SCR, ID_OB, ID_WS)) &&
(hide_buttons == false)) {
uiDefIconButR(block,
UI_BTYPE_ICON_TOGGLE,
0,
ICON_FAKE_USER_OFF,
0,
0,
UI_UNIT_X,
UI_UNIT_Y,
&idptr,
"use_fake_user",
-1,
0,
0,
-1,
-1,
NULL);
}
}
}