Add tessellation data to DerivedMesh (LoopTri)

This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.

This doesn't yet move all internal code from MFace to LoopTri just yet.

Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint

Thanks to @psy-fi for review, fixes and improvements to drawing!
This commit is contained in:
Campbell Barton 2015-07-17 03:36:03 +10:00
parent c8f6313487
commit 595a491e63
22 changed files with 1106 additions and 1015 deletions

View File

@ -185,6 +185,15 @@ struct DerivedMesh {
int totmat; /* total materials. Will be valid only before object drawing. */
struct Material **mat; /* material array. Will be valid only before object drawing */
/**
* \warning Typical access is done via #getLoopTriArray, #getNumLoopTri.
*/
struct {
struct MLoopTri *array;
int num;
int num_alloc;
} looptris;
/* use for converting to BMesh which doesn't store bevel weight and edge crease by default */
char cd_flag;
@ -201,6 +210,12 @@ struct DerivedMesh {
/** Recalculates mesh tessellation */
void (*recalcTessellation)(DerivedMesh *dm);
/** Loop tessellation cache */
void (*recalcLoopTri)(DerivedMesh *dm);
/** accessor functions */
const struct MLoopTri *(*getLoopTriArray)(DerivedMesh * dm);
int (*getNumLoopTri)(DerivedMesh *dm);
/* Misc. Queries */
/* Also called in Editmode */
@ -594,10 +609,14 @@ void DM_DupPolys(DerivedMesh *source, DerivedMesh *target);
void DM_ensure_normals(DerivedMesh *dm);
void DM_ensure_tessface(DerivedMesh *dm);
void DM_ensure_looptri_data(DerivedMesh *dm);
void DM_ensure_looptri(DerivedMesh *dm);
void DM_update_tessface_data(DerivedMesh *dm);
void DM_update_materials(DerivedMesh *dm, struct Object *ob);
struct MTFace *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr);
struct MLoopUV *DM_paint_uvlayer_active_get_mloopuv(DerivedMesh *dm, int mat_nr);
void DM_interp_vert_data(
struct DerivedMesh *source, struct DerivedMesh *dest,
@ -721,12 +740,12 @@ void DM_update_weight_mcol(
* the DerivedMesh, with both a pointer for arrays and an offset for editmesh */
typedef struct DMVertexAttribs {
struct {
struct MTFace *array;
struct MLoopUV *array;
int em_offset, gl_index, gl_texco;
} tface[MAX_MTFACE];
struct {
struct MCol *array;
struct MLoopCol *array;
int em_offset, gl_index;
} mcol[MAX_MCOL];
@ -747,7 +766,7 @@ void DM_vertex_attributes_from_gpu(
DerivedMesh *dm,
struct GPUVertexAttribs *gattribs, DMVertexAttribs *attribs);
void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert);
void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, int loop);
void DM_add_tangent_layer(DerivedMesh *dm);
void DM_calc_auto_bump_scale(DerivedMesh *dm);

View File

@ -125,6 +125,8 @@ void CDDM_calc_edges(struct DerivedMesh *dm);
void CDDM_recalc_tessellation(struct DerivedMesh *dm);
void CDDM_recalc_tessellation_ex(struct DerivedMesh *dm, const bool do_face_nor_cpy);
void CDDM_recalc_looptri(struct DerivedMesh *dm);
/* lowers the number of vertices/edges/faces in a CDDerivedMesh
* the layer data stays the same size
*/

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@ -39,6 +39,7 @@ struct LinkNode;
struct BLI_Stack;
struct MemArena;
struct BMesh;
struct MLoopTri;
struct Main;
struct Mesh;
struct MPoly;
@ -178,6 +179,11 @@ void BKE_mesh_calc_normals_tessface(
struct MVert *mverts, int numVerts,
const struct MFace *mfaces, int numFaces,
float (*r_faceNors)[3]);
void BKE_mesh_calc_normals_looptri(
struct MVert *mverts, int numVerts,
const struct MLoop *mloop,
const struct MLoopTri *looptri, int looptri_num,
float (*r_tri_nors)[3]);
void BKE_mesh_loop_tangents_ex(
const struct MVert *mverts, const int numVerts, const struct MLoop *mloops,
float (*r_looptangent)[4], float (*loopnors)[3], const struct MLoopUV *loopuv,
@ -285,6 +291,11 @@ int BKE_mesh_recalc_tessellation(
struct MVert *mvert,
int totface, int totloop, int totpoly,
const bool do_face_nor_copy);
void BKE_mesh_recalc_looptri(
const struct MLoop *mloop, const struct MPoly *mpoly,
const struct MVert *mvert,
int totloop, int totpoly,
struct MLoopTri *mlooptri);
int BKE_mesh_mpoly_to_mface(
struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int totface, int totloop, int totpoly);

View File

@ -40,6 +40,8 @@ struct CurveMapping;
struct MeshElemMap;
struct GridPaintMask;
struct Main;
struct MLoop;
struct MLoopTri;
struct MFace;
struct MVert;
struct Object;
@ -133,7 +135,7 @@ bool BKE_paint_select_vert_test(struct Object *ob);
bool BKE_paint_select_elem_test(struct Object *ob);
/* partial visibility */
bool paint_is_face_hidden(const struct MFace *f, const struct MVert *mvert);
bool paint_is_face_hidden(const struct MLoopTri *lt, const struct MVert *mvert, const struct MLoop *mloop);
bool paint_is_grid_face_hidden(const unsigned int *grid_hidden,
int gridsize, int x, int y);
bool paint_is_bmesh_face_hidden(struct BMFace *f);

View File

@ -34,7 +34,9 @@ struct CCGElem;
struct CCGKey;
struct CustomData;
struct DMFlagMat;
struct MFace;
struct MPoly;
struct MLoop;
struct MLoopTri;
struct MVert;
struct PBVH;
struct PBVHNode;
@ -60,8 +62,10 @@ typedef void (*BKE_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float *
PBVH *BKE_pbvh_new(void);
void BKE_pbvh_build_mesh(
PBVH *bvh, const struct MFace *faces, struct MVert *verts,
int totface, int totvert, struct CustomData *vdata);
PBVH *bvh,
const struct MPoly *mpoly, const struct MLoop *mloop,
struct MVert *verts, int totvert, struct CustomData *vdata,
const struct MLoopTri *looptri, int looptri_num);
void BKE_pbvh_build_grids(PBVH *bvh, struct CCGElem **grid_elems,
int totgrid,
struct CCGKey *key, void **gridfaces, struct DMFlagMat *flagmats,

View File

@ -220,6 +220,11 @@ static MPoly *dm_dupPolyArray(DerivedMesh *dm)
return tmp;
}
static int dm_getNumLoopTri(DerivedMesh *dm)
{
return dm->looptris.num;
}
static CustomData *dm_getVertCData(DerivedMesh *dm)
{
return &dm->vertData;
@ -263,6 +268,9 @@ void DM_init_funcs(DerivedMesh *dm)
dm->dupLoopArray = dm_dupLoopArray;
dm->dupPolyArray = dm_dupPolyArray;
/* subtypes handle getting actual data */
dm->getNumLoopTri = dm_getNumLoopTri;
dm->getVertDataLayout = dm_getVertCData;
dm->getEdgeDataLayout = dm_getEdgeCData;
dm->getTessFaceDataLayout = dm_getTessFaceCData;
@ -364,6 +372,10 @@ int DM_release(DerivedMesh *dm)
dm->totmat = 0;
}
MEM_SAFE_FREE(dm->looptris.array);
dm->looptris.num = 0;
dm->looptris.num_alloc = 0;
return 1;
}
else {
@ -440,6 +452,47 @@ void DM_ensure_tessface(DerivedMesh *dm)
dm->dirty &= ~DM_DIRTY_TESS_CDLAYERS;
}
/**
* Ensure the array is large enough
*/
void DM_ensure_looptri_data(DerivedMesh *dm)
{
const unsigned int totpoly = dm->numPolyData;
const unsigned int totloop = dm->numLoopData;
const int looptris_num = poly_to_tri_count(totpoly, totloop);
if ((looptris_num > dm->looptris.num_alloc) ||
(looptris_num < dm->looptris.num_alloc * 2) ||
(totpoly == 0))
{
MEM_SAFE_FREE(dm->looptris.array);
dm->looptris.num_alloc = 0;
dm->looptris.num = 0;
}
if (totpoly) {
if (dm->looptris.array == NULL) {
dm->looptris.array = MEM_mallocN(sizeof(*dm->looptris.array) * looptris_num, __func__);
dm->looptris.num_alloc = looptris_num;
}
dm->looptris.num = looptris_num;
}
}
/**
* The purpose of this function is that we can call:
* `dm->getLoopTriArray(dm)` and get the array returned.
*/
void DM_ensure_looptri(DerivedMesh *dm)
{
const int numPolys = dm->getNumPolys(dm);
if ((dm->looptris.num == 0) && (numPolys != 0)) {
dm->recalcLoopTri(dm);
}
}
/* Update tessface CD data from loop/poly ones. Needed when not retessellating after modstack evaluation. */
/* NOTE: Assumes dm has valid tessellated data! */
void DM_update_tessface_data(DerivedMesh *dm)
@ -546,6 +599,29 @@ MTFace *DM_paint_uvlayer_active_get(DerivedMesh *dm, int mat_nr)
return tf_base;
}
MLoopUV *DM_paint_uvlayer_active_get_mloopuv(DerivedMesh *dm, int mat_nr)
{
MLoopUV *uv_base;
BLI_assert(mat_nr < dm->totmat);
if (dm->mat[mat_nr] && dm->mat[mat_nr]->texpaintslot &&
dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname)
{
uv_base = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV,
dm->mat[mat_nr]->texpaintslot[dm->mat[mat_nr]->paint_active_slot].uvname);
/* This can fail if we have changed the name in the UV layer list and have assigned the old name in the material
* texture slot.*/
if (!uv_base)
uv_base = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
}
else {
uv_base = CustomData_get_layer(&dm->loopData, CD_MLOOPUV);
}
return uv_base;
}
void DM_to_mesh(DerivedMesh *dm, Mesh *me, Object *ob, CustomDataMask mask, bool take_ownership)
{
/* dm might depend on me, so we need to do everything with a local copy */
@ -2031,7 +2107,12 @@ static void mesh_calc_modifiers(
}
if (sculpt_dyntopo == false) {
/* watch this! after 2.75a we move to from tessface to looptri (by default) */
#if 0
DM_ensure_tessface(finaldm);
#else
DM_ensure_looptri(finaldm);
#endif
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
@ -3160,17 +3241,20 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
else {
/* exception .. */
CustomData *ldata = dm->getLoopDataLayout(dm);
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MTFACE,
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPUV,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MTFACE);
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPUV);
a = attribs->tottface++;
if (layer != -1) {
attribs->tface[a].array = tfdata->layers[layer].data;
attribs->tface[a].em_offset = tfdata->layers[layer].offset;
attribs->tface[a].array = ldata->layers[layer].data;
attribs->tface[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->tface[a].array = NULL;
@ -3207,19 +3291,22 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
}
else {
/* exception .. */
CustomData *ldata = dm->getLoopDataLayout(dm);
/* vertex colors */
if (gattribs->layer[b].name[0])
layer = CustomData_get_named_layer_index(tfdata, CD_MCOL,
layer = CustomData_get_named_layer_index(ldata, CD_MLOOPCOL,
gattribs->layer[b].name);
else
layer = CustomData_get_active_layer_index(tfdata, CD_MCOL);
layer = CustomData_get_active_layer_index(ldata, CD_MLOOPCOL);
a = attribs->totmcol++;
if (layer != -1) {
attribs->mcol[a].array = tfdata->layers[layer].data;
attribs->mcol[a].array = ldata->layers[layer].data;
/* odd, store the offset for a different layer type here, but editmode draw code expects it */
attribs->mcol[a].em_offset = tfdata->layers[layer].offset;
attribs->mcol[a].em_offset = ldata->layers[layer].offset;
}
else {
attribs->mcol[a].array = NULL;
@ -3266,13 +3353,15 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
}
/* Set vertex shader attribute inputs for a particular tessface vert
/**
* Set vertex shader attribute inputs for a particular tessface vert
*
* a: tessface index
* index: vertex index
* vert: corner index (0, 1, 2, 3)
* \param a: tessface index
* \param index: vertex index
* \param vert: corner index (0, 1, 2, 3)
* \param loop: absolute loop corner index
*/
void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert)
void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert, int loop)
{
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
int b;
@ -3293,8 +3382,8 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert)
const float *uv;
if (attribs->tface[b].array) {
MTFace *tf = &attribs->tface[b].array[a];
uv = tf->uv[vert];
const MLoopUV *mloopuv = &attribs->tface[b].array[loop];
uv = mloopuv->uv;
}
else {
uv = zero;
@ -3311,8 +3400,8 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert)
GLubyte col[4];
if (attribs->mcol[b].array) {
MCol *cp = &attribs->mcol[b].array[a * 4 + vert];
col[0] = cp->b; col[1] = cp->g; col[2] = cp->r; col[3] = cp->a;
const MLoopCol *cp = &attribs->mcol[b].array[loop];
copy_v4_v4_char((char *)col, &cp->r);
}
else {
col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;

File diff suppressed because it is too large Load Diff

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@ -242,6 +242,47 @@ static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm))
/* do nothing */
}
static void emDM_recalcLoopTri(DerivedMesh *UNUSED(dm))
{
/* Nothing to do: emDM tessellation is known,
* allocate and fill in with emDM_getLoopTriArray */
}
static const MLoopTri *emDM_getLoopTriArray(DerivedMesh *dm)
{
if (dm->looptris.array) {
BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
}
else {
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMLoop *(*looptris)[3] = bmdm->em->looptris;
MLoopTri *mlooptri;
const int tottri = bmdm->em->tottri;
int i;
DM_ensure_looptri_data(dm);
mlooptri = dm->looptris.array;
BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
BLI_assert(tottri == dm->looptris.num);
BM_mesh_elem_index_ensure(bmdm->em->bm, BM_FACE | BM_LOOP);
for (i = 0; i < tottri; i++) {
BMLoop **ltri = looptris[i];
MLoopTri *lt = &mlooptri[i];
ARRAY_SET_ITEMS(
lt->tri,
BM_elem_index_get(ltri[0]),
BM_elem_index_get(ltri[1]),
BM_elem_index_get(ltri[2]));
lt->poly = BM_elem_index_get(ltri[0]->f);
}
}
return dm->looptris.array;
}
static void emDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]),
@ -1794,6 +1835,8 @@ DerivedMesh *getEditDerivedBMesh(BMEditMesh *em,
bmdm->dm.getNumLoops = emDM_getNumLoops;
bmdm->dm.getNumPolys = emDM_getNumPolys;
bmdm->dm.getLoopTriArray = emDM_getLoopTriArray;
bmdm->dm.getVert = emDM_getVert;
bmdm->dm.getVertCo = emDM_getVertCo;
bmdm->dm.getVertNo = emDM_getVertNo;
@ -1812,6 +1855,7 @@ DerivedMesh *getEditDerivedBMesh(BMEditMesh *em,
bmdm->dm.calcLoopNormals = emDM_calcLoopNormals;
bmdm->dm.calcLoopNormalsSpaceArray = emDM_calcLoopNormalsSpaceArray;
bmdm->dm.recalcTessellation = emDM_recalcTessellation;
bmdm->dm.recalcLoopTri = emDM_recalcLoopTri;
bmdm->dm.foreachMappedVert = emDM_foreachMappedVert;
bmdm->dm.foreachMappedLoop = emDM_foreachMappedLoop;

View File

@ -328,6 +328,52 @@ void BKE_mesh_calc_normals_tessface(
MEM_freeN(fnors);
}
void BKE_mesh_calc_normals_looptri(
MVert *mverts, int numVerts,
const MLoop *mloop,
const MLoopTri *looptri, int looptri_num,
float (*r_tri_nors)[3])
{
float (*tnorms)[3] = MEM_callocN(sizeof(*tnorms) * (size_t)numVerts, "tnorms");
float (*fnors)[3] = (r_tri_nors) ? r_tri_nors : MEM_callocN(sizeof(*fnors) * (size_t)looptri_num, "meshnormals");
int i;
for (i = 0; i < looptri_num; i++) {
const MLoopTri *lt = &looptri[i];
float *f_no = fnors[i];
const unsigned int vtri[3] = {
mloop[lt->tri[0]].v,
mloop[lt->tri[1]].v,
mloop[lt->tri[2]].v,
};
normal_tri_v3(
f_no,
mverts[vtri[0]].co, mverts[vtri[1]].co, mverts[vtri[2]].co);
accumulate_vertex_normals_tri(
tnorms[vtri[0]], tnorms[vtri[1]], tnorms[vtri[2]],
f_no, mverts[vtri[0]].co, mverts[vtri[1]].co, mverts[vtri[2]].co);
}
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
for (i = 0; i < numVerts; i++) {
MVert *mv = &mverts[i];
float *no = tnorms[i];
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
normalize_v3_v3(no, mv->co);
}
normal_float_to_short_v3(mv->no, no);
}
MEM_freeN(tnorms);
if (fnors != r_tri_nors)
MEM_freeN(fnors);
}
void BKE_lnor_spacearr_init(MLoopNorSpaceArray *lnors_spacearr, const int numLoops)
{
if (!(lnors_spacearr->lspacearr && lnors_spacearr->loops_pool)) {
@ -2541,6 +2587,136 @@ int BKE_mesh_recalc_tessellation(
}
/**
* Calculate tessellation into #MLoopTri which exist only for this purpose.
*/
void BKE_mesh_recalc_looptri(
const MLoop *mloop, const MPoly *mpoly,
const MVert *mvert,
int totloop, int totpoly,
MLoopTri *mlooptri)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
#define USE_TESSFACE_SPEEDUP
const MPoly *mp;
const MLoop *ml;
MLoopTri *mlt;
MemArena *arena = NULL;
int poly_index, mlooptri_index;
unsigned int j;
mlooptri_index = 0;
mp = mpoly;
for (poly_index = 0; poly_index < totpoly; poly_index++, mp++) {
const unsigned int mp_loopstart = (unsigned int)mp->loopstart;
const unsigned int mp_totloop = (unsigned int)mp->totloop;
unsigned int l1, l2, l3;
if (mp_totloop < 3) {
/* do nothing */
}
#ifdef USE_TESSFACE_SPEEDUP
#define ML_TO_MLT(i1, i2, i3) { \
mlt = &mlooptri[mlooptri_index]; \
l1 = mp_loopstart + i1; \
l2 = mp_loopstart + i2; \
l3 = mp_loopstart + i3; \
ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3); \
mlt->poly = (unsigned int)poly_index; \
} ((void)0)
else if (mp_totloop == 3) {
ML_TO_MLT(0, 1, 2);
mlooptri_index++;
}
else if (mp_totloop == 4) {
ML_TO_MLT(0, 1, 2);
mlooptri_index++;
ML_TO_MLT(0, 2, 3);
mlooptri_index++;
}
#endif /* USE_TESSFACE_SPEEDUP */
else {
const float *co_curr, *co_prev;
float normal[3];
float axis_mat[3][3];
float (*projverts)[2];
unsigned int (*tris)[3];
const unsigned int totfilltri = mp_totloop - 2;
if (UNLIKELY(arena == NULL)) {
arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
}
tris = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)totfilltri);
projverts = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)mp_totloop);
zero_v3(normal);
/* calc normal, flipped: to get a positive 2d cross product */
ml = mloop + mp_loopstart;
co_prev = mvert[ml[mp_totloop - 1].v].co;
for (j = 0; j < mp_totloop; j++, ml++) {
co_curr = mvert[ml->v].co;
add_newell_cross_v3_v3v3(normal, co_prev, co_curr);
co_prev = co_curr;
}
if (UNLIKELY(normalize_v3(normal) == 0.0f)) {
normal[2] = 1.0f;
}
/* project verts to 2d */
axis_dominant_v3_to_m3_negate(axis_mat, normal);
ml = mloop + mp_loopstart;
for (j = 0; j < mp_totloop; j++, ml++) {
mul_v2_m3v3(projverts[j], axis_mat, mvert[ml->v].co);
}
BLI_polyfill_calc_arena((const float (*)[2])projverts, mp_totloop, 1, tris, arena);
/* apply fill */
for (j = 0; j < totfilltri; j++) {
unsigned int *tri = tris[j];
mlt = &mlooptri[mlooptri_index];
/* set loop indices, transformed to vert indices later */
l1 = mp_loopstart + tri[0];
l2 = mp_loopstart + tri[1];
l3 = mp_loopstart + tri[2];
ARRAY_SET_ITEMS(mlt->tri, l1, l2, l3);
mlt->poly = (unsigned int)poly_index;
mlooptri_index++;
}
BLI_memarena_clear(arena);
}
}
if (arena) {
BLI_memarena_free(arena);
arena = NULL;
}
BLI_assert(mlooptri_index == poly_to_tri_count(totpoly, totloop));
#undef USE_TESSFACE_SPEEDUP
#undef ML_TO_MLT
}
/* -------------------------------------------------------------------- */
#ifdef USE_BMESH_SAVE_AS_COMPAT
/**

View File

@ -470,12 +470,11 @@ void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
/* returns non-zero if any of the face's vertices
* are hidden, zero otherwise */
bool paint_is_face_hidden(const MFace *f, const MVert *mvert)
bool paint_is_face_hidden(const MLoopTri *lt, const MVert *mvert, const MLoop *mloop)
{
return ((mvert[f->v1].flag & ME_HIDE) ||
(mvert[f->v2].flag & ME_HIDE) ||
(mvert[f->v3].flag & ME_HIDE) ||
(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
return ((mvert[mloop[lt->tri[0]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[1]].v].flag & ME_HIDE) ||
(mvert[mloop[lt->tri[2]].v].flag & ME_HIDE));
}
/* returns non-zero if any of the corners of the grid

View File

@ -168,7 +168,7 @@ static void update_node_vb(PBVH *bvh, PBVHNode *node)
// BB_expand(&node->vb, co);
//}
static int face_materials_match(const MFace *f1, const MFace *f2)
static int face_materials_match(const MPoly *f1, const MPoly *f2)
{
return ((f1->flag & ME_SMOOTH) == (f2->flag & ME_SMOOTH) &&
(f1->mat_nr == f2->mat_nr));
@ -201,21 +201,22 @@ static int partition_indices(int *prim_indices, int lo, int hi, int axis,
/* Returns the index of the first element on the right of the partition */
static int partition_indices_material(PBVH *bvh, int lo, int hi)
{
const MFace *faces = bvh->faces;
const MPoly *mpoly = bvh->mpoly;
const MLoopTri *looptri = bvh->looptri;
const DMFlagMat *flagmats = bvh->grid_flag_mats;
const int *indices = bvh->prim_indices;
const void *first;
int i = lo, j = hi;
if (bvh->faces)
first = &faces[bvh->prim_indices[lo]];
if (bvh->looptri)
first = &looptri[bvh->prim_indices[lo]];
else
first = &flagmats[bvh->prim_indices[lo]];
for (;; ) {
if (bvh->faces) {
for (; face_materials_match(first, &faces[indices[i]]); i++) ;
for (; !face_materials_match(first, &faces[indices[j]]); j--) ;
if (bvh->looptri) {
for (; face_materials_match(first, &mpoly[looptri[indices[i]].poly]); i++) ;
for (; !face_materials_match(first, &mpoly[looptri[indices[j]].poly]); j--) ;
}
else {
for (; grid_materials_match(first, &flagmats[indices[i]]); i++) ;
@ -295,17 +296,18 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
node->face_vert_indices = (const int (*)[4])face_vert_indices;
for (i = 0; i < totface; ++i) {
const MFace *f = &bvh->faces[node->prim_indices[i]];
int sides = f->v4 ? 4 : 3;
const MLoopTri *lt = &bvh->looptri[node->prim_indices[i]];
const int sides = 3;
for (j = 0; j < sides; ++j) {
face_vert_indices[i][j] =
map_insert_vert(bvh, map, &node->face_verts,
&node->uniq_verts, (&f->v1)[j]);
&node->uniq_verts, bvh->mloop[lt->tri[j]].v);
}
if (!paint_is_face_hidden(f, bvh->verts))
if (!paint_is_face_hidden(lt, bvh->verts, bvh->mloop)) {
has_visible = true;
}
}
vert_indices = MEM_callocN(sizeof(int) *
@ -326,9 +328,8 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
}
for (i = 0; i < totface; ++i) {
const MFace *f = &bvh->faces[node->prim_indices[i]];
int sides = f->v4 ? 4 : 3;
const int sides = 3;
for (j = 0; j < sides; ++j) {
if (face_vert_indices[i][j] < 0)
face_vert_indices[i][j] =
@ -406,7 +407,7 @@ static void build_leaf(PBVH *bvh, int node_index, BBC *prim_bbc,
/* Still need vb for searches */
update_vb(bvh, &bvh->nodes[node_index], prim_bbc, offset, count);
if (bvh->faces)
if (bvh->looptri)
build_mesh_leaf_node(bvh, bvh->nodes + node_index);
else {
build_grid_leaf_node(bvh, bvh->nodes + node_index);
@ -417,25 +418,28 @@ static void build_leaf(PBVH *bvh, int node_index, BBC *prim_bbc,
* same material (including flat/smooth shading), non-zero otherwise */
static int leaf_needs_material_split(PBVH *bvh, int offset, int count)
{
int i, prim;
int i;
if (count <= 1)
return 0;
if (bvh->faces) {
const MFace *first = &bvh->faces[bvh->prim_indices[offset]];
if (bvh->looptri) {
const MLoopTri *first = &bvh->looptri[bvh->prim_indices[offset]];
const MPoly *mp = &bvh->mpoly[first->poly];
for (i = offset + count - 1; i > offset; --i) {
prim = bvh->prim_indices[i];
if (!face_materials_match(first, &bvh->faces[prim]))
int prim = bvh->prim_indices[i];
const MPoly *mp_other = &bvh->mpoly[bvh->looptri[prim].poly];
if (!face_materials_match(mp, mp_other)) {
return 1;
}
}
}
else {
const DMFlagMat *first = &bvh->grid_flag_mats[bvh->prim_indices[offset]];
for (i = offset + count - 1; i > offset; --i) {
prim = bvh->prim_indices[i];
int prim = bvh->prim_indices[i];
if (!grid_materials_match(first, &bvh->grid_flag_mats[prim]))
return 1;
}
@ -534,15 +538,18 @@ static void pbvh_build(PBVH *bvh, BB *cb, BBC *prim_bbc, int totprim)
/* Do a full rebuild with on Mesh data structure */
void BKE_pbvh_build_mesh(
PBVH *bvh, const MFace *faces, MVert *verts,
int totface, int totvert, struct CustomData *vdata)
PBVH *bvh, const MPoly *mpoly, const MLoop *mloop, MVert *verts,
int totvert, struct CustomData *vdata,
const MLoopTri *looptri, int looptri_num)
{
BBC *prim_bbc = NULL;
BB cb;
int i, j;
bvh->type = PBVH_FACES;
bvh->faces = faces;
bvh->mpoly = mpoly;
bvh->mloop = mloop;
bvh->looptri = looptri;
bvh->verts = verts;
bvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
bvh->totvert = totvert;
@ -552,25 +559,25 @@ void BKE_pbvh_build_mesh(
BB_reset(&cb);
/* For each face, store the AABB and the AABB centroid */
prim_bbc = MEM_mallocN(sizeof(BBC) * totface, "prim_bbc");
prim_bbc = MEM_mallocN(sizeof(BBC) * looptri_num, "prim_bbc");
for (i = 0; i < totface; ++i) {
const MFace *f = &faces[i];
const int sides = f->v4 ? 4 : 3;
for (i = 0; i < looptri_num; ++i) {
const MLoopTri *lt = &looptri[i];
const int sides = 3;
BBC *bbc = prim_bbc + i;
BB_reset((BB *)bbc);
for (j = 0; j < sides; ++j)
BB_expand((BB *)bbc, verts[(&f->v1)[j]].co);
BB_expand((BB *)bbc, verts[bvh->mloop[lt->tri[j]].v].co);
BBC_update_centroid(bbc);
BB_expand(&cb, bbc->bcentroid);
}
if (totface)
pbvh_build(bvh, &cb, prim_bbc, totface);
if (looptri_num)
pbvh_build(bvh, &cb, prim_bbc, looptri_num);
MEM_freeN(prim_bbc);
MEM_freeN(bvh->vert_bitmap);
@ -657,12 +664,13 @@ void BKE_pbvh_free(PBVH *bvh)
/* if pbvh was deformed, new memory was allocated for verts/faces -- free it */
MEM_freeN((void *)bvh->verts);
if (bvh->faces) {
MEM_freeN((void *)bvh->faces);
}
}
}
if (bvh->looptri) {
MEM_freeN((void *)bvh->looptri);
}
if (bvh->nodes)
MEM_freeN(bvh->nodes);
@ -983,20 +991,23 @@ static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
totface = node->totprim;
for (i = 0; i < totface; ++i) {
const MFace *f = &bvh->faces[faces[i]];
const MLoopTri *lt = &bvh->looptri[faces[i]];
const unsigned int vtri[3] = {
bvh->mloop[lt->tri[0]].v,
bvh->mloop[lt->tri[1]].v,
bvh->mloop[lt->tri[2]].v,
};
float fn[3];
const unsigned int *fv = &f->v1;
int sides = (f->v4) ? 4 : 3;
const int sides = 3;
if (f->v4)
normal_quad_v3(fn, bvh->verts[f->v1].co, bvh->verts[f->v2].co,
bvh->verts[f->v3].co, bvh->verts[f->v4].co);
else
normal_tri_v3(fn, bvh->verts[f->v1].co, bvh->verts[f->v2].co,
bvh->verts[f->v3].co);
normal_tri_v3(
fn,
bvh->verts[vtri[0]].co,
bvh->verts[vtri[1]].co,
bvh->verts[vtri[2]].co);
for (j = 0; j < sides; ++j) {
int v = fv[j];
int v = vtri[j];
if (bvh->verts[v].flag & ME_VERT_PBVH_UPDATE) {
/* this seems like it could be very slow but profile
@ -1010,8 +1021,9 @@ static void pbvh_update_normals(PBVH *bvh, PBVHNode **nodes,
}
}
if (face_nors)
copy_v3_v3(face_nors[faces[i]], fn);
if (face_nors) {
copy_v3_v3(face_nors[lt->poly], fn);
}
}
}
}
@ -1093,7 +1105,8 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
case PBVH_FACES:
node->draw_buffers =
GPU_build_mesh_pbvh_buffers(node->face_vert_indices,
bvh->faces, bvh->verts,
bvh->mpoly, bvh->mloop, bvh->looptri,
bvh->verts,
node->prim_indices,
node->totprim);
break;
@ -1515,15 +1528,16 @@ static bool pbvh_faces_node_raycast(PBVH *bvh, const PBVHNode *node,
const float ray_normal[3], float *dist)
{
const MVert *vert = bvh->verts;
const MLoop *mloop = bvh->mloop;
const int *faces = node->prim_indices;
int i, totface = node->totprim;
bool hit = false;
for (i = 0; i < totface; ++i) {
const MFace *f = bvh->faces + faces[i];
const MLoopTri *lt = &bvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
if (paint_is_face_hidden(f, vert))
if (paint_is_face_hidden(lt, vert, mloop))
continue;
if (origco) {
@ -1532,16 +1546,16 @@ static bool pbvh_faces_node_raycast(PBVH *bvh, const PBVHNode *node,
origco[face_verts[0]],
origco[face_verts[1]],
origco[face_verts[2]],
f->v4 ? origco[face_verts[3]] : NULL,
NULL,
dist);
}
else {
/* intersect with current coordinates */
hit |= ray_face_intersection(ray_start, ray_normal,
vert[f->v1].co,
vert[f->v2].co,
vert[f->v3].co,
f->v4 ? vert[f->v4].co : NULL,
vert[mloop[lt->tri[0]].v].co,
vert[mloop[lt->tri[1]].v].co,
vert[mloop[lt->tri[2]].v].co,
NULL,
dist);
}
}
@ -1874,8 +1888,8 @@ void BKE_pbvh_apply_vertCos(PBVH *pbvh, float (*vertCos)[3])
/* original data and applying new coords to this arrays would lead to */
/* unneeded deformation -- duplicate verts/faces to avoid this */
pbvh->verts = MEM_dupallocN(pbvh->verts);
pbvh->faces = MEM_dupallocN(pbvh->faces);
pbvh->verts = MEM_dupallocN(pbvh->verts);
pbvh->looptri = MEM_dupallocN(pbvh->looptri);
pbvh->deformed = 1;
}
@ -1890,7 +1904,11 @@ void BKE_pbvh_apply_vertCos(PBVH *pbvh, float (*vertCos)[3])
}
/* coordinates are new -- normals should also be updated */
BKE_mesh_calc_normals_tessface(pbvh->verts, pbvh->totvert, pbvh->faces, pbvh->totprim, NULL);
BKE_mesh_calc_normals_looptri(
pbvh->verts, pbvh->totvert,
pbvh->mloop,
pbvh->looptri, pbvh->totprim,
NULL);
for (a = 0; a < pbvh->totnode; ++a)
BKE_pbvh_node_mark_update(&pbvh->nodes[a]);

View File

@ -133,7 +133,9 @@ struct PBVH {
/* Mesh data */
MVert *verts;
const MFace *faces;
const MPoly *mpoly;
const MLoop *mloop;
const MLoopTri *looptri;
CustomData *vdata;
/* Grid Data */

View File

@ -1769,7 +1769,7 @@ static void ccgDM_buffer_copy_normal(
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
const short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
const float (*lnors)[3] = dm->getLoopDataArray(dm, CD_NORMAL);
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
DMFlagMat *faceFlags = ccgdm->faceFlags;
@ -1784,7 +1784,7 @@ static void ccgDM_buffer_copy_normal(
CCGFace *f = ccgdm->faceMap[i].face;
int S, x, y, numVerts = ccgSubSurf_getFaceNumVerts(f);
int index = GET_INT_FROM_POINTER(ccgSubSurf_getFaceFaceHandle(f));
const short (*ln)[3] = NULL;
const float (*ln)[3] = NULL;
if (faceFlags) {
shademodel = (lnors || (faceFlags[index].flag & ME_SMOOTH)) ? GL_SMOOTH : GL_FLAT;
@ -1794,8 +1794,8 @@ static void ccgDM_buffer_copy_normal(
}
if (lnors) {
ln = *lnors;
lnors += gridFaces * gridFaces * numVerts;
ln = lnors;
lnors += gridFaces * gridFaces * numVerts * 4;
}
for (S = 0; S < numVerts; S++) {
@ -1805,10 +1805,10 @@ static void ccgDM_buffer_copy_normal(
/* Can't use quad strips here... */
for (y = 0; y < gridFaces; y ++) {
for (x = 0; x < gridFaces; x ++) {
copy_v3_v3_short(&varray[start], ln[0]);
copy_v3_v3_short(&varray[start + 4], ln[3]);
copy_v3_v3_short(&varray[start + 8], ln[2]);
copy_v3_v3_short(&varray[start + 12], ln[1]);
normal_float_to_short_v3(&varray[start + 0], ln[0]);
normal_float_to_short_v3(&varray[start + 4], ln[3]);
normal_float_to_short_v3(&varray[start + 8], ln[2]);
normal_float_to_short_v3(&varray[start + 12], ln[1]);
start += 16;
ln += 4;
@ -1953,13 +1953,6 @@ static void ccgDM_buffer_copy_vertex(
}
}
static void copy_mcol_uc3(unsigned char *v, const unsigned char *col)
{
v[0] = col[3];
v[1] = col[2];
v[2] = col[1];
}
/* Only used by non-editmesh types */
static void ccgDM_buffer_copy_color(
DerivedMesh *dm, unsigned char *varray,
@ -1968,7 +1961,7 @@ static void ccgDM_buffer_copy_color(
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
const unsigned char *mcol = user_data;
const char *mloopcol = user_data;
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
int i, totface = ccgSubSurf_getNumFaces(ss);
@ -1985,10 +1978,10 @@ static void ccgDM_buffer_copy_color(
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
copy_mcol_uc3(&varray[start], &mcol[iface * 16]);
copy_mcol_uc3(&varray[start + 3], &mcol[iface * 16 + 12]);
copy_mcol_uc3(&varray[start + 6], &mcol[iface * 16 + 8]);
copy_mcol_uc3(&varray[start + 9], &mcol[iface * 16 + 4]);
copy_v3_v3_char((char *)&varray[start + 0], &mloopcol[iface * 16 + 0]);
copy_v3_v3_char((char *)&varray[start + 3], &mloopcol[iface * 16 + 12]);
copy_v3_v3_char((char *)&varray[start + 6], &mloopcol[iface * 16 + 8]);
copy_v3_v3_char((char *)&varray[start + 9], &mloopcol[iface * 16 + 4]);
start += 12;
iface++;
@ -2005,7 +1998,7 @@ static void ccgDM_buffer_copy_uv(
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
MLoopUV *mloopuv = DM_get_loop_data_layer(dm, CD_MLOOPUV);
int gridSize = ccgSubSurf_getGridSize(ss);
int gridFaces = gridSize - 1;
int i, totface = ccgSubSurf_getNumFaces(ss);
@ -2020,12 +2013,12 @@ static void ccgDM_buffer_copy_uv(
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
copy_v2_v2(&varray[start], tf->uv[0]);
copy_v2_v2(&varray[start + 2], tf->uv[3]);
copy_v2_v2(&varray[start + 4], tf->uv[2]);
copy_v2_v2(&varray[start + 6], tf->uv[1]);
copy_v2_v2(&varray[start + 0], mloopuv[0].uv);
copy_v2_v2(&varray[start + 2], mloopuv[3].uv);
copy_v2_v2(&varray[start + 4], mloopuv[2].uv);
copy_v2_v2(&varray[start + 6], mloopuv[1].uv);
tf++;
mloopuv += 4;
start += 8;
}
}
@ -2045,22 +2038,22 @@ static void ccgDM_buffer_copy_uv_texpaint(
int start = 0;
DMFlagMat *faceFlags = ccgdm->faceFlags;
int totmaterial = dm->totmat;
MTFace **mtface_base;
MTFace *stencil_base;
MLoopUV **mloopuv_base;
MLoopUV *stencil_base;
int stencil;
CCG_key_top_level(&key, ss);
/* should have been checked for before, reassert */
BLI_assert(DM_get_tessface_data_layer(dm, CD_MTFACE));
mtface_base = MEM_mallocN(totmaterial * sizeof(*mtface_base), "texslots");
BLI_assert(DM_get_loop_data_layer(dm, CD_MLOOPUV));
mloopuv_base = MEM_mallocN(totmaterial * sizeof(*mloopuv_base), "texslots");
for (i = 0; i < totmaterial; i++) {
mtface_base[i] = DM_paint_uvlayer_active_get(dm, i);
mloopuv_base[i] = DM_paint_uvlayer_active_get_mloopuv(dm, i);
}
stencil = CustomData_get_stencil_layer(&dm->faceData, CD_MTFACE);
stencil_base = CustomData_get_layer_n(&dm->faceData, CD_MTFACE, stencil);
stencil = CustomData_get_stencil_layer(&dm->loopData, CD_MLOOPUV);
stencil_base = CustomData_get_layer_n(&dm->loopData, CD_MLOOPUV, stencil);
start = 0;
@ -2080,23 +2073,23 @@ static void ccgDM_buffer_copy_uv_texpaint(
for (S = 0; S < numVerts; S++) {
for (y = 0; y < gridFaces; y++) {
for (x = 0; x < gridFaces; x++) {
/* divide by 16, gives us current tface */
unsigned int i_tf = start / 16;
copy_v2_v2(&varray[start], mtface_base[matnr][i_tf].uv[0]);
copy_v2_v2(&varray[start + 2], stencil_base[i_tf].uv[0]);
copy_v2_v2(&varray[start + 4], mtface_base[matnr][i_tf].uv[3]);
copy_v2_v2(&varray[start + 6], stencil_base[i_tf].uv[3]);
copy_v2_v2(&varray[start + 8], mtface_base[matnr][i_tf].uv[2]);
copy_v2_v2(&varray[start + 10], stencil_base[i_tf].uv[2]);
copy_v2_v2(&varray[start + 12], mtface_base[matnr][i_tf].uv[1]);
copy_v2_v2(&varray[start + 14], stencil_base[i_tf].uv[1]);
/* divide by 4, gives us current loop-index */
unsigned int i_ml = start / 4;
copy_v2_v2(&varray[start + 0], mloopuv_base[matnr][i_ml + 0].uv);
copy_v2_v2(&varray[start + 2], stencil_base[i_ml + 0].uv);
copy_v2_v2(&varray[start + 4], mloopuv_base[matnr][i_ml + 3].uv);
copy_v2_v2(&varray[start + 6], stencil_base[i_ml + 3].uv);
copy_v2_v2(&varray[start + 8], mloopuv_base[matnr][i_ml + 2].uv);
copy_v2_v2(&varray[start + 10], stencil_base[i_ml + 2].uv);
copy_v2_v2(&varray[start + 12], mloopuv_base[matnr][i_ml + 1].uv);
copy_v2_v2(&varray[start + 14], stencil_base[i_ml + 1].uv);
start += 16;
}
}
}
}
MEM_freeN(mtface_base);
MEM_freeN(mloopuv_base);
}
static void ccgDM_copy_gpu_data(
@ -2301,7 +2294,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert); \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
} (void)0
totface = ccgSubSurf_getNumFaces(ss);
@ -2472,7 +2465,7 @@ static void ccgDM_drawMappedFacesMat(DerivedMesh *dm,
index = getFaceIndex(ss, f, S, x + dx, y + dy, edgeSize, gridSize); \
else \
index = 0; \
DM_draw_attrib_vertex(&attribs, a, index, vert); \
DM_draw_attrib_vertex(&attribs, a, index, vert, ((a) * 4) + vert); \
} (void)0
totface = ccgSubSurf_getNumFaces(ss);
@ -2621,8 +2614,8 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
int colType = CD_TEXTURE_MCOL;
MCol *mcol = dm->getTessFaceDataArray(dm, colType);
int colType;
const MLoopCol *mloopcol;
MTFace *tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
DMFlagMat *faceFlags = ccgdm->faceFlags;
DMDrawOption draw_option;
@ -2637,13 +2630,15 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
CCG_key_top_level(&key, ss);
ccgdm_pbvh_update(ccgdm);
if (!mcol) {
colType = CD_TEXTURE_MLOOPCOL;
mloopcol = dm->getLoopDataArray(dm, colType);
if (!mloopcol) {
colType = CD_PREVIEW_MCOL;
mcol = dm->getTessFaceDataArray(dm, colType);
mloopcol = dm->getLoopDataArray(dm, colType);
}
if (!mcol) {
colType = CD_MCOL;
mcol = dm->getTessFaceDataArray(dm, colType);
if (!mloopcol) {
colType = CD_MLOOPCOL;
mloopcol = dm->getLoopDataArray(dm, colType);
}
GPU_vertex_setup(dm);
@ -2653,7 +2648,7 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
GPU_texpaint_uv_setup(dm);
else
GPU_uv_setup(dm);
if (mcol) {
if (mloopcol) {
GPU_color_setup(dm, colType);
}
@ -2695,10 +2690,11 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
if (drawParams) {
MTexPoly tpoly;
if (tf) {
memset(&tpoly, 0, sizeof(tpoly));
ME_MTEXFACE_CPY(&tpoly, tf + actualFace);
}
draw_option = drawParams((use_tface && tf) ? &tpoly : NULL, (mcol != NULL), mat_nr);
draw_option = drawParams((use_tface && tf) ? &tpoly : NULL, (mloopcol != NULL), mat_nr);
}
else if (index != ORIGINDEX_NONE)
draw_option = (drawParamsMapped) ? drawParamsMapped(userData, index, mat_nr) : DM_DRAW_OPTION_NORMAL;
@ -2721,7 +2717,7 @@ static void ccgDM_drawFacesTex_common(DerivedMesh *dm,
tot_drawn += facequads * 6;
if (tot_drawn) {
if (mcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
if (mloopcol && draw_option != DM_DRAW_OPTION_NO_MCOL)
GPU_color_switch(1);
else
GPU_color_switch(0);
@ -2801,7 +2797,7 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
CCGDerivedMesh *ccgdm = (CCGDerivedMesh *) dm;
CCGSubSurf *ss = ccgdm->ss;
CCGKey key;
MCol *mcol = NULL;
MLoopCol *mloopcol = NULL;
short (*lnors)[4][3] = dm->getTessFaceDataArray(dm, CD_TESSLOOPNORMAL);
int i, gridSize = ccgSubSurf_getGridSize(ss);
DMFlagMat *faceFlags = ccgdm->faceFlags;
@ -2815,9 +2811,9 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
(void)compareDrawOptions;
if (useColors) {
mcol = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL);
if (!mcol)
mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
mloopcol = dm->getLoopDataArray(dm, CD_PREVIEW_MLOOPCOL);
if (!mloopcol)
mloopcol = dm->getLoopDataArray(dm, CD_MLOOPCOL);
}
totface = ccgSubSurf_getNumFaces(ss);
@ -2835,9 +2831,9 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
else if (faceFlags) drawSmooth = (lnors || (faceFlags[origIndex].flag & ME_SMOOTH));
else drawSmooth = 1;
if (mcol) {
cp = (unsigned char *)mcol;
mcol += gridFaces * gridFaces * numVerts * 4;
if (mloopcol) {
cp = (unsigned char *)mloopcol;
mloopcol += gridFaces * gridFaces * numVerts * 4;
}
if (lnors) {
@ -2881,16 +2877,16 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
float *c = CCG_grid_elem_co(&key, faceGridData, x + 1, y + 1);
float *d = CCG_grid_elem_co(&key, faceGridData, x, y + 1);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (cp) glColor3ubv(&cp[4]);
glNormal3sv(ln[0][1]);
glVertex3fv(d);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (cp) glColor3ubv(&cp[8]);
glNormal3sv(ln[0][2]);
glVertex3fv(c);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (cp) glColor3ubv(&cp[12]);
glNormal3sv(ln[0][3]);
glVertex3fv(b);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (cp) glColor3ubv(&cp[0]);
glNormal3sv(ln[0][0]);
glVertex3fv(a);
@ -2908,10 +2904,10 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (cp) glColor3ubv(&cp[0]);
glNormal3fv(CCG_elem_no(&key, a));
glVertex3fv(CCG_elem_co(&key, a));
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (cp) glColor3ubv(&cp[4]);
glNormal3fv(CCG_elem_no(&key, b));
glVertex3fv(CCG_elem_co(&key, b));
@ -2923,10 +2919,10 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
a = CCG_grid_elem(&key, faceGridData, x, y + 0);
b = CCG_grid_elem(&key, faceGridData, x, y + 1);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (cp) glColor3ubv(&cp[12]);
glNormal3fv(CCG_elem_no(&key, a));
glVertex3fv(CCG_elem_co(&key, a));
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (cp) glColor3ubv(&cp[8]);
glNormal3fv(CCG_elem_no(&key, b));
glVertex3fv(CCG_elem_co(&key, b));
@ -2946,13 +2942,13 @@ static void ccgDM_drawMappedFaces(DerivedMesh *dm,
ccgDM_glNormalFast(a, b, c, d);
if (cp) glColor3ub(cp[7], cp[6], cp[5]);
if (cp) glColor3ubv(&cp[4]);
glVertex3fv(d);
if (cp) glColor3ub(cp[11], cp[10], cp[9]);
if (cp) glColor3ubv(&cp[8]);
glVertex3fv(c);
if (cp) glColor3ub(cp[15], cp[14], cp[13]);
if (cp) glColor3ubv(&cp[12]);
glVertex3fv(b);
if (cp) glColor3ub(cp[3], cp[2], cp[1]);
if (cp) glColor3ubv(&cp[0]);
glVertex3fv(a);
if (cp) cp += 16;
@ -3568,10 +3564,15 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
}
else if (ob->type == OB_MESH) {
Mesh *me = ob->data;
const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
MLoopTri *looptri;
looptri = MEM_mallocN(sizeof(*looptri) * looptris_num, __func__);
ob->sculpt->pbvh = ccgdm->pbvh = BKE_pbvh_new();
BLI_assert(!(me->mface == NULL && me->mpoly != NULL)); /* BMESH ONLY complain if mpoly is valid but not mface */
BKE_pbvh_build_mesh(ccgdm->pbvh, me->mface, me->mvert,
me->totface, me->totvert, &me->vdata);
BKE_pbvh_build_mesh(ccgdm->pbvh, me->mpoly, me->mloop, me->mvert, me->totvert, &me->vdata,
looptri, looptris_num);
}
if (ccgdm->pbvh)
@ -3585,6 +3586,47 @@ static void ccgDM_recalcTessellation(DerivedMesh *UNUSED(dm))
/* Nothing to do: CCG handles creating its own tessfaces */
}
static void ccgDM_recalcLoopTri(DerivedMesh *UNUSED(dm))
{
/* Nothing to do: CCG tessellation is known,
* allocate and fill in with ccgDM_getLoopTriArray */
}
static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm)
{
if (dm->looptris.array) {
BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
}
else {
MLoopTri *mlooptri;
const int tottri = dm->numTessFaceData * 2;
int i, poly_index;
DM_ensure_looptri_data(dm);
mlooptri = dm->looptris.array;
BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
BLI_assert(tottri == dm->looptris.num);
for (i = 0, poly_index = 0; i < tottri; i += 2, poly_index += 1) {
MLoopTri *lt;
lt = &mlooptri[i];
/* quad is (0, 3, 2, 1) */
lt->tri[0] = (poly_index * 4) + 0;
lt->tri[1] = (poly_index * 4) + 3;
lt->tri[2] = (poly_index * 4) + 2;
lt->poly = poly_index;
lt = &mlooptri[i + 1];
lt->tri[0] = (poly_index * 4) + 0;
lt->tri[1] = (poly_index * 4) + 2;
lt->tri[2] = (poly_index * 4) + 1;
lt->poly = poly_index;
}
}
return dm->looptris.array;
}
static void ccgDM_calcNormals(DerivedMesh *dm)
{
/* Nothing to do: CCG calculates normals during drawing */
@ -3667,6 +3709,8 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
/* reuse of ccgDM_getNumTessFaces is intentional here: subsurf polys are just created from tessfaces */
ccgdm->dm.getNumPolys = ccgDM_getNumTessFaces;
ccgdm->dm.getLoopTriArray = ccgDM_getLoopTriArray;
ccgdm->dm.getVert = ccgDM_getFinalVert;
ccgdm->dm.getEdge = ccgDM_getFinalEdge;
ccgdm->dm.getTessFace = ccgDM_getFinalFace;
@ -3702,6 +3746,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.calcLoopNormals = CDDM_calc_loop_normals;
ccgdm->dm.calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
ccgdm->dm.recalcTessellation = ccgDM_recalcTessellation;
ccgdm->dm.recalcLoopTri = ccgDM_recalcLoopTri;
ccgdm->dm.getVertCos = ccgdm_getVertCos;
ccgdm->dm.foreachMappedVert = ccgDM_foreachMappedVert;

View File

@ -300,6 +300,11 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************** Normals **********************************/
void accumulate_vertex_normals_tri(
float n1[3], float n2[3], float n3[3],
const float f_no[3],
const float co1[3], const float co2[3], const float co3[3]);
void accumulate_vertex_normals(
float n1[3], float n2[3], float n3[3], float n4[3],
const float f_no[3],

View File

@ -3549,6 +3549,40 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************* Normals **********************************/
void accumulate_vertex_normals_tri(
float n1[3], float n2[3], float n3[3],
const float f_no[3],
const float co1[3], const float co2[3], const float co3[3])
{
float vdiffs[3][3];
const int nverts = 3;
/* compute normalized edge vectors */
sub_v3_v3v3(vdiffs[0], co2, co1);
sub_v3_v3v3(vdiffs[1], co3, co2);
sub_v3_v3v3(vdiffs[2], co1, co3);
normalize_v3(vdiffs[0]);
normalize_v3(vdiffs[1]);
normalize_v3(vdiffs[2]);
/* accumulate angle weighted face normal */
{
float *vn[] = {n1, n2, n3};
const float *prev_edge = vdiffs[nverts - 1];
int i;
for (i = 0; i < nverts; i++) {
const float *cur_edge = vdiffs[i];
const float fac = saacos(-dot_v3v3(cur_edge, prev_edge));
/* accumulate */
madd_v3_v3fl(vn[i], f_no, fac);
prev_edge = cur_edge;
}
}
}
void accumulate_vertex_normals(
float n1[3], float n2[3], float n3[3], float n4[3],
const float f_no[3],

View File

@ -62,9 +62,8 @@ void paintface_flush_flags(Object *ob)
Mesh *me = BKE_mesh_from_object(ob);
DerivedMesh *dm = ob->derivedFinal;
MPoly *polys, *mp_orig;
MFace *faces;
const int *index_array = NULL;
int totface, totpoly;
int totpoly;
int i;
if (me == NULL)
@ -79,26 +78,7 @@ void paintface_flush_flags(Object *ob)
if (dm == NULL)
return;
/*
* Try to push updated mesh poly flags to three other data sets:
* - Mesh polys => Mesh tess faces
* - Mesh polys => Final derived polys
* - Final derived polys => Final derived tessfaces
*/
if ((index_array = CustomData_get_layer(&me->fdata, CD_ORIGINDEX))) {
faces = me->mface;
totface = me->totface;
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the original tessface from its original poly */
mp_orig = me->mpoly + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
/* Mesh polys => Final derived polys */
if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
@ -113,21 +93,6 @@ void paintface_flush_flags(Object *ob)
}
}
}
if ((index_array = CustomData_get_layer(&dm->faceData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
faces = dm->getTessFaceArray(dm);
totface = dm->getNumTessFaces(dm);
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final tessface from its final poly */
mp_orig = polys + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
}
void paintface_hide(Object *ob, const bool unselected)

View File

@ -91,45 +91,6 @@ static bool vertex_paint_use_fast_update_check(Object *ob)
return false;
}
/* if the polygons from the mesh and the 'derivedFinal' match
* we can assume that no modifiers are applied and that its worth adding tessellated faces
* so 'vertex_paint_use_fast_update_check()' returns true */
static bool vertex_paint_use_tessface_check(Object *ob, Mesh *me)
{
DerivedMesh *dm = ob->derivedFinal;
if (me && dm) {
return (me->mpoly == CustomData_get_layer(&dm->polyData, CD_MPOLY));
}
return false;
}
static void update_tessface_data(Object *ob, Mesh *me)
{
if (vertex_paint_use_tessface_check(ob, me)) {
/* assume if these exist, that they are up to date & valid */
if (!me->mcol || !me->mface) {
/* should always be true */
/* XXX Why this clearing? tessface_calc will reset it anyway! */
#if 0
if (me->mcol) {
memset(me->mcol, 255, 4 * sizeof(MCol) * me->totface);
}
#endif
/* create tessfaces because they will be used for drawing & fast updates */
BKE_mesh_tessface_calc(me); /* does own call to update pointers */
}
}
else {
if (me->totface) {
/* this wont be used, theres no need to keep it */
BKE_mesh_tessface_clear(me);
}
}
}
/* polling - retrieve whether cursor should be set or operator should be done */
/* Returns true if vertex paint mode is active */
@ -205,80 +166,7 @@ unsigned int vpaint_get_current_col(Scene *scene, VPaint *vp)
return *(unsigned int *)col;
}
static void do_shared_vertex_tesscol(Mesh *me, bool *mfacetag)
{
/* if no mcol: do not do */
/* if tface: only the involved faces, otherwise all */
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
MFace *mface;
int a;
short *scolmain, *scol;
char *mcol;
const bool *mftag;
if (me->mcol == NULL || me->totvert == 0 || me->totface == 0) return;
scolmain = MEM_callocN(4 * sizeof(short) * me->totvert, "colmain");
mface = me->mface;
mcol = (char *)me->mcol;
for (a = me->totface; a > 0; a--, mface++, mcol += 16) {
if ((use_face_sel == false) || (mface->flag & ME_FACE_SEL)) {
scol = scolmain + 4 * mface->v1;
scol[0]++; scol[1] += mcol[1]; scol[2] += mcol[2]; scol[3] += mcol[3];
scol = scolmain + 4 * mface->v2;
scol[0]++; scol[1] += mcol[5]; scol[2] += mcol[6]; scol[3] += mcol[7];
scol = scolmain + 4 * mface->v3;
scol[0]++; scol[1] += mcol[9]; scol[2] += mcol[10]; scol[3] += mcol[11];
if (mface->v4) {
scol = scolmain + 4 * mface->v4;
scol[0]++; scol[1] += mcol[13]; scol[2] += mcol[14]; scol[3] += mcol[15];
}
}
}
a = me->totvert;
scol = scolmain;
while (a--) {
if (scol[0] > 1) {
scol[1] = divide_round_i(scol[1], scol[0]);
scol[2] = divide_round_i(scol[2], scol[0]);
scol[3] = divide_round_i(scol[3], scol[0]);
}
scol += 4;
}
mface = me->mface;
mcol = (char *)me->mcol;
mftag = mfacetag;
for (a = me->totface; a > 0; a--, mface++, mcol += 16, mftag += 4) {
if ((use_face_sel == false) || (mface->flag & ME_FACE_SEL)) {
if (mftag[0]) {
scol = scolmain + 4 * mface->v1;
mcol[1] = scol[1]; mcol[2] = scol[2]; mcol[3] = scol[3];
}
if (mftag[1]) {
scol = scolmain + 4 * mface->v2;
mcol[5] = scol[1]; mcol[6] = scol[2]; mcol[7] = scol[3];
}
if (mftag[2]) {
scol = scolmain + 4 * mface->v3;
mcol[9] = scol[1]; mcol[10] = scol[2]; mcol[11] = scol[3];
}
if (mface->v4 && mftag[3]) {
scol = scolmain + 4 * mface->v4;
mcol[13] = scol[1]; mcol[14] = scol[2]; mcol[15] = scol[3];
}
}
}
MEM_freeN(scolmain);
}
static void do_shared_vertexcol(Mesh *me, bool *mlooptag, bool *mfacetag, const bool do_tessface)
static void do_shared_vertexcol(Mesh *me, bool *mlooptag)
{
const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
MPoly *mp;
@ -332,10 +220,6 @@ static void do_shared_vertexcol(Mesh *me, bool *mlooptag, bool *mfacetag, const
}
MEM_freeN(scol);
if (has_shared && do_tessface) {
do_shared_vertex_tesscol(me, mfacetag);
}
}
static bool make_vertexcol(Object *ob) /* single ob */
@ -352,17 +236,12 @@ static bool make_vertexcol(Object *ob) /* single ob */
/* copies from shadedisplist to mcol */
if (!me->mloopcol && me->totloop) {
if (!me->mcol) {
CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);
}
if (!me->mloopcol) {
CustomData_add_layer(&me->ldata, CD_MLOOPCOL, CD_DEFAULT, NULL, me->totloop);
}
BKE_mesh_update_customdata_pointers(me, true);
}
update_tessface_data(ob, me);
DAG_id_tag_update(&me->id, 0);
return (me->mloopcol != NULL);
@ -593,7 +472,7 @@ bool ED_vpaint_smooth(Object *ob)
/* remove stale me->mcol, will be added later */
BKE_mesh_tessface_clear(me);
do_shared_vertexcol(me, mlooptag, NULL, false);
do_shared_vertexcol(me, mlooptag);
MEM_freeN(mlooptag);
@ -2753,35 +2632,13 @@ typedef struct VPaintData {
* array, otherwise we need to refresh the modifier stack */
bool use_fast_update;
/* mpoly -> mface mapping */
MeshElemMap *polyfacemap;
void *polyfacemap_mem;
/* loops tagged as having been painted, to apply shared vertex color
* blending only to modified loops */
bool *mlooptag;
bool *mfacetag;
bool is_texbrush;
} VPaintData;
static void vpaint_build_poly_facemap(struct VPaintData *vd, Mesh *me)
{
const int *tessface_origindex;
vd->polyfacemap = NULL;
vd->polyfacemap_mem = NULL;
tessface_origindex = CustomData_get_layer(&me->fdata, CD_ORIGINDEX);
if (!tessface_origindex)
return;
BKE_mesh_origindex_map_create(&vd->polyfacemap, (int **)&vd->polyfacemap_mem,
me->totpoly,
tessface_origindex, me->totface);
}
static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const float UNUSED(mouse[2]))
{
Scene *scene = CTX_data_scene(C);
@ -2804,11 +2661,6 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
if (me->mloopcol == NULL)
return false;
/* Update tessface data if needed
* Added here too because e.g. switching to/from edit mode would remove tessface data,
* yet "fast_update" could still be used! */
update_tessface_data(ob, me);
/* make mode data storage */
vpd = MEM_callocN(sizeof(struct VPaintData), "VPaintData");
paint_stroke_set_mode_data(stroke, vpd);
@ -2825,7 +2677,6 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
/* are we painting onto a modified mesh?,
* if not we can skip face map trickyness */
if (vertex_paint_use_fast_update_check(ob)) {
vpaint_build_poly_facemap(vpd, me);
vpd->use_fast_update = true;
/* printf("Fast update!\n");*/
}
@ -2837,8 +2688,6 @@ static bool vpaint_stroke_test_start(bContext *C, struct wmOperator *op, const f
/* to keep tracked of modified loops for shared vertex color blending */
if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
vpd->mlooptag = MEM_mallocN(sizeof(bool) * me->totloop, "VPaintData mlooptag");
if (vpd->use_fast_update)
vpd->mfacetag = MEM_mallocN(sizeof(bool) * me->totface * 4, "VPaintData mfacetag");
}
/* for filtering */
@ -2859,14 +2708,10 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me,
ViewContext *vc = &vpd->vc;
Brush *brush = BKE_paint_brush(&vp->paint);
MPoly *mpoly = &me->mpoly[index];
MFace *mf;
MCol *mc;
MLoop *ml;
MLoopCol *mlc;
unsigned int *lcol = ((unsigned int *)me->mloopcol) + mpoly->loopstart;
unsigned int *lcolorig = ((unsigned int *)vp->vpaint_prev) + mpoly->loopstart;
bool *mlooptag = (vpd->mlooptag) ? vpd->mlooptag + mpoly->loopstart : NULL;
bool *mftag;
float alpha;
int i, j;
int totloop = mpoly->totloop;
@ -2923,35 +2768,6 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me,
if (mlooptag) mlooptag[i] = 1;
}
}
if (vpd->use_fast_update) {
const MeshElemMap *map = &vpd->polyfacemap[index];
/* update vertex colors for tessellations incrementally,
* rather then regenerating the tessellation altogether */
for (i = 0; i < map->count; i++) {
const int index_tessface = map->indices[i];
mf = &me->mface[index_tessface];
mc = &me->mcol[index_tessface * 4];
mftag = &vpd->mfacetag[index_tessface * 4];
ml = me->mloop + mpoly->loopstart;
mlc = me->mloopcol + mpoly->loopstart;
for (j = 0; j < totloop; j++, ml++, mlc++) {
/* search for the loop vertex within the tessface */
const int fidx = BKE_MESH_TESSFACE_VINDEX_ORDER(mf, ml->v);
if (fidx != -1) {
MESH_MLOOPCOL_TO_MCOL(mlc, mc + fidx);
if (mlooptag) {
mftag[fidx] = mlooptag[j];
}
}
}
}
}
}
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
@ -3003,8 +2819,6 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* clear modified tag for blur tool */
if (vpd->mlooptag)
memset(vpd->mlooptag, 0, sizeof(bool) * me->totloop);
if (vpd->mfacetag)
memset(vpd->mfacetag, 0, sizeof(bool) * me->totface * 4);
for (index = 0; index < totindex; index++) {
if (indexar[index] && indexar[index] <= me->totpoly) {
@ -3016,8 +2830,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* was disabled because it is slow, but necessary for blur */
if (brush->vertexpaint_tool == PAINT_BLEND_BLUR) {
int do_tessface = vpd->use_fast_update;
do_shared_vertexcol(me, vpd->mlooptag, vpd->mfacetag, do_tessface);
do_shared_vertexcol(me, vpd->mlooptag);
}
ED_region_tag_redraw(vc->ar);
@ -3046,20 +2859,9 @@ static void vpaint_stroke_done(const bContext *C, struct PaintStroke *stroke)
/* frees prev buffer */
copy_vpaint_prev(ts->vpaint, NULL, 0);
if (vpd->polyfacemap) {
MEM_freeN(vpd->polyfacemap);
}
if (vpd->polyfacemap_mem) {
MEM_freeN(vpd->polyfacemap_mem);
}
if (vpd->mlooptag)
MEM_freeN(vpd->mlooptag);
if (vpd->mfacetag)
MEM_freeN(vpd->mfacetag);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
MEM_freeN(vpd);

View File

@ -80,14 +80,14 @@ typedef struct drawEMTFMapped_userData {
BMEditMesh *em;
bool has_mcol;
int cd_poly_tex_offset;
MFace *mf;
MTFace *tf;
const MPoly *mpoly;
const MTexPoly *mtexpoly;
} drawEMTFMapped_userData;
typedef struct drawTFace_userData {
Mesh *me;
MFace *mf;
MTFace *tf;
const Mesh *me;
const MPoly *mpoly;
const MTexPoly *mtexpoly;
} drawTFace_userData;
/**************************** Face Select Mode *******************************/
@ -590,11 +590,12 @@ static DMDrawOption draw_tface__set_draw(MTexPoly *mtexpoly, const bool UNUSED(h
static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
{
const MPoly *mp = dm->getPolyArray(dm);
const int mpoly_num = dm->getNumPolys(dm);
MTexPoly *mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
MFace *mface = dm->getTessFaceArray(dm);
MCol *finalCol;
MLoopCol *finalCol;
int i, j;
MCol *mcol = NULL;
MLoopCol *mloopcol = NULL;
/* cache material values to avoid a lot of lookups */
Material *ma = NULL;
@ -606,108 +607,94 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
} copy_mode = COPY_CALC;
if (use_mcol) {
mcol = dm->getTessFaceDataArray(dm, CD_PREVIEW_MCOL);
if (!mcol)
mcol = dm->getTessFaceDataArray(dm, CD_MCOL);
mloopcol = dm->getLoopDataArray(dm, CD_PREVIEW_MLOOPCOL);
if (!mloopcol)
mloopcol = dm->getLoopDataArray(dm, CD_MLOOPCOL);
}
if (CustomData_has_layer(&dm->faceData, CD_TEXTURE_MCOL)) {
finalCol = CustomData_get_layer(&dm->faceData, CD_TEXTURE_MCOL);
if (CustomData_has_layer(&dm->loopData, CD_TEXTURE_MLOOPCOL)) {
finalCol = CustomData_get_layer(&dm->loopData, CD_TEXTURE_MLOOPCOL);
}
else {
finalCol = MEM_mallocN(sizeof(MCol) * 4 * dm->getNumTessFaces(dm), "add_tface_color_layer");
CustomData_add_layer(&dm->faceData, CD_TEXTURE_MCOL, CD_ASSIGN, finalCol, dm->numTessFaceData);
finalCol = MEM_mallocN(sizeof(MLoopCol) * dm->numLoopData, "add_tface_color_layer");
CustomData_add_layer(&dm->loopData, CD_TEXTURE_MLOOPCOL, CD_ASSIGN, finalCol, dm->numLoopData);
}
for (i = 0; i < dm->getNumTessFaces(dm); i++) {
const short mat_nr = mface[i].mat_nr;
for (i = mpoly_num; i--; mp++) {
const short mat_nr = mp->mat_nr;
if (UNLIKELY(mat_nr_prev != mat_nr)) {
ma = give_current_material(Gtexdraw.ob, mface[i].mat_nr + 1);
ma = give_current_material(Gtexdraw.ob, mat_nr + 1);
copy_mode = COPY_CALC;
mat_nr_prev = mat_nr;
}
/* avoid lookups */
if (copy_mode == COPY_ORIG) {
memcpy(&finalCol[i * 4], &mcol[i * 4], sizeof(MCol) * 4);
memcpy(&finalCol[mp->loopstart], &mloopcol[mp->loopstart], sizeof(*finalCol) * mp->totloop);
}
else if (copy_mode == COPY_PREV) {
memcpy(&finalCol[i * 4], &finalCol[(i - 1) * 4], sizeof(MCol) * 4);
int loop_index = mp->loopstart;
const MLoopCol *lcol_prev = &finalCol[(mp - 1)->loopstart];
for (j = 0; j < mp->totloop; j++, loop_index++) {
finalCol[loop_index] = *lcol_prev;
}
}
/* (copy_mode == COPY_CALC) */
else if (ma && (ma->game.flag & GEMAT_INVISIBLE)) {
if (mcol) {
memcpy(&finalCol[i * 4], &mcol[i * 4], sizeof(MCol) * 4);
if (mloopcol) {
memcpy(&finalCol[mp->loopstart], &mloopcol[mp->loopstart], sizeof(*finalCol) * mp->totloop);
copy_mode = COPY_ORIG;
}
else {
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j].b = 255;
finalCol[i * 4 + j].g = 255;
finalCol[i * 4 + j].r = 255;
}
memset(&finalCol[mp->loopstart], 0xff, sizeof(*finalCol) * mp->totloop);
copy_mode = COPY_PREV;
}
}
else if (mtexpoly && set_draw_settings_cached(0, mtexpoly, ma, Gtexdraw)) {
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j].b = 255;
finalCol[i * 4 + j].g = 0;
finalCol[i * 4 + j].r = 255;
int loop_index = mp->loopstart;
for (j = 0; j < mp->totloop; j++, loop_index++) {
finalCol[loop_index].r = 255;
finalCol[loop_index].g = 0;
finalCol[loop_index].b = 255;
}
copy_mode = COPY_PREV;
}
else if (ma && (ma->shade_flag & MA_OBCOLOR)) {
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j].b = Gtexdraw.obcol[0];
finalCol[i * 4 + j].g = Gtexdraw.obcol[1];
finalCol[i * 4 + j].r = Gtexdraw.obcol[2];
int loop_index = mp->loopstart;;
for (j = 0; j < mp->totloop; j++, loop_index++) {
copy_v3_v3_char(&finalCol[loop_index].r, (char *)Gtexdraw.obcol);
}
copy_mode = COPY_PREV;
}
else {
if (mcol) {
memcpy(&finalCol[i * 4], &mcol[i * 4], sizeof(MCol) * 4);
if (mloopcol) {
memcpy(&finalCol[mp->loopstart], &mloopcol[mp->loopstart], sizeof(*finalCol) * mp->totloop);
copy_mode = COPY_ORIG;
}
else if (mtexpoly) {
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j].b = 255;
finalCol[i * 4 + j].g = 255;
finalCol[i * 4 + j].r = 255;
}
memset(&finalCol[mp->loopstart], 0xff, sizeof(*finalCol) * mp->totloop);
copy_mode = COPY_PREV;
}
else {
float col[3];
if (ma) {
float col[3];
MCol tcol;
int loop_index = mp->loopstart;
MLoopCol lcol;
if (Gtexdraw.color_profile) {
linearrgb_to_srgb_v3_v3(col, &ma->r);
}
else {
copy_v3_v3(col, &ma->r);
}
tcol.b = FTOCHAR(col[0]);
tcol.g = FTOCHAR(col[1]);
tcol.r = FTOCHAR(col[2]);
tcol.a = 255;
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j] = tcol;
if (Gtexdraw.color_profile) linearrgb_to_srgb_v3_v3(col, &ma->r);
else copy_v3_v3(col, &ma->r);
rgb_float_to_uchar((unsigned char *)&lcol.r, col);
lcol.a = 255;
for (j = 0; j < mp->totloop; j++, loop_index++) {
finalCol[loop_index] = lcol;
}
}
else {
for (j = 0; j < 4; j++) {
finalCol[i * 4 + j].b = 255;
finalCol[i * 4 + j].g = 255;
finalCol[i * 4 + j].r = 255;
}
memset(&finalCol[mp->loopstart], 0xff, sizeof(*finalCol) * mp->totloop);
}
copy_mode = COPY_PREV;
}
@ -717,7 +704,7 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol)
static DMDrawOption draw_tface_mapped__set_draw(void *userData, int origindex, int UNUSED(mat_nr))
{
Mesh *me = ((drawTFace_userData *)userData)->me;
const Mesh *me = ((drawTFace_userData *)userData)->me;
/* array checked for NULL before calling */
MPoly *mpoly = &me->mpoly[origindex];
@ -915,10 +902,10 @@ static int compareDrawOptions(void *userData, int cur_index, int next_index)
{
drawTFace_userData *data = userData;
if (data->mf && data->mf[cur_index].mat_nr != data->mf[next_index].mat_nr)
if (data->mpoly && data->mpoly[cur_index].mat_nr != data->mpoly[next_index].mat_nr)
return 0;
if (data->tf && data->tf[cur_index].tpage != data->tf[next_index].tpage)
if (data->mtexpoly && data->mtexpoly[cur_index].tpage != data->mtexpoly[next_index].tpage)
return 0;
return 1;
@ -929,10 +916,10 @@ static int compareDrawOptionsEm(void *userData, int cur_index, int next_index)
{
drawEMTFMapped_userData *data = userData;
if (data->mf && data->mf[cur_index].mat_nr != data->mf[next_index].mat_nr)
if (data->mpoly && data->mpoly[cur_index].mat_nr != data->mpoly[next_index].mat_nr)
return 0;
if (data->tf && data->tf[cur_index].tpage != data->tf[next_index].tpage)
if (data->mtexpoly && data->mtexpoly[cur_index].tpage != data->mtexpoly[next_index].tpage)
return 0;
return 1;
@ -964,8 +951,8 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
data.has_mcol = CustomData_has_layer(&me->edit_btmesh->bm->ldata, CD_MLOOPCOL);
data.cd_poly_tex_offset = CustomData_get_offset(&me->edit_btmesh->bm->pdata, CD_MTEXPOLY);
data.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
data.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
data.mpoly = DM_get_poly_data_layer(dm, CD_MPOLY);
data.mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
dm->drawMappedFacesTex(dm, draw_em_tf_mapped__set_draw, compareDrawOptionsEm, &data, 0);
}
@ -976,8 +963,8 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
else {
drawTFace_userData userData;
userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
userData.mpoly = DM_get_poly_data_layer(dm, CD_MPOLY);
userData.mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
userData.me = me;
dm->drawMappedFacesTex(dm, me->mpoly ? draw_tface_mapped__set_draw : NULL, compareDrawOptions, &userData, uvflag);
}
@ -987,8 +974,8 @@ static void draw_mesh_textured_old(Scene *scene, View3D *v3d, RegionView3D *rv3d
update_tface_color_layer(dm, !(ob->mode & OB_MODE_TEXTURE_PAINT));
userData.mf = DM_get_tessface_data_layer(dm, CD_MFACE);
userData.tf = DM_get_tessface_data_layer(dm, CD_MTFACE);
userData.mpoly = DM_get_poly_data_layer(dm, CD_MPOLY);
userData.mtexpoly = DM_get_poly_data_layer(dm, CD_MTEXPOLY);
userData.me = NULL;
dm->drawFacesTex(dm, draw_tface__set_draw, compareDrawOptions, &userData, uvflag);

View File

@ -212,9 +212,12 @@ void GPU_interleaved_attrib_unbind(void);
typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
/* build */
GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(const int (*face_vert_indices)[4],
const struct MFace *mface, const struct MVert *mvert,
const int *face_indices, int totface);
GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(
const int (*face_vert_indices)[4],
const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopTri *looptri,
const struct MVert *verts,
const int *face_indices,
const int face_indices_len);
GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
unsigned int **grid_hidden, int gridsize, const struct CCGKey *key);

View File

@ -644,11 +644,11 @@ static GPUBuffer *gpu_buffer_setup_type(DerivedMesh *dm, GPUBufferType type)
/* special handling for MCol and UV buffers */
if (type == GPU_BUFFER_COLOR) {
if (!(user_data = DM_get_tessface_data_layer(dm, dm->drawObject->colType)))
if (!(user_data = DM_get_loop_data_layer(dm, dm->drawObject->colType)))
return NULL;
}
else if (ELEM(type, GPU_BUFFER_UV, GPU_BUFFER_UV_TEXPAINT)) {
if (!DM_get_tessface_data_layer(dm, CD_MTFACE))
if (!DM_get_loop_data_layer(dm, CD_MLOOPUV))
return NULL;
}
@ -1090,10 +1090,13 @@ struct GPU_PBVH_Buffers {
GLenum index_type;
/* mesh pointers in case buffer allocation fails */
const MFace *mface;
const MPoly *mpoly;
const MLoop *mloop;
const MLoopTri *looptri;
const MVert *mvert;
const int *face_indices;
int totface;
int face_indices_len;
const float *vmask;
/* grid pointers */
@ -1177,7 +1180,7 @@ void GPU_update_mesh_pbvh_buffers(
const int (*face_vert_indices)[4], bool show_diffuse_color)
{
VertexBufferFormat *vert_data;
int i, j, k;
int i, j;
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
@ -1190,9 +1193,10 @@ void GPU_update_mesh_pbvh_buffers(
if (buffers->use_matcaps)
diffuse_color[0] = diffuse_color[1] = diffuse_color[2] = 1.0;
else if (show_diffuse_color) {
const MFace *f = buffers->mface + buffers->face_indices[0];
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
GPU_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
copy_v4_v4(buffers->diffuse_color, diffuse_color);
@ -1225,72 +1229,61 @@ void GPU_update_mesh_pbvh_buffers(
rgb_float_to_uchar(out->color, diffuse_color); \
} (void)0
for (i = 0; i < buffers->totface; i++) {
const MFace *f = buffers->mface + buffers->face_indices[i];
for (i = 0; i < buffers->face_indices_len; i++) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
const unsigned int vtri[3] = {
buffers->mloop[lt->tri[0]].v,
buffers->mloop[lt->tri[1]].v,
buffers->mloop[lt->tri[2]].v,
};
UPDATE_VERTEX(i, f->v1, 0, diffuse_color);
UPDATE_VERTEX(i, f->v2, 1, diffuse_color);
UPDATE_VERTEX(i, f->v3, 2, diffuse_color);
if (f->v4)
UPDATE_VERTEX(i, f->v4, 3, diffuse_color);
UPDATE_VERTEX(i, vtri[0], 0, diffuse_color);
UPDATE_VERTEX(i, vtri[1], 1, diffuse_color);
UPDATE_VERTEX(i, vtri[2], 2, diffuse_color);
}
#undef UPDATE_VERTEX
}
else {
for (i = 0; i < buffers->totface; ++i) {
const MFace *f = &buffers->mface[buffers->face_indices[i]];
const unsigned int *fv = &f->v1;
const int vi[2][3] = {{0, 1, 2}, {3, 0, 2}};
for (i = 0; i < buffers->face_indices_len; ++i) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[i]];
const unsigned int vtri[3] = {
buffers->mloop[lt->tri[0]].v,
buffers->mloop[lt->tri[1]].v,
buffers->mloop[lt->tri[2]].v,
};
float fno[3];
short no[3];
float fmask;
if (paint_is_face_hidden(f, mvert))
if (paint_is_face_hidden(lt, mvert, buffers->mloop))
continue;
/* Face normal and mask */
if (f->v4) {
normal_quad_v3(fno,
mvert[fv[0]].co,
mvert[fv[1]].co,
mvert[fv[2]].co,
mvert[fv[3]].co);
if (vmask) {
fmask = (vmask[fv[0]] +
vmask[fv[1]] +
vmask[fv[2]] +
vmask[fv[3]]) * 0.25f;
}
}
else {
normal_tri_v3(fno,
mvert[fv[0]].co,
mvert[fv[1]].co,
mvert[fv[2]].co);
if (vmask) {
fmask = (vmask[fv[0]] +
vmask[fv[1]] +
vmask[fv[2]]) / 3.0f;
}
normal_tri_v3(fno,
mvert[vtri[0]].co,
mvert[vtri[1]].co,
mvert[vtri[2]].co);
if (vmask) {
fmask = (vmask[vtri[0]] +
vmask[vtri[1]] +
vmask[vtri[2]]) / 3.0f;
}
normal_float_to_short_v3(no, fno);
for (j = 0; j < (f->v4 ? 2 : 1); j++) {
for (k = 0; k < 3; k++) {
const MVert *v = &mvert[fv[vi[j][k]]];
VertexBufferFormat *out = vert_data;
for (j = 0; j < 3; j++) {
const MVert *v = &mvert[vtri[j]];
VertexBufferFormat *out = vert_data;
copy_v3_v3(out->co, v->co);
memcpy(out->no, no, sizeof(short) * 3);
copy_v3_v3(out->co, v->co);
copy_v3_v3_short(out->no, no);
if (vmask)
gpu_color_from_mask_copy(fmask, diffuse_color, out->color);
else
rgb_float_to_uchar(out->color, diffuse_color);
if (vmask)
gpu_color_from_mask_copy(fmask, diffuse_color, out->color);
else
rgb_float_to_uchar(out->color, diffuse_color);
vert_data++;
}
vert_data++;
}
}
}
@ -1308,35 +1301,39 @@ void GPU_update_mesh_pbvh_buffers(
buffers->mvert = mvert;
}
GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(const int (*face_vert_indices)[4],
const MFace *mface, const MVert *mvert,
GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(
const int (*face_vert_indices)[4],
const MPoly *mpoly, const MLoop *mloop, const MLoopTri *looptri,
const MVert *mvert,
const int *face_indices,
int totface)
const int face_indices_len)
{
GPU_PBVH_Buffers *buffers;
unsigned short *tri_data;
int i, j, k, tottri;
int i, j, tottri;
buffers = MEM_callocN(sizeof(GPU_PBVH_Buffers), "GPU_Buffers");
buffers->index_type = GL_UNSIGNED_SHORT;
buffers->smooth = mface[face_indices[0]].flag & ME_SMOOTH;
buffers->smooth = mpoly[face_indices[0]].flag & ME_SMOOTH;
buffers->show_diffuse_color = false;
buffers->use_matcaps = false;
/* Count the number of visible triangles */
for (i = 0, tottri = 0; i < totface; ++i) {
const MFace *f = &mface[face_indices[i]];
if (!paint_is_face_hidden(f, mvert))
tottri += f->v4 ? 2 : 1;
for (i = 0, tottri = 0; i < face_indices_len; ++i) {
const MLoopTri *lt = &looptri[face_indices[i]];
if (!paint_is_face_hidden(lt, mvert, mloop))
tottri++;
}
if (tottri == 0) {
buffers->tot_tri = 0;
buffers->mface = mface;
buffers->mpoly = mpoly;
buffers->mloop = mloop;
buffers->looptri = looptri;
buffers->face_indices = face_indices;
buffers->totface = 0;
buffers->face_indices_len = 0;
return buffers;
}
@ -1351,26 +1348,16 @@ GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(const int (*face_vert_indices)[4],
/* Fill the triangle buffer */
tri_data = GPU_buffer_lock(buffers->index_buf, GPU_BINDING_INDEX);
if (tri_data) {
for (i = 0; i < totface; ++i) {
const MFace *f = mface + face_indices[i];
int v[3];
for (i = 0; i < face_indices_len; ++i) {
const MLoopTri *lt = &looptri[face_indices[i]];
/* Skip hidden faces */
if (paint_is_face_hidden(f, mvert))
if (paint_is_face_hidden(lt, mvert, mloop))
continue;
v[0] = 0;
v[1] = 1;
v[2] = 2;
for (j = 0; j < (f->v4 ? 2 : 1); ++j) {
for (k = 0; k < 3; ++k) {
*tri_data = face_vert_indices[i][v[k]];
tri_data++;
}
v[0] = 3;
v[1] = 0;
v[2] = 2;
for (j = 0; j < 3; ++j) {
*tri_data = face_vert_indices[i][j];
tri_data++;
}
}
GPU_buffer_unlock(buffers->index_buf, GPU_BINDING_INDEX);
@ -1385,9 +1372,12 @@ GPU_PBVH_Buffers *GPU_build_mesh_pbvh_buffers(const int (*face_vert_indices)[4],
buffers->tot_tri = tottri;
buffers->mface = mface;
buffers->mpoly = mpoly;
buffers->mloop = mloop;
buffers->looptri = looptri;
buffers->face_indices = face_indices;
buffers->totface = totface;
buffers->face_indices_len = face_indices_len;
return buffers;
}
@ -1946,9 +1936,10 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
/* sets material from the first face, to solve properly face would need to
* be sorted in buckets by materials */
if (setMaterial) {
if (buffers->totface) {
const MFace *f = &buffers->mface[buffers->face_indices[0]];
if (!setMaterial(f->mat_nr + 1, NULL))
if (buffers->face_indices_len) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
if (!setMaterial(mp->mat_nr + 1, NULL))
return;
}
else if (buffers->totgrid) {
@ -1962,7 +1953,7 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
}
}
glShadeModel((buffers->smooth || buffers->totface) ? GL_SMOOTH : GL_FLAT);
glShadeModel((buffers->smooth || buffers->face_indices_len) ? GL_SMOOTH : GL_FLAT);
if (buffers->vert_buf) {
char *base = NULL;
@ -2056,10 +2047,11 @@ bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, GSet *bm_faces,
if ((buffers->show_diffuse_color == false) || use_matcaps)
return false;
if (buffers->mface) {
const MFace *f = &buffers->mface[buffers->face_indices[0]];
if (buffers->looptri) {
const MLoopTri *lt = &buffers->looptri[buffers->face_indices[0]];
const MPoly *mp = &buffers->mpoly[lt->poly];
GPU_material_diffuse_get(f->mat_nr + 1, diffuse_color);
GPU_material_diffuse_get(mp->mat_nr + 1, diffuse_color);
}
else if (buffers->use_bmesh) {
/* due to dynamic nature of dyntopo, only get first material */

View File

@ -99,7 +99,7 @@ typedef enum CustomDataType {
CD_MDISPS = 19,
CD_PREVIEW_MCOL = 20, /* for displaying weightpaint colors */
/* CD_ID_MCOL = 21, */
CD_TEXTURE_MCOL = 22,
CD_TEXTURE_MLOOPCOL = 22,
CD_CLOTH_ORCO = 23,
CD_RECAST = 24,

View File

@ -89,6 +89,14 @@ typedef struct MLoop {
unsigned int e; /* edge index */
} MLoop;
/* runtime only */
#
#
typedef struct MLoopTri {
unsigned int tri[3];
unsigned int poly;
} MLoopTri;
typedef struct MTexPoly {
struct Image *tpage;
char flag, transp;
@ -345,6 +353,9 @@ enum {
#define ME_POLY_LOOP_PREV(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + (mp)->totloop - 1) % (mp)->totloop)])
#define ME_POLY_LOOP_NEXT(mloop, mp, i) (&(mloop)[(mp)->loopstart + (((i) + 1) % (mp)->totloop)])
/* number of tri's that make up this polygon once tessellated */
#define ME_POLY_TRI_TOT(mp) ((mp)->totloop - 2)
/* mselect->type */
enum {
ME_VSEL = 0,