Fix cycles hair segments not giving correct vector speed pass, the motion vector

export was not implemented yet for this primitive.
This commit is contained in:
Brecht Van Lommel 2013-10-18 15:03:18 +00:00
parent a15818f1f7
commit 5a355c2b01
4 changed files with 65 additions and 16 deletions

View File

@ -628,6 +628,47 @@ void ExportCurveSegments(Scene *scene, Mesh *mesh, ParticleCurveData *CData)
}
}
void ExportCurveSegmentsMotion(Scene *scene, Mesh *mesh, ParticleCurveData *CData, int motion)
{
/* export motion vectors for curve keys */
AttributeStandard std = (motion == -1)? ATTR_STD_MOTION_PRE: ATTR_STD_MOTION_POST;
Attribute *attr_motion = mesh->curve_attributes.add(std);
float3 *data_motion = attr_motion->data_float3();
float3 *current_motion = data_motion;
size_t size = mesh->curve_keys.size();
size_t i = 0;
bool have_motion = false;
for(int sys = 0; sys < CData->psys_firstcurve.size(); sys++) {
if(CData->psys_curvenum[sys] == 0)
continue;
for(int curve = CData->psys_firstcurve[sys]; curve < CData->psys_firstcurve[sys] + CData->psys_curvenum[sys]; curve++) {
if(CData->curve_keynum[curve] <= 1)
continue;
for(int curvekey = CData->curve_firstkey[curve]; curvekey < CData->curve_firstkey[curve] + CData->curve_keynum[curve]; curvekey++) {
if(i < mesh->curve_keys.size()) {
*current_motion = CData->curvekey_co[curvekey];
/* unlike mesh coordinates, these tend to be slightly different
* between frames due to particle transforms into/out of object
* space, so we use an epsilon to detect actual changes */
if(len_squared(*current_motion - mesh->curve_keys[i].co) > 1e-5f*1e-5f)
have_motion = true;
current_motion++;
}
i++;
}
}
}
if(i != size || !have_motion)
mesh->curve_attributes.remove(std);
}
void ExportCurveTriangleUV(Mesh *mesh, ParticleCurveData *CData, int vert_offset, int resol, float3 *uvdata)
{
if(uvdata == NULL)
@ -778,18 +819,21 @@ void BlenderSync::sync_curve_settings()
}
void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool object_updated)
void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, int motion)
{
/* Clear stored curve data */
mesh->curve_keys.clear();
mesh->curves.clear();
mesh->curve_attributes.clear();
if(!motion) {
/* Clear stored curve data */
mesh->curve_keys.clear();
mesh->curves.clear();
mesh->curve_attributes.clear();
}
/* obtain general settings */
bool use_curves = scene->curve_system_manager->use_curves;
if(!(use_curves && b_ob.mode() == b_ob.mode_OBJECT)) {
mesh->compute_bounds();
if(!motion)
mesh->compute_bounds();
return;
}
@ -829,13 +873,15 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
}
}
else {
ExportCurveSegments(scene, mesh, &CData);
if(motion)
ExportCurveSegmentsMotion(scene, mesh, &CData, motion);
else
ExportCurveSegments(scene, mesh, &CData);
}
/* generated coordinates from first key. we should ideally get this from
* blender to handle deforming objects */
{
if(!motion) {
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
float3 loc, size;
mesh_texture_space(b_mesh, loc, size);
@ -861,7 +907,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
}
/* create vertex color attributes */
{
if(!motion) {
BL::Mesh::tessface_vertex_colors_iterator l;
int vcol_num = 0;
@ -895,7 +941,7 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
}
/* create UV attributes */
{
if(!motion) {
BL::Mesh::tessface_uv_textures_iterator l;
int uv_num = 0;
@ -943,6 +989,5 @@ void BlenderSync::sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool
mesh->compute_bounds();
}
CCL_NAMESPACE_END

View File

@ -488,7 +488,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
}
if(render_layer.use_hair)
sync_curves(mesh, b_mesh, b_ob, object_updated);
sync_curves(mesh, b_mesh, b_ob, 0);
/* free derived mesh */
b_data.meshes.remove(b_mesh);
@ -562,6 +562,10 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion)
if(i != size || memcmp(M, &mesh->verts[0], sizeof(float3)*size) == 0)
mesh->attributes.remove(std);
/* hair motion */
if(render_layer.use_hair)
sync_curves(mesh, b_mesh, b_ob, motion);
/* free derived mesh */
b_data.meshes.remove(b_mesh);
}

View File

@ -81,7 +81,7 @@ private:
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
Mesh *sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tris);
void sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, bool object_updated);
void sync_curves(Mesh *mesh, BL::Mesh b_mesh, BL::Object b_ob, int motion);
Object *sync_object(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::DupliObject b_dupli_object, Transform& tfm, uint layer_flag, int motion, bool hide_tris);
void sync_light(BL::Object b_parent, int persistent_id[OBJECT_PERSISTENT_ID_SIZE], BL::Object b_ob, Transform& tfm);
void sync_background_light();

View File

@ -253,9 +253,9 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
Transform mtfm_pre = ob->motion.pre;
Transform mtfm_post = ob->motion.post;
if(!mesh->attributes.find(ATTR_STD_MOTION_PRE))
if(!(mesh->attributes.find(ATTR_STD_MOTION_PRE) || mesh->curve_attributes.find(ATTR_STD_MOTION_PRE)))
mtfm_pre = mtfm_pre * itfm;
if(!mesh->attributes.find(ATTR_STD_MOTION_POST))
if(!(mesh->attributes.find(ATTR_STD_MOTION_POST) || mesh->curve_attributes.find(ATTR_STD_MOTION_POST)))
mtfm_post = mtfm_post * itfm;
memcpy(&objects_vector[i*OBJECT_VECTOR_SIZE+0], &mtfm_pre, sizeof(float4)*3);