Fix: "Twist" GP Sculpt brush in 2D Editors was unusable... now mostly usable, if still slightly offset
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blender-bot
2023-02-14 08:10:06 +01:00
Referenced by issue #47604, Sculpt mode: Modifiers will bug out when you press undo (most obviously solidify and subsurf)
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@ -606,24 +606,32 @@ static bool gp_brush_twist_apply(tGP_BrushEditData *gso, bGPDstroke *gps, int i,
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add_v3_v3v3(&pt->x, vec, gso->dvec); /* restore */
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}
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else {
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float tco[2], rco[2], nco[2];
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float rmat[2][2];
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const float axis[3] = {0.0f, 0.0f, 1.0f};
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float vec[3] = {0.0f};
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float rmat[3][3];
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/* Express position of point relative to cursor, ready to rotate */
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tco[0] = (float)(co[0] - gso->mval[0]);
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tco[1] = (float)(co[1] - gso->mval[1]);
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// XXX: There is still some offset here, but it's close to working as expected...
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vec[0] = (float)(co[0] - gso->mval[0]);
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vec[1] = (float)(co[1] - gso->mval[1]);
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/* Rotate point in 2D */
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angle_to_mat2(rmat, angle);
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mul_v2_m2v2(rco, rmat, tco);
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/* rotate point */
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axis_angle_normalized_to_mat3(rmat, axis, angle);
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mul_m3_v3(rmat, vec);
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/* Convert back to screen-coordinates */
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nco[0] = rco[0] + (float)gso->mval[0];
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nco[1] = rco[1] + (float)gso->mval[1];
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vec[0] += (float)gso->mval[0];
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vec[1] += (float)gso->mval[1];
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/* Use coordinates "as-is" */
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// XXX: v2d scaling/offset?
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copy_v2_v2(&pt->x, nco);
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/* Map from screen-coordinates to final coordinate space */
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if (gps->flag & GP_STROKE_2DSPACE) {
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View2D *v2d = gso->gsc.v2d;
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UI_view2d_region_to_view(v2d, vec[0], vec[1], &pt->x, &pt->y);
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}
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else {
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// XXX
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copy_v2_v2(&pt->x, vec);
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}
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}
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/* done */
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