Fix unreported: Rotation Gizmo "C" influenced by custom orientation

The white rotation Gizmo should always use the View orientation.

Before, if you set an orientation for the gizmo other than the default,
that gizmo would behave like the contraint Z Gizmo.
This commit is contained in:
Germano Cavalcante 2021-02-03 14:48:08 -03:00
parent bbd74e9fd4
commit 5eb5a7f4b7
1 changed files with 4 additions and 1 deletions

View File

@ -1865,7 +1865,10 @@ static void WIDGETGROUP_gizmo_invoke_prepare(const bContext *C,
PropertyRNA *prop_orient_type = RNA_struct_find_property(ptr, "orient_type");
const TransformOrientationSlot *orient_slot = BKE_scene_orientation_slot_get_from_flag(
scene, ggd->twtype_init);
if (orient_slot == &scene->orientation_slots[SCE_ORIENT_DEFAULT]) {
if ((gz == ggd->gizmos[MAN_AXIS_ROT_C]) ||
(orient_slot == &scene->orientation_slots[SCE_ORIENT_DEFAULT])) {
/* #MAN_AXIS_ROT_C always uses the #V3D_ORIENT_VIEW orientation,
* optionally we could set this orientation instead of unset the property. */
RNA_property_unset(ptr, prop_orient_type);
}
else {