Fix T59719 Bake Indirect Lighting doesn't update env map reflection

This commit is contained in:
Clément Foucault 2019-03-19 23:55:15 +01:00
parent 2eead48688
commit 603a37fa89
Notes: blender-bot 2023-02-14 11:42:40 +01:00
Referenced by issue #59719, Bake Indirect Lighting doesn't update env map reflection
2 changed files with 4 additions and 2 deletions

View File

@ -388,7 +388,7 @@ static void eevee_id_world_update(void *vedata, World *wo)
EEVEE_WorldEngineData *wedata = EEVEE_world_data_ensure(wo);
if (wedata != NULL && wedata->dd.recalc != 0) {
if ((lcache->flag & (LIGHTCACHE_BAKED | LIGHTCACHE_BAKING)) == 0) {
if ((lcache->flag & LIGHTCACHE_BAKING) == 0) {
lcache->flag |= LIGHTCACHE_UPDATE_WORLD;
}
wedata->dd.recalc = 0;

View File

@ -1209,7 +1209,9 @@ void EEVEE_lightprobes_refresh(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
const Scene *scene_eval = DEG_get_evaluated_scene(draw_ctx->depsgraph);
LightCache *light_cache = vedata->stl->g_data->light_cache;
if (light_cache->flag & LIGHTCACHE_UPDATE_WORLD) {
if ((light_cache->flag & LIGHTCACHE_UPDATE_WORLD) &&
(light_cache->flag & LIGHTCACHE_BAKED) == 0)
{
DRWMatrixState saved_mats;
DRW_viewport_matrix_get_all(&saved_mats);
EEVEE_lightbake_update_world_quick(sldata, vedata, scene_eval);