UI: support cycling for image space menus

also remove arrow buttons.
This commit is contained in:
Campbell Barton 2015-11-16 07:13:40 +11:00
parent 0d267737e2
commit 603b867588
4 changed files with 138 additions and 93 deletions

View File

@ -66,6 +66,7 @@ void ED_image_get_uv_aspect(struct Image *ima, struct ImageUser *iuser, float *a
void ED_image_mouse_pos(struct SpaceImage *sima, struct ARegion *ar, const int mval[2], float co[2]);
void ED_image_point_pos(struct SpaceImage *sima, struct ARegion *ar, float x, float y, float *xr, float *yr);
void ED_image_point_pos__reverse(struct SpaceImage *sima, struct ARegion *ar, const float co[2], float r_co[2]);
bool ED_image_slot_cycle(struct Image *image, int direction);
bool ED_space_image_show_render(struct SpaceImage *sima);
bool ED_space_image_show_paint(struct SpaceImage *sima);

View File

@ -53,6 +53,7 @@
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_image.h"
#include "RNA_access.h"
@ -310,6 +311,19 @@ static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void *
}
}
static bool ui_imageuser_slot_menu_step(bContext *C, int direction, void *image_p)
{
Image *image = image_p;
if (ED_image_slot_cycle(image, direction)) {
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
return true;
}
else {
return true;
}
}
static const char *ui_imageuser_layer_fake_name(RenderResult *rr)
{
RenderView *rv = RE_RenderViewGetById(rr, 0);
@ -526,93 +540,118 @@ static void image_multi_cb(bContext *C, void *rr_v, void *iuser_v)
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
}
static void image_multi_inclay_cb(bContext *C, void *rr_v, void *iuser_v)
static bool ui_imageuser_layer_menu_step(bContext *C, int direction, void *rnd_pt)
{
RenderResult *rr = rr_v;
ImageUser *iuser = iuser_v;
int tot = BLI_listbase_count(&rr->layers);
Scene *scene = CTX_data_scene(C);
struct ImageUI_Data *rnd_data = rnd_pt;
Image *image = rnd_data->image;
ImageUser *iuser = rnd_data->iuser;
RenderResult *rr;
bool changed = false;
if (RE_HasFakeLayer(rr))
tot++; /* fake compo/sequencer layer */
rr = BKE_image_acquire_renderresult(scene, image);
if (UNLIKELY(rr == NULL)) {
return false;
}
if (iuser->layer < tot - 1) {
iuser->layer++;
BKE_image_multilayer_index(rr, iuser);
if (direction == -1) {
if (iuser->layer > 0) {
iuser->layer--;
changed = true;
}
}
else if (direction == 1) {
int tot = BLI_listbase_count(&rr->layers);
if (RE_HasFakeLayer(rr))
tot++; /* fake compo/sequencer layer */
if (iuser->layer < tot - 1) {
iuser->layer++;
changed = true;
}
}
else {
BLI_assert(0);
}
if (changed) {
BKE_image_multilayer_index(rr, iuser);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
}
}
static void image_multi_declay_cb(bContext *C, void *rr_v, void *iuser_v)
{
ImageUser *iuser = iuser_v;
if (iuser->layer > 0) {
iuser->layer--;
BKE_image_multilayer_index(rr_v, iuser);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
}
return changed;
}
static void image_multi_incpass_cb(bContext *C, void *rr_v, void *iuser_v)
static bool ui_imageuser_pass_menu_step(bContext *C, int direction, void *rnd_pt)
{
RenderResult *rr = rr_v;
ImageUser *iuser = iuser_v;
RenderLayer *rl;
RenderPass *rp;
Scene *scene = CTX_data_scene(C);
struct ImageUI_Data *rnd_data = rnd_pt;
Image *image = rnd_data->image;
ImageUser *iuser = rnd_data->iuser;
RenderResult *rr;
bool changed = false;
int layer = iuser->layer;
RenderLayer *rl;
RenderPass *rpass;
if (RE_HasFakeLayer(rr))
rr = BKE_image_acquire_renderresult(scene, image);
if (UNLIKELY(rr == NULL)) {
return false;
}
if (RE_HasFakeLayer(rr)) {
layer -= 1;
}
rl = BLI_findlink(&rr->layers, layer);
if (rl == NULL) {
return false;
}
if (rl) {
RenderPass *rpass = BLI_findlink(&rl->passes, iuser->pass);
rpass = BLI_findlink(&rl->passes, iuser->pass);
if (rpass == NULL) {
return false;
}
/* note, this looks reversed, but matches menu direction */
if (direction == -1) {
RenderPass *rp;
int rp_index = iuser->pass + 1;
if (rpass == NULL)
return;
for (rp = rpass->next; rp; rp = rp->next, rp_index++) {
if (rp->passtype != rpass->passtype) {
iuser->pass = rp_index;
BKE_image_multilayer_index(rr, iuser);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
changed = true;
break;
}
}
}
}
static void image_multi_decpass_cb(bContext *C, void *rr_v, void *iuser_v)
{
RenderResult *rr = rr_v;
ImageUser *iuser = iuser_v;
RenderLayer *rl;
RenderPass *rp;
int layer = iuser->layer;
if (iuser->pass == 0)
return;
if (RE_HasFakeLayer(rr))
layer -= 1;
rl = BLI_findlink(&rr->layers, layer);
if (rl) {
RenderPass *rpass = BLI_findlink(&rl->passes, iuser->pass);
else if (direction == 1) {
RenderPass *rp;
int rp_index = 0;
if (rpass == NULL)
return;
if (iuser->pass == 0)
return false;
for (rp = rl->passes.first; rp; rp = rp->next, rp_index++) {
if (rp->passtype == rpass->passtype) {
iuser->pass = rp_index - 1;
BKE_image_multilayer_index(rr, iuser);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
changed = true;
break;
}
}
}
else {
BLI_assert(0);
}
if (changed) {
BKE_image_multilayer_index(rr, iuser);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
}
return changed;
}
/* 5 view button callbacks... */
@ -643,7 +682,7 @@ static void image_user_change(bContext *C, void *iuser_v, void *unused)
#endif
static void uiblock_layer_pass_buttons(
uiLayout *layout, Image *image, RenderResult *rr, ImageUser *iuser, int w, bool show_arrowbuts,
uiLayout *layout, Image *image, RenderResult *rr, ImageUser *iuser, int w,
short *render_slot)
{
static struct ImageUI_Data rnd_pt; /* XXX, workaround */
@ -676,7 +715,9 @@ static void uiblock_layer_pass_buttons(
else {
BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), *render_slot + 1);
}
but = uiDefMenuBut(block, ui_imageuser_slot_menu, image, str, 0, 0, wmenu1, UI_UNIT_Y, TIP_("Select Slot"));
UI_but_func_menu_step_set(but, ui_imageuser_slot_menu_step);
UI_but_func_set(but, image_multi_cb, rr, iuser);
UI_but_type_set_menu_from_pulldown(but);
}
@ -696,16 +737,9 @@ static void uiblock_layer_pass_buttons(
display_name = rl ? rl->name : (fake_name ? fake_name : "");
but = uiDefMenuBut(block, ui_imageuser_layer_menu, &rnd_pt, display_name,
0, 0, wmenu2, UI_UNIT_Y, TIP_("Select Layer"));
UI_but_func_menu_step_set(but, ui_imageuser_layer_menu_step);
UI_but_func_set(but, image_multi_cb, rr, iuser);
UI_but_type_set_menu_from_pulldown(but);
/* decrease, increase arrows */
if (show_arrowbuts) {
but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_TRIA_LEFT, 0, 0, 0.85f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Previous Layer"));
UI_but_func_set(but, image_multi_declay_cb, rr, iuser);
but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_TRIA_RIGHT, 0, 0, 0.90f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Next Layer"));
UI_but_func_set(but, image_multi_inclay_cb, rr, iuser);
}
}
/* pass */
@ -715,17 +749,10 @@ static void uiblock_layer_pass_buttons(
display_name = rpass ? rpass->internal_name : (fake_name ? fake_name : "");
but = uiDefMenuBut(block, ui_imageuser_pass_menu, &rnd_pt, IFACE_(display_name),
0, 0, wmenu3, UI_UNIT_Y, TIP_("Select Pass"));
UI_but_func_menu_step_set(but, ui_imageuser_pass_menu_step);
UI_but_func_set(but, image_multi_cb, rr, iuser);
UI_but_type_set_menu_from_pulldown(but);
/* decrease, increase arrows */
if (show_arrowbuts) {
but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_TRIA_LEFT, 0, 0, 0.85f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Previous Pass"));
UI_but_func_set(but, image_multi_decpass_cb, rr, iuser);
but = uiDefIconBut(block, UI_BTYPE_BUT, 0, ICON_TRIA_RIGHT, 0, 0, 0.90f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Next Pass"));
UI_but_func_set(but, image_multi_incpass_cb, rr, iuser);
}
/* view */
if (BLI_listbase_count_ex(&rr->views, 2) > 1 &&
((!show_stereo) || (!RE_RenderResult_is_stereo(rr))))
@ -864,14 +891,13 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
}
else if (ima->type == IMA_TYPE_R_RESULT) {
/* browse layer/passes */
/* use BKE_image_acquire_renderresult so we get the correct slot in the menu */
RenderResult *rr = BKE_image_acquire_renderresult(scene, ima);
RenderResult *rr;
const float dpi_fac = UI_DPI_FAC;
const int menus_width = 230 * dpi_fac;
const bool show_arrow_buts = (rr != NULL);
uiblock_layer_pass_buttons(layout, ima, rr, iuser, menus_width, show_arrow_buts, &ima->render_slot);
/* use BKE_image_acquire_renderresult so we get the correct slot in the menu */
rr = BKE_image_acquire_renderresult(scene, ima);
uiblock_layer_pass_buttons(layout, ima, rr, iuser, menus_width, &ima->render_slot);
BKE_image_release_renderresult(scene, ima);
}
}
@ -905,7 +931,7 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
/* multilayer? */
if (ima->type == IMA_TYPE_MULTILAYER && ima->rr) {
const float dpi_fac = UI_DPI_FAC;
uiblock_layer_pass_buttons(layout, ima, ima->rr, iuser, 230 * dpi_fac, true, NULL);
uiblock_layer_pass_buttons(layout, ima, ima->rr, iuser, 230 * dpi_fac, NULL);
}
else if (ima->source != IMA_SRC_GENERATED) {
if (compact == 0) {
@ -1215,14 +1241,14 @@ void uiTemplateImageLayers(uiLayout *layout, bContext *C, Image *ima, ImageUser
/* render layers and passes */
if (ima && iuser) {
RenderResult *rr = BKE_image_acquire_renderresult(scene, ima);
RenderResult *rr;
const float dpi_fac = UI_DPI_FAC;
const int menus_width = 160 * dpi_fac;
const bool is_render_result = (ima->type == IMA_TYPE_R_RESULT);
const bool show_arrow_buts = (rr && is_render_result);
/* use BKE_image_acquire_renderresult so we get the correct slot in the menu */
uiblock_layer_pass_buttons(layout, ima, rr, iuser, menus_width, show_arrow_buts,
rr = BKE_image_acquire_renderresult(scene, ima);
uiblock_layer_pass_buttons(layout, ima, rr, iuser, menus_width,
is_render_result ? &ima->render_slot : NULL);
BKE_image_release_renderresult(scene, ima);
}

View File

@ -291,6 +291,34 @@ void ED_image_point_pos__reverse(SpaceImage *sima, ARegion *ar, const float co[2
r_co[1] = (co[1] * height * zoomy) + (float)sy;
}
/**
* This is more a user-level functionality, for going to next/prev used slot,
* Stepping onto the last unused slot too.
*/
bool ED_image_slot_cycle(struct Image *image, int direction)
{
const int cur = image->render_slot;
int i, slot;
BLI_assert(ELEM(direction, -1, 1));
for (i = 1; i < IMA_MAX_RENDER_SLOT; i++) {
slot = (cur + ((direction == -1) ? -i : i)) % IMA_MAX_RENDER_SLOT;
if (slot < 0) slot += IMA_MAX_RENDER_SLOT;
if (image->renders[slot] || slot == image->last_render_slot) {
image->render_slot = slot;
break;
}
}
if (i == IMA_MAX_RENDER_SLOT) {
image->render_slot = ((cur == 1) ? 0 : 1);
}
return (cur != image->render_slot);
}
void ED_space_image_scopes_update(const struct bContext *C, struct SpaceImage *sima, struct ImBuf *ibuf, bool use_view_settings)
{
Scene *scene = CTX_data_scene(C);

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@ -3280,22 +3280,12 @@ static int image_cycle_render_slot_poll(bContext *C)
static int image_cycle_render_slot_exec(bContext *C, wmOperator *op)
{
Image *ima = CTX_data_edit_image(C);
int a, slot, cur = ima->render_slot;
const bool use_reverse = RNA_boolean_get(op->ptr, "reverse");
const int direction = RNA_boolean_get(op->ptr, "reverse") ? -1 : 1;
for (a = 1; a < IMA_MAX_RENDER_SLOT; a++) {
slot = (cur + (use_reverse ? -a : a)) % IMA_MAX_RENDER_SLOT;
if (slot < 0) slot += IMA_MAX_RENDER_SLOT;
if (ima->renders[slot] || slot == ima->last_render_slot) {
ima->render_slot = slot;
break;
}
if (!ED_image_slot_cycle(ima, direction)) {
return OPERATOR_CANCELLED;
}
if (a == IMA_MAX_RENDER_SLOT)
ima->render_slot = ((cur == 1) ? 0 : 1);
WM_event_add_notifier(C, NC_IMAGE | ND_DRAW, NULL);
/* no undo push for browsing existing */