Fix T47596: Bone motion path - confusing UI in 3DView tools.

Now using same UI as in object/armature properties, also save one line in 3DView panesl. ;)

Nothing crucial there, but nice & safe to backport to 2.77 imho.
This commit is contained in:
Bastien Montagne 2016-02-27 13:17:38 +01:00 committed by Sergey Sharybin
parent e956ebd0f9
commit 61e848280e
1 changed files with 18 additions and 8 deletions

View File

@ -242,14 +242,19 @@ class VIEW3D_PT_tools_animation(View3DPanel, Panel):
def draw(self, context):
layout = self.layout
ob = context.active_object
mpath = ob.motion_path if ob else None
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("object.paths_calculate", text="Calculate")
row.operator("object.paths_clear", text="Clear")
col.operator("object.paths_update", text="Update")
if mpath:
row = col.row(align=True)
row.operator("object.paths_update", text="Update")
row.operator("object.paths_clear", text="", icon='X')
else:
col.operator("object.paths_calculate", text="Calculate")
col.separator()
@ -771,12 +776,17 @@ class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
draw_keyframing_tools(context, layout)
pchan = context.active_pose_bone
mpath = pchan.motion_path if pchan else None
col = layout.column(align=True)
col.label(text="Motion Paths:")
row = col.row(align=True)
row.operator("pose.paths_calculate", text="Calculate")
row.operator("pose.paths_clear", text="Clear")
col.operator("pose.paths_update", text="Update")
if mpath:
row = col.row(align=True)
row.operator("pose.paths_update", text="Update")
row.operator("pose.paths_clear", text="", icon='X')
else:
col.operator("pose.paths_calculate", text="Calculate")
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):