Blender Internal: subframe render support
Note this doesn't expose the option to the interface, it just means scripts that set the subframe can render (as with Cycles).
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@ -1490,7 +1490,6 @@ void RE_TileProcessor(Render *re)
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static void do_render_3d(Render *re)
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{
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RenderView *rv;
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int cfra_backup;
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re->current_scene_update(re->suh, re->scene);
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@ -1502,9 +1501,10 @@ static void do_render_3d(Render *re)
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RE_parts_clamp(re);
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/* add motion blur and fields offset to frames */
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cfra_backup = re->scene->r.cfra;
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const int cfra_backup = re->scene->r.cfra;
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const float subframe_backup = re->scene->r.subframe;
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BKE_scene_frame_set(re->scene, (double)re->scene->r.cfra + (double)re->mblur_offs + (double)re->field_offs);
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BKE_scene_frame_set(re->scene, (double)re->scene->r.cfra + re->scene->r.subframe + re->mblur_offs + re->field_offs);
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/* init main render result */
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main_render_result_new(re);
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@ -1556,7 +1556,7 @@ static void do_render_3d(Render *re)
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main_render_result_end(re);
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re->scene->r.cfra = cfra_backup;
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re->scene->r.subframe = 0.f;
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re->scene->r.subframe = subframe_backup;
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}
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/* called by blur loop, accumulate RGBA key alpha */
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