Blender Internal: subframe render support

Note this doesn't expose the option to the interface,
it just means scripts that set the subframe can render (as with Cycles).
This commit is contained in:
Campbell Barton 2016-01-16 13:06:16 +11:00
parent b22dde0198
commit 63de1e7e7a
1 changed files with 4 additions and 4 deletions

View File

@ -1490,7 +1490,6 @@ void RE_TileProcessor(Render *re)
static void do_render_3d(Render *re)
{
RenderView *rv;
int cfra_backup;
re->current_scene_update(re->suh, re->scene);
@ -1502,9 +1501,10 @@ static void do_render_3d(Render *re)
RE_parts_clamp(re);
/* add motion blur and fields offset to frames */
cfra_backup = re->scene->r.cfra;
const int cfra_backup = re->scene->r.cfra;
const float subframe_backup = re->scene->r.subframe;
BKE_scene_frame_set(re->scene, (double)re->scene->r.cfra + (double)re->mblur_offs + (double)re->field_offs);
BKE_scene_frame_set(re->scene, (double)re->scene->r.cfra + re->scene->r.subframe + re->mblur_offs + re->field_offs);
/* init main render result */
main_render_result_new(re);
@ -1556,7 +1556,7 @@ static void do_render_3d(Render *re)
main_render_result_end(re);
re->scene->r.cfra = cfra_backup;
re->scene->r.subframe = 0.f;
re->scene->r.subframe = subframe_backup;
}
/* called by blur loop, accumulate RGBA key alpha */